Player Matchup

Loki
Loki
DarKComplexx
Loki
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 46L
1,539 Elo+
Party 3
Neith
Neith
Orbyts
Neith
Level 157
God Stats
6W - 5L
1,857 SR
Queue Stats
51W - 50L
1,607 Elo+
Party 3
Fafnir
Fafnir
Ravunus
Fafnir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,290 Elo+
Party 3
Cthulhu
Cthulhu
Salted-Pepper_
Cthulhu
Level 6
God Stats
10W - 9L
1,495 SR
Queue Stats
19W - 25L
1,314 Elo+
Party 3
Ix Chel
Ix Chel
youzakilla
Ix Chel
Level 145
God Stats
31W - 26L
1,587 SR
Queue Stats
148W - 150L
1,494 Elo+
Solo
Team Averages
Level 118
1,588 SR
1,449 Elo+

VS

Team Averages
Level 82
1,548 SR
1,495 Elo+
Sobek
Sobek
Bellicus12
Sobek
Level 75
God Stats
3W - 3L
1,525 SR
Queue Stats
85W - 65L
1,508 Elo+
Party 2
The Morrigan
The Morrigan
BigBoyTts
The Morrigan
Level 39
God Stats
5W - 4L
1,458 SR
Queue Stats
138W - 113L
1,493 Elo+
Party 1
Charybdis
Charybdis
Joypukë
Charybdis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 125L
1,514 Elo+
Party 2
Nox
Nox
Shaugist
Nox
Level 94
God Stats
2W - 3L
1,674 SR
Queue Stats
100W - 76L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
TRex Arms FTW
Sun Wukong
Level 136
God Stats
4W - 3L
1,585 SR
Queue Stats
354W - 340L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 2
7,918
466
6,175
15,447
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
Orbyts
Neith
14
4 / 3 / 1
8,518
501
12,142
11,786
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Fafnir
Ravunus
Fafnir
11
2 / 1 / 3
8,048
473
5,531
12,932
15,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 1
6,584
387
4,585
8,610
7,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
youzakilla
Ix Chel
14
1 / 6 / 2
8,114
477
10,360
10,562
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 1 / 9
8,746
514
6,123
14,403
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

The Morrigan
BigBoyTts
The Morrigan
16
8 / 1 / 5
9,663
568
7,208
9,100
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Joypukë
Charybdis
15
2 / 4 / 5
8,865
521
7,174
12,324
4,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 2 / 3
10,802
635
8,653
9,656
3,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TRex Arms FTW
Sun Wukong
15
4 / 0 / 9
10,102
594
11,986
14,990
12,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
22
23
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
1
9
5.5
W
The Morrigan
BigBoyTts
The Morrigan
8
1
5
10.5
L
1
9
2
0.22
W
Charybdis
Joypukë
Charybdis
2
4
5
1.13
L
Neith
Orbyts
Neith
4
3
1
1.5
L
Fafnir
Ravunus
Fafnir
2
1
3
3.5
L
0
4
1
0.13
W
7
2
3
4.25
W
Sun Wukong
TRex Arms FTW
Sun Wukong
4
0
9
8.5
L
Ix Chel
youzakilla
Ix Chel
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,793
Damage
41,144
59,337
Taken
60,473
35,672
Mitigated
36,658
12,029
Healing
22,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,123
312
0
5,387
14,403
13,388
0
6,030
8,373
22,693
0
W
The Morrigan
BigBoyTts
The Morrigan
7,208
1,282
0
4,951
9,100
3,172
0
3,344
5,756
69,417
965
L
6,175
1,751
0
2,533
15,447
3,921
0
6,560
8,887
0
53,272
W
Charybdis
Joypukë
Charybdis
7,174
3,404
0
4,740
12,324
4,210
560
3,015
9,309
0
66,470
L
Neith
Orbyts
Neith
12,142
4,672
0
3,671
11,786
3,906
282
4,043
7,743
0
67,778
L
Fafnir
Ravunus
Fafnir
5,531
1,461
532
3,879
12,932
15,866
95
3,145
9,787
14,759
1,950
L
4,585
427
195
305
8,610
7,937
0
1,990
6,620
17,795
0
W
8,653
867
0
2,709
9,656
3,778
699
3,878
5,778
97,974
375
W
Sun Wukong
TRex Arms FTW
Sun Wukong
11,986
1,403
0
4,727
14,990
12,110
297
4,852
10,138
0
64,417
L
Ix Chel
youzakilla
Ix Chel
10,360
1,318
298
616
10,562
4,042
0
5,463
5,099
65,940
594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,182
Gold Earned
48,178
364
Minions Killed
524
0
Camps Cleared
0
1,655,644
Distance Traveled
1,676,060
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,746
514
24
1
0
357,802
10
W
The Morrigan
9,663
568
97
6
0
382,389
0
L
Loki
7,918
466
85
5
0
365,428
0
W
Charybdis
8,865
521
114
7
0
305,310
0
L
Neith
8,518
501
108
6
0
300,206
3
L
Fafnir
8,048
473
22
1
0
365,118
6
L
Cthulhu
6,584
387
34
2
0
330,583
0
W
Nox
10,802
635
183
11
0
346,106
1
W
Sun Wukong
10,102
594
106
6
0
284,453
0
L
Ix Chel
8,114
477
115
7
0
294,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role