Player Matchup

Hun Batz
Hun Batz
Diamond V
 
Hun Batz
Diamond V
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond II
Auseroux
Ix Chel
Diamond II
Level 86
God Stats
6W - 3L
1,782 SR
Queue Stats
133W - 110L
2,127 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond IV
XFartSmellaX
Gilgamesh
Diamond IV
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 32L
2,059 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
iTerminatorr
Kuzenbo
Diamond V
Level 128
God Stats
5W - 3L
1,531 SR
Queue Stats
202W - 183L
1,911 MMR
Party 2
Cupid
Cupid
Diamond IV
jakinthebox3913
Cupid
Diamond IV
Level 159
God Stats
19W - 11L
1,712 SR
Queue Stats
172W - 147L
2,014 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,605 SR
1,922 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,447 SR
1,936 MMR
Kali
Kali
Diamond IV
 
Kali
Diamond IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
Avensz
Sol
Diamond V
Level 223
God Stats
0W - 2L
1,318 SR
Queue Stats
171W - 167L
2,048 MMR
Party 1
Ymir
Ymir
Platinum III
Guardian97
Ymir
Platinum III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 156L
2,006 MMR
Solo
Medusa
Medusa
Diamond IV
Iifewater
Medusa
Diamond IV
Level 108
God Stats
1W - 6L
1,618 SR
Queue Stats
222W - 210L
2,114 MMR
Party 1
Osiris
Osiris
Diamond V
MuaKnịghtOfAsh
Osiris
Diamond V
Level 82
God Stats
1W - 3L
1,300 SR
Queue Stats
247W - 234L
2,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 1 / 0
7,587
584
4,250
8,530
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
Auseroux
Ix Chel
14
5 / 0 / 2
8,640
665
6,812
3,527
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
XFartSmellaX
Gilgamesh
14
4 / 1 / 4
8,939
688
11,011
12,567
10,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kuzenbo
iTerminatorr
Kuzenbo
10
1 / 0 / 8
7,224
556
3,967
8,350
8,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

13
4 / 1 / 0
8,364
643
7,077
9,056
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
Chang'eAresMulanAgniErlang Shen

VS

Bans
LancelotBacchusSkadiThorKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
3 / 4 / 0
7,270
559
5,065
11,506
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sol
Avensz
Sol
11
0 / 4 / 0
6,030
464
5,478
7,866
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 4 / 0
5,390
415
3,116
11,334
7,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Iifewater
Medusa
12
0 / 1 / 1
6,524
502
2,236
6,003
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 5 / 1
6,699
515
5,334
13,036
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
18
Kills
3
3
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
0
4
L
Kali
 
Kali
3
4
0
0.75
W
Ix Chel
Auseroux
Ix Chel
5
0
2
6
L
Sol
Avensz
Sol
0
4
0
0
L
0
4
0
0
L
Medusa
Iifewater
Medusa
0
1
1
0.5
L
0
5
1
0.1
W
Gilgamesh
XFartSmellaX
Gilgamesh
4
1
4
6
W
Kuzenbo
iTerminatorr
Kuzenbo
1
0
8
5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,117
Damage
21,229
42,030
Taken
49,745
26,312
Mitigated
21,167
16,817
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,250
1,211
0
5,223
8,530
2,699
0
1,275
7,255
0
53,084
L
Kali
 
Kali
5,065
2,365
0
2,836
11,506
4,314
0
922
10,512
0
42,115
W
Ix Chel
Auseroux
Ix Chel
6,812
954
1,397
1,897
3,527
1,177
806
770
2,757
58,333
1,100
L
Sol
Avensz
Sol
5,478
1,641
0
2,161
7,866
1,808
0
3,482
4,274
46,202
6,103
L
3,116
714
0
475
11,334
7,736
0
3,144
8,107
11,511
0
L
Medusa
Iifewater
Medusa
2,236
399
0
706
6,003
1,536
0
2,601
3,270
0
50,759
L
5,334
2,539
0
2,992
13,036
5,773
0
45
12,991
0
46,265
W
Gilgamesh
XFartSmellaX
Gilgamesh
11,011
4,062
0
1,439
12,567
10,595
0
227
12,340
0
65,436
W
Kuzenbo
iTerminatorr
Kuzenbo
3,967
1,774
0
1,842
8,350
8,441
40
3,126
5,224
17,035
0
W
7,077
4,898
87
4,932
9,056
3,400
632
3,796
5,260
0
66,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
31,913
432
Minions Killed
363
0
Camps Cleared
0
1,381,756
Distance Traveled
1,278,413
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,587
584
99
8
0
314,442
2
L
Kali
7,270
559
63
5
0
280,597
2
W
Ix Chel
8,640
665
120
9
0
291,924
0
L
Sol
6,030
464
87
7
0
245,471
1
L
Ymir
5,390
415
19
1
0
194,115
2
L
Medusa
6,524
502
107
8
0
286,686
0
L
Osiris
6,699
515
87
7
0
271,544
0
W
Gilgamesh
8,939
688
96
7
0
245,537
0
W
Kuzenbo
7,224
556
27
2
0
290,973
8
W
Cupid
8,364
643
90
7
0
238,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role