Player Matchup

Zeus
Zeus
M_C_1_R_
Zeus
Level 37
God Stats
52W - 91L
1,138 SR
Queue Stats
61W - 136L
1,103 Elo+
Solo
Mulan
Mulan
Ocasio067
Mulan
Level 66
God Stats
5W - 3L
1,804 SR
Queue Stats
187W - 199L
1,443 Elo+
Solo
Ao Kuang
Ao Kuang
Ray-bees13
Ao Kuang
Level 85
God Stats
23W - 24L
1,471 SR
Queue Stats
88W - 98L
1,347 Elo+
Solo
Horus
Horus
csr5896
Horus
Level 125
God Stats
1W - 1L
1,299 SR
Queue Stats
40W - 39L
1,456 Elo+
Solo
Olorun
Olorun
salamanca1096
Olorun
Level 62
God Stats
8W - 7L
1,581 SR
Queue Stats
86W - 92L
1,453 Elo+
Solo
Team Averages
Level 75
1,459 SR
1,360 Elo+

VS

Team Averages
Level 78
1,571 SR
1,422 Elo+
Cerberus
Cerberus
JSKILL45
Cerberus
Level 65
God Stats
4W - 1L
1,699 SR
Queue Stats
13W - 11L
1,470 Elo+
Party 1
Artemis
Artemis
Sargoz
Artemis
Level 134
God Stats
2W - 1L
1,864 SR
Queue Stats
10W - 9L
1,454 Elo+
Party 1
Ao Kuang
Ao Kuang
StOrM482
Ao Kuang
Level 68
God Stats
38W - 35L
1,460 SR
Queue Stats
303W - 314L
1,363 Elo+
Solo
Surtr
Surtr
TyKilla5star
Surtr
Level 60
God Stats
1W - 2L
1,263 SR
Queue Stats
78W - 68L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
mts170_
Baron Samedi
Level 65
God Stats
7W - 9L
1,571 SR
Queue Stats
163W - 175L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 2 / 0
7,606
585
4,455
8,122
2,241
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Ocasio067
Mulan
13
2 / 3 / 1
6,663
513
5,343
13,424
8,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ao Kuang
Ray-bees13
Ao Kuang
10
2 / 3 / 2
6,249
481
4,873
9,731
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
csr5896
Horus
9
1 / 2 / 2
5,953
458
5,247
12,398
6,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 4 / 1
5,679
437
5,337
8,367
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JSKILL45
Cerberus
10
3 / 1 / 3
6,123
471
5,049
12,680
6,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Sargoz
Artemis
12
3 / 2 / 3
6,796
523
7,692
5,332
1,633
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
StOrM482
Ao Kuang
12
2 / 2 / 3
6,695
515
6,739
10,748
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 1
8,027
617
10,053
10,249
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
mts170_
Baron Samedi
12
2 / 3 / 0
6,592
507
3,219
9,293
2,777
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
10
Kills
14
14
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
JSKILL45
Cerberus
3
1
3
4.5
L
Zeus
4
2
0
2
L
Mulan
Ocasio067
Mulan
2
3
1
0.83
L
Ao Kuang
Ray-bees13
Ao Kuang
2
3
2
1
W
Artemis
Sargoz
Artemis
3
2
3
2.25
W
Ao Kuang
StOrM482
Ao Kuang
2
2
3
1.75
W
4
2
1
2.25
L
Horus
csr5896
Horus
1
2
2
1
W
Baron Samedi
mts170_
Baron Samedi
2
3
0
0.67
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,255
Damage
32,752
52,042
Taken
48,302
23,419
Mitigated
24,710
14,377
Healing
16,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
JSKILL45
Cerberus
5,049
1,305
221
4,463
12,680
6,361
0
4,004
8,676
27,770
0
L
Zeus
4,455
131
0
3,140
8,122
2,241
750
4,184
3,895
46,736
0
L
Mulan
Ocasio067
Mulan
5,343
1,021
0
3,067
13,424
8,788
0
2,270
10,216
0
43,972
L
Ao Kuang
Ray-bees13
Ao Kuang
4,873
1,414
0
1,099
9,731
3,149
0
3,465
6,266
31,669
0
W
Artemis
Sargoz
Artemis
7,692
2,705
210
287
5,332
1,633
505
1,456
3,876
0
44,622
W
Ao Kuang
StOrM482
Ao Kuang
6,739
2,179
0
4,098
10,748
3,108
0
2,586
8,116
34,761
969
W
10,053
3,024
0
3,498
10,249
10,831
0
847
9,402
2,114
46,528
L
Horus
csr5896
Horus
5,247
2,766
2,106
3,592
12,398
6,606
0
4,232
8,127
0
19,014
W
Baron Samedi
mts170_
Baron Samedi
3,219
123
142
3,430
9,293
2,777
108
5,198
3,654
37,524
1,008
L
5,337
2,389
190
1,183
8,367
2,635
13
1,500
6,867
36,773
2,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,150
Gold Earned
34,233
310
Minions Killed
335
0
Camps Cleared
0
1,179,222
Distance Traveled
1,223,029
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,123
471
82
6
0
234,656
0
L
Zeus
7,606
585
98
8
0
239,013
1
L
Mulan
6,663
513
85
7
0
225,037
2
L
Ao Kuang
6,249
481
51
4
0
255,785
3
W
Artemis
6,796
523
65
5
0
241,380
0
W
Ao Kuang
6,695
515
57
4
0
272,690
0
W
Surtr
8,027
617
70
5
0
244,706
0
L
Horus
5,953
458
16
1
0
265,398
3
W
Baron Samedi
6,592
507
61
5
0
229,597
0
L
Olorun
5,679
437
60
5
0
193,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role