Player Matchup

Rama
Rama
AllPowerful
Rama
Level 112
God Stats
8W - 13L
1,577 SR
Queue Stats
76W - 60L
1,520 Elo+
Party 1
Bacchus
Bacchus
L0rdLloyd
Bacchus
Level 158
God Stats
10W - 6L
1,750 SR
Queue Stats
48W - 45L
1,501 Elo+
Party 1
Baron Samedi
Baron Samedi
MovingPolecat69
Baron Samedi
Level 148
God Stats
53W - 33L
1,666 SR
Queue Stats
203W - 207L
1,487 Elo+
Solo
Cerberus
Cerberus
jaydenricks31043
Cerberus
Level 126
God Stats
14W - 5L
1,651 SR
Queue Stats
96W - 75L
1,487 Elo+
Solo
Fafnir
Fafnir
mokapius
Fafnir
Level 108
God Stats
5W - 1L
1,696 SR
Queue Stats
104W - 84L
1,577 Elo+
Solo
Team Averages
Level 130
1,668 SR
1,514 Elo+

VS

Team Averages
Level 135
1,617 SR
1,529 Elo+
Medusa
Medusa
Aguynamedwill
Medusa
Level 155
God Stats
2W - 4L
1,553 SR
Queue Stats
86W - 76L
1,519 Elo+
Party 2
Lancelot
Lancelot
FT_juanda
Lancelot
Level 104
God Stats
1W - 1L
1,736 SR
Queue Stats
70W - 58L
1,538 Elo+
Party 3
Mercury
Mercury
FT_villagu
Mercury
Level 121
God Stats
5W - 3L
1,756 SR
Queue Stats
296W - 277L
1,580 Elo+
Party 3
Fafnir
Fafnir
ItsDolphinn
Fafnir
Level 138
God Stats
2W - 4L
1,459 SR
Queue Stats
92W - 92L
1,490 Elo+
Party 2
Chronos
Chronos
charliecappin
Chronos
Level 155
God Stats
73W - 78L
1,580 SR
Queue Stats
706W - 645L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
7,542
539
3,192
8,284
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
L0rdLloyd
Bacchus
12
1 / 0 / 4
7,337
524
7,372
9,125
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
MovingPolecat69
Baron Samedi
12
2 / 4 / 2
7,058
504
6,503
8,768
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 1 / 1
9,149
654
9,551
13,101
14,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fafnir
mokapius
Fafnir
13
4 / 2 / 3
7,462
533
7,692
10,899
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,457
533
6,728
4,938
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
FT_juanda
Lancelot
11
1 / 6 / 4
6,544
467
4,898
12,349
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mercury
FT_villagu
Mercury
11
1 / 2 / 3
6,623
473
3,575
11,816
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
12
2 / 6 / 1
7,503
536
8,803
14,875
8,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
13
3 / 2 / 2
7,729
552
5,824
10,517
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
16
Kills
7
7
Deaths
17
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
2
2
L
Lancelot
FT_juanda
Lancelot
1
6
4
0.5
L
Mercury
FT_villagu
Mercury
1
2
3
1.25
L
Fafnir
2
6
1
0.42
W
Bacchus
L0rdLloyd
Bacchus
1
0
4
3
W
Baron Samedi
MovingPolecat69
Baron Samedi
2
4
2
0.75
L
Chronos
3
2
2
2
W
8
1
1
8.5
W
Fafnir
mokapius
Fafnir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,310
Damage
29,828
50,177
Taken
54,495
34,117
Mitigated
25,105
19,279
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,728
2,016
0
1,488
4,938
1,598
332
1,813
3,125
0
67,012
W
3,192
2,751
0
4,268
8,284
2,401
0
0
8,284
0
65,708
L
Lancelot
FT_juanda
Lancelot
4,898
524
0
737
12,349
4,998
0
6,525
5,672
0
46,180
L
Mercury
FT_villagu
Mercury
3,575
1,076
270
1,362
11,816
6,190
0
6,143
5,439
0
32,434
L
Fafnir
8,803
3,674
0
3,093
14,875
8,990
0
8,544
6,251
38,556
1,796
W
Bacchus
L0rdLloyd
Bacchus
7,372
494
0
3,256
9,125
6,659
0
1,635
7,295
25,535
0
W
Baron Samedi
MovingPolecat69
Baron Samedi
6,503
305
372
2,151
8,768
3,475
0
2,740
5,942
35,383
1,680
L
Chronos
5,824
931
0
2,988
10,517
3,329
0
6,682
3,443
50,590
2,824
W
9,551
728
0
4,375
13,101
14,158
0
7,100
5,862
60,782
2,257
W
Fafnir
mokapius
Fafnir
7,692
2,764
0
4,857
10,899
7,424
0
2,761
8,096
42,369
9,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
35,856
477
Minions Killed
400
0
Camps Cleared
0
1,384,003
Distance Traveled
1,490,626
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,457
533
112
8
0
308,144
0
W
Rama
7,542
539
133
10
0
271,443
4
L
Lancelot
6,544
467
63
5
0
313,227
0
L
Mercury
6,623
473
58
4
0
326,799
0
L
Fafnir
7,503
536
60
4
0
236,479
0
W
Bacchus
7,337
524
29
2
0
304,717
1
W
Baron Samedi
7,058
504
83
6
0
272,659
3
L
Chronos
7,729
552
107
8
0
305,977
0
W
Cerberus
9,149
654
158
11
0
238,119
4
W
Fafnir
7,462
533
74
5
0
297,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role