Player Matchup

Ymir
Ymir
BumxFromxHell
Ymir
Level 126
God Stats
2W - 2L
1,313 SR
Queue Stats
44W - 60L
1,310 Elo+
Party 2
Nu Wa
Nu Wa
Crimson_Day81
Nu Wa
Level 136
God Stats
3W - 1L
1,588 SR
Queue Stats
57W - 71L
1,311 Elo+
Party 2
Lancelot
Lancelot
Fate_2_Be2000
Lancelot
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 39L
1,307 Elo+
Party 2
Team Averages
Level 124
1,467 SR
1,310 Elo+

VS

Team Averages
Level 76
1,507 SR
1,238 Elo+
Merlin
Merlin
Flick_reaper420
Merlin
Level 57
God Stats
5W - 6L
1,579 SR
Queue Stats
11W - 18L
1,253 Elo+
Party 1
Ganesha
Ganesha
KatsuchiyoSan
Ganesha
Level 85
God Stats
6W - 4L
1,441 SR
Queue Stats
12W - 21L
1,221 Elo+
Party 1
Ullr
Ullr
TacticalGoth
Ullr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
8,759
796
5,149
6,482
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

16
1 / 0 / 7
8,835
803
8,303
3,298
1,017
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lancelot
Fate_2_Be2000
Lancelot
15
3 / 1 / 3
8,615
783
3,529
5,825
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,398
763
3,763
5,736
1,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
11
0 / 1 / 1
7,141
649
2,806
6,787
4,432
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
0 / 4 / 1
7,035
640
1,811
7,709
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
2
2
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
1
0
7
4.5
W
Lancelot
Fate_2_Be2000
Lancelot
3
1
3
4.5
L
2
3
0
0.67
L
Ganesha
0
1
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,981
Damage
8,380
15,605
Taken
20,232
5,363
Mitigated
8,155
1,940
Healing
180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,149
653
60
549
6,482
2,441
94
2,157
4,325
19,345
873
W
8,303
2,594
250
364
3,298
1,017
505
2,017
1,281
31,187
0
W
Lancelot
Fate_2_Be2000
Lancelot
3,529
332
214
503
5,825
1,905
540
2,416
3,409
0
17,617
L
3,763
285
0
0
5,736
1,566
150
4,726
846
27,857
0
L
Ganesha
2,806
50
0
0
6,787
4,432
0
3,816
2,718
13,527
0
L
1,811
562
0
180
7,709
2,157
236
4,459
3,132
0
8,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
22,574
130
Minions Killed
68
0
Camps Cleared
0
571,100
Distance Traveled
469,195
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,759
796
41
4
0
163,347
1
W
Nu Wa
8,835
803
46
4
0
195,619
0
W
Lancelot
8,615
783
43
4
0
212,134
1
L
Merlin
8,398
763
44
4
0
154,425
0
L
Ganesha
7,141
649
3
0
0
143,289
4
L
Ullr
7,035
640
21
2
0
171,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role