Player Matchup

Atlas
Atlas
JXDoobieX
Atlas
Level 156
God Stats
2W - 8L
1,238 SR
Queue Stats
269W - 243L
1,588 Elo+
Solo
Ne Zha
Ne Zha
MindedTadpole73
Ne Zha
Level 109
God Stats
5W - 4L
1,679 SR
Queue Stats
65W - 64L
1,486 Elo+
Party 3
Cerberus
Cerberus
W4E-titanpro-223
Cerberus
Level 123
God Stats
6W - 5L
1,591 SR
Queue Stats
97W - 80L
1,571 Elo+
Party 2
Ullr
Ullr
XxTKDxX6774
Ullr
Level 96
God Stats
6W - 2L
1,808 SR
Queue Stats
47W - 37L
1,556 Elo+
Party 3
Ra
Ra
zVengi
Ra
Level 97
God Stats
1W - 5L
1,567 SR
Queue Stats
215W - 185L
1,529 Elo+
Party 2
Team Averages
Level 116
1,577 SR
1,546 Elo+

VS

Team Averages
Level 128
1,574 SR
1,566 Elo+
Morgan Le Fay
Morgan Le Fay
HeathenPlays
Morgan Le Fay
Level 107
God Stats
5W - 4L
1,550 SR
Queue Stats
338W - 319L
1,541 Elo+
Solo
Fenrir
Fenrir
Mr_Aquatik
Fenrir
Level 125
God Stats
12W - 10L
1,566 SR
Queue Stats
99W - 94L
1,638 Elo+
Solo
Cerberus
Cerberus
RAUNCHY RABB1T
Cerberus
Level 140
God Stats
2W - 3L
1,418 SR
Queue Stats
81W - 76L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
THS Drako
Cthulhu
Level 84
God Stats
2W - 0L
1,823 SR
Queue Stats
295W - 291L
1,596 Elo+
Party 1
Hachiman
Hachiman
Žombie
Hachiman
Level 186
God Stats
2W - 2L
1,514 SR
Queue Stats
59W - 61L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JXDoobieX
Atlas
9
1 / 3 / 0
4,825
483
3,302
7,206
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 3 / 0
5,341
534
3,226
7,225
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 0
6,093
609
4,481
8,499
5,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 3 / 1
5,160
516
3,575
6,308
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
10
0 / 5 / 0
5,507
551
3,693
7,500
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HeathenPlays
Morgan Le Fay
12
1 / 1 / 6
6,257
626
5,262
6,473
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Mr_Aquatik
Fenrir
13
10 / 0 / 2
7,202
720
7,730
7,948
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
8
1 / 2 / 5
5,498
550
4,087
8,283
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
THS Drako
Cthulhu
11
1 / 1 / 2
5,896
590
3,462
7,782
5,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Žombie
Hachiman
11
3 / 0 / 3
6,424
642
3,761
4,170
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
16
16
Deaths
4
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
HeathenPlays
Morgan Le Fay
1
1
6
4
L
Atlas
JXDoobieX
Atlas
1
3
0
0.33
L
1
3
0
0.33
W
Fenrir
Mr_Aquatik
Fenrir
10
0
2
11
W
Cerberus
1
2
5
1.75
W
Cthulhu
THS Drako
Cthulhu
1
1
2
2
L
1
2
0
0.5
L
0
3
1
0.17
L
Ra
0
5
0
0
W
Hachiman
Žombie
Hachiman
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,277
Damage
24,302
36,738
Taken
34,656
15,327
Mitigated
16,646
6,955
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
HeathenPlays
Morgan Le Fay
5,262
442
0
1,017
6,473
2,194
0
2,208
4,229
38,664
1,146
L
Atlas
JXDoobieX
Atlas
3,302
914
0
773
7,206
3,760
0
1,424
5,782
15,540
404
L
3,226
618
0
1,092
7,225
1,908
0
1,294
5,931
0
30,306
W
Fenrir
Mr_Aquatik
Fenrir
7,730
2,954
0
2,474
7,948
3,110
0
1,917
6,003
0
41,625
W
Cerberus
4,087
76
178
2,852
8,283
4,793
48
1,634
6,225
15,057
0
W
Cthulhu
THS Drako
Cthulhu
3,462
390
0
1,885
7,782
5,406
0
4,076
3,706
30,748
0
L
4,481
170
0
2,511
8,499
5,674
0
3,206
5,293
41,396
801
L
3,575
1,752
0
780
6,308
1,380
0
2,899
3,409
0
31,155
L
Ra
3,693
327
146
1,653
7,500
2,605
0
3,988
3,512
40,897
0
W
Hachiman
Žombie
Hachiman
3,761
1,399
0
3,030
4,170
1,143
766
768
3,206
0
45,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,926
Gold Earned
31,277
347
Minions Killed
317
0
Camps Cleared
0
1,027,335
Distance Traveled
1,033,141
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,257
626
75
8
0
207,422
0
L
Atlas
4,825
483
27
3
0
188,063
1
L
Ne Zha
5,341
534
66
7
0
243,948
0
W
Fenrir
7,202
720
67
7
0
259,310
0
W
Cerberus
5,498
550
20
2
0
201,669
3
W
Cthulhu
5,896
590
55
6
0
182,969
4
L
Cerberus
6,093
609
108
11
0
194,595
0
L
Ullr
5,160
516
64
6
0
200,687
2
L
Ra
5,507
551
82
8
0
200,042
2
W
Hachiman
6,424
642
100
10
0
181,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role