Player Matchup

Atlas
Atlas
CMarie2319
Atlas
Level 48
God Stats
1W - 3L
1,454 SR
Queue Stats
25W - 38L
1,192 Elo+
Solo
Mulan
Mulan
DraCo_115
Mulan
Level 37
God Stats
8W - 2L
1,602 SR
Queue Stats
68W - 52L
1,480 Elo+
Party 2
Hera
Hera
HiromiA2122
Hera
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,233 Elo+
Solo
Pele
Pele
KeepContained
Pele
Level 81
God Stats
1W - 0L
1,315 SR
Queue Stats
77W - 54L
1,500 Elo+
Party 2
Hachiman
Hachiman
TKNdarcskorpion
Hachiman
Level 49
God Stats
76W - 54L
1,624 SR
Queue Stats
184W - 171L
1,363 Elo+
Solo
Team Averages
Level 61
1,499 SR
1,354 Elo+

VS

Team Averages
Level 63
1,473 SR
1,406 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Ewbie91
Xing Tian
Level 68
God Stats
4W - 5L
1,408 SR
Queue Stats
312W - 336L
1,487 Elo+
Solo
Izanami
Izanami
Manataco123
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,239 Elo+
Party 1
Discordia
Discordia
USBGUM
Discordia
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 69L
1,413 Elo+
Solo
Arachne
Arachne
nock401
Arachne
Level 58
God Stats
1W - 2L
1,455 SR
Queue Stats
28W - 34L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 3 / 3
4,968
497
2,370
7,394
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
DraCo_115
Mulan
10
2 / 1 / 0
5,884
588
2,706
6,091
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 1 / 3
5,648
565
2,743
4,311
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
14 / 0 / 1
7,366
737
12,177
6,797
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
9
2 / 2 / 1
5,081
508
3,965
4,534
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 1
5,173
517
3,243
4,884
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
Ewbie91
Xing Tian
6
2 / 4 / 1
4,559
456
1,902
9,303
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
Manataco123
Izanami
9
3 / 2 / 2
5,628
563
5,017
5,437
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
USBGUM
Discordia
8
1 / 6 / 0
4,769
477
2,065
6,053
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
nock401
Arachne
7
1 / 5 / 0
4,485
449
2,586
9,115
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
20
Kills
7
7
Deaths
20
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Atlas
0
3
3
0.5
W
Mulan
DraCo_115
Mulan
2
1
0
2
L
Xing Tian
Ewbie91
Xing Tian
2
4
1
0.63
W
2
1
3
3.5
W
14
0
1
14.5
L
Izanami
Manataco123
Izanami
3
2
2
2
W
Hachiman
2
2
1
1.25
L
Discordia
USBGUM
Discordia
1
6
0
0.17
L
Arachne
nock401
Arachne
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,961
Damage
14,813
29,127
Taken
34,792
11,791
Mitigated
11,582
5,901
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,243
1,025
0
955
4,884
1,322
0
0
4,884
0
29,969
W
Atlas
2,370
1,302
109
1,654
7,394
4,760
0
866
6,528
16,174
390
W
Mulan
DraCo_115
Mulan
2,706
176
0
1,414
6,091
2,462
0
0
6,091
0
35,125
L
Xing Tian
Ewbie91
Xing Tian
1,902
645
0
740
9,303
4,991
0
2,203
7,100
7,213
0
W
2,743
777
64
999
4,311
1,134
0
977
3,172
35,308
73
W
12,177
4,011
0
1,023
6,797
2,378
0
1,286
5,405
0
48,415
L
Izanami
Manataco123
Izanami
5,017
3,372
0
848
5,437
1,549
0
857
4,580
0
27,524
W
Hachiman
3,965
2,694
0
638
4,534
1,057
395
496
4,038
0
28,255
L
Discordia
USBGUM
Discordia
2,065
283
0
1,055
6,053
1,233
0
1,313
4,740
14,549
467
L
Arachne
nock401
Arachne
2,586
1,713
0
1,502
9,115
2,487
0
667
8,448
0
15,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,947
Gold Earned
24,614
280
Minions Killed
165
0
Camps Cleared
0
1,009,327
Distance Traveled
902,873
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,173
517
49
5
0
146,577
0
W
Atlas
4,968
497
20
2
0
160,172
4
W
Mulan
5,884
588
61
6
0
209,212
0
L
Xing Tian
4,559
456
8
1
0
185,370
0
W
Hera
5,648
565
63
6
0
214,259
1
W
Pele
7,366
737
80
8
0
253,179
0
L
Izanami
5,628
563
53
5
0
182,564
0
W
Hachiman
5,081
508
56
6
0
172,505
0
L
Discordia
4,769
477
27
3
0
162,593
2
L
Arachne
4,485
449
28
3
0
225,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role