Player Matchup

Khepri
Khepri
 
Khepri
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Anti_Sober_
Ix Chel
Level 126
God Stats
25W - 16L
1,575 SR
Queue Stats
564W - 510L
1,496 Elo+
Solo
Charybdis
Charybdis
BUDDAbunny92
Charybdis
Level 128
God Stats
4W - 7L
1,408 SR
Queue Stats
101W - 87L
1,498 Elo+
Party 3
Thor
Thor
urlocalbackpack
Thor
Level 194
God Stats
15W - 12L
1,546 SR
Queue Stats
392W - 398L
1,523 Elo+
Solo
Team Averages
Level 138
1,506 SR
1,503 Elo+

VS

Team Averages
Level 147
1,582 SR
1,518 Elo+
Kali
Kali
Captain Kxsh
Kali
Level 128
God Stats
1W - 1L
1,223 SR
Queue Stats
129W - 99L
1,556 Elo+
Party 2
Loki
Loki
Meat0Spanker
Loki
Level 158
God Stats
27W - 20L
1,635 SR
Queue Stats
179W - 152L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
ShackMaster
Baron Samedi
Level 144
God Stats
6W - 4L
1,606 SR
Queue Stats
124W - 101L
1,517 Elo+
Party 1
Chang'e
Chang'e
shrimpypibbles
Chang'e
Level 154
God Stats
5W - 8L
1,826 SR
Queue Stats
133W - 145L
1,478 Elo+
Solo
Nut
Nut
theREALfatLoki
Nut
Level 152
God Stats
3W - 1L
1,619 SR
Queue Stats
100W - 79L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
1 / 2 / 1
3,651
730
2,400
4,407
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
 
Horus
3
0 / 1 / 0
2,809
562
450
1,877
796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
Anti_Sober_
Ix Chel
7
3 / 1 / 0
3,964
793
2,395
2,770
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
BUDDAbunny92
Charybdis
5
0 / 3 / 0
3,072
614
1,634
3,470
809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 1 / 3
4,306
861
2,487
4,626
1,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,601
720
1,320
5,012
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

8
5 / 1 / 0
4,750
950
2,944
3,399
925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
ShackMaster
Baron Samedi
6
3 / 1 / 0
4,221
844
2,618
3,831
1,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

6
0 / 2 / 0
3,439
688
1,628
3,112
705
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 4
3,678
736
3,798
3,024
726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
8
8
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
2
1
0.75
L
Horus
 
Horus
0
1
0
0
L
Ix Chel
Anti_Sober_
Ix Chel
3
1
0
3
L
Charybdis
BUDDAbunny92
Charybdis
0
3
0
0
W
0
1
1
0.5
W
5
1
0
5
W
Baron Samedi
ShackMaster
Baron Samedi
3
1
0
3
W
0
2
0
0
W
0
1
4
2
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,366
Damage
12,308
17,150
Taken
18,378
6,371
Mitigated
5,780
5,108
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,400
514
0
1,079
4,407
2,654
0
1,160
3,247
6,266
147
L
Horus
 
Horus
450
262
0
991
1,877
796
0
0
1,877
0
4,922
L
Ix Chel
Anti_Sober_
Ix Chel
2,395
361
384
997
2,770
638
0
846
1,742
16,918
0
L
Charybdis
BUDDAbunny92
Charybdis
1,634
1,006
0
690
3,470
809
0
1,022
2,448
0
12,849
W
1,320
615
0
1,545
5,012
1,574
0
852
4,002
0
18,377
W
2,944
861
0
1,005
3,399
925
0
0
3,342
16
22,940
W
Baron Samedi
ShackMaster
Baron Samedi
2,618
666
226
1,927
3,831
1,850
0
1,163
2,668
11,794
0
W
1,628
133
114
1,192
3,112
705
0
1,223
1,727
13,421
327
W
3,798
2,462
0
982
3,024
726
0
1,206
1,818
0
20,950
L
2,487
526
0
967
4,626
1,474
0
936
3,574
0
12,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,802
Gold Earned
19,689
108
Minions Killed
171
0
Camps Cleared
0
495,195
Distance Traveled
541,859
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,651
730
6
1
0
111,096
0
L
Horus
2,809
562
9
2
0
44,426
0
L
Ix Chel
3,964
793
38
8
0
110,101
2
L
Charybdis
3,072
614
29
6
0
108,049
1
W
Kali
3,601
720
40
8
0
121,683
0
W
Loki
4,750
950
44
9
0
111,035
1
W
Baron Samedi
4,221
844
16
3
0
101,334
0
W
Chang'e
3,439
688
33
7
0
116,489
0
W
Nut
3,678
736
38
8
0
91,318
0
L
Thor
4,306
861
26
5
0
121,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role