Player Matchup

Surtr
Surtr
Silver I
DIRK x BIRD
Surtr
Silver I
Level 102
God Stats
33W - 19L
1,630 SR
Queue Stats
70W - 91L
1,133 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
QewDaMenace
Cu Chulainn
Silver II
Level 88
God Stats
3W - 2L
1,458 SR
Queue Stats
157W - 171L
1,059 MMR
Solo
Jormungandr
Jormungandr
Silver IV
SanLuici
Jormungandr
Silver IV
Level 169
God Stats
227W - 236L
1,478 SR
Queue Stats
238W - 270L
971 MMR
Party 1
Nu Wa
Nu Wa
Silver I
TRYFORUS
Nu Wa
Silver I
Level 157
God Stats
14W - 14L
1,528 SR
Queue Stats
86W - 110L
1,153 MMR
Party 1
Danzaburou
Danzaburou
Silver II
cfih
Danzaburou
Silver II
Level 114
God Stats
13W - 13L
1,544 SR
Queue Stats
139W - 169L
1,092 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,528 SR
1,081 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,517 SR
1,157 MMR
Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver IV
SL1CK_RIC
Nemesis
Silver IV
Level 106
God Stats
0W - 3L
1,368 SR
Queue Stats
77W - 116L
867 MMR
Party 2
Vulcan
Vulcan
Silver V
TheCalamityKid_
Vulcan
Silver V
Level 72
God Stats
0W - 3L
1,501 SR
Queue Stats
10W - 28L
1,221 MMR
Party 2
Cthulhu
Cthulhu
Silver I
j2xclusive525
Cthulhu
Silver I
Level 156
God Stats
211W - 158L
1,607 SR
Queue Stats
725W - 747L
1,062 MMR
Solo
Eset
Eset
Silver I
xRedemptionx627
Eset
Silver I
Level 109
God Stats
16W - 16L
1,608 SR
Queue Stats
479W - 508L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
7,132
509
4,022
8,636
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
QewDaMenace
Cu Chulainn
14
4 / 2 / 2
8,832
631
10,601
13,049
11,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jormungandr
SanLuici
Jormungandr
12
4 / 2 / 1
6,890
492
6,761
11,158
5,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
TRYFORUS
Nu Wa
15
6 / 2 / 4
8,628
616
12,856
6,800
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
cfih
Danzaburou
14
0 / 1 / 2
8,026
573
5,746
8,110
2,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaChronosMulanChang'e

VS

Bans
Sun WukongThanatosAwilixMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 1 / 1
6,336
453
4,091
9,379
2,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SL1CK_RIC
Nemesis
12
2 / 3 / 1
6,549
468
6,068
11,970
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 1
5,988
428
4,459
6,973
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
3 / 2 / 0
7,736
553
6,933
13,239
11,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

11
2 / 4 / 1
6,700
479
5,463
13,548
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
7
7
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
W
1
0
7
4.5
W
Cu Chulainn
QewDaMenace
Cu Chulainn
4
2
2
2.5
L
Nemesis
SL1CK_RIC
Nemesis
2
3
1
0.83
W
Jormungandr
SanLuici
Jormungandr
4
2
1
2.25
W
Nu Wa
TRYFORUS
Nu Wa
6
2
4
4
L
0
5
1
0.1
W
Danzaburou
cfih
Danzaburou
0
1
2
1
L
Cthulhu
3
2
0
1.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,986
Damage
27,014
47,753
Taken
55,109
25,579
Mitigated
27,306
15,049
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,091
1,123
0
1,110
9,379
2,849
0
2,372
7,007
0
43,956
W
4,022
1,256
0
4,489
8,636
3,327
352
2,624
5,839
1,424
52,587
W
Cu Chulainn
QewDaMenace
Cu Chulainn
10,601
1,845
0
2,888
13,049
11,682
353
5,582
7,439
0
63,580
L
Nemesis
SL1CK_RIC
Nemesis
6,068
2,006
0
4,902
11,970
3,311
9
4,835
7,006
0
42,151
W
Jormungandr
SanLuici
Jormungandr
6,761
1,299
0
2,200
11,158
5,488
768
2,423
8,691
30,278
558
W
Nu Wa
TRYFORUS
Nu Wa
12,856
3,799
0
1,296
6,800
2,131
1,875
3,774
2,936
68,022
1,964
L
4,459
229
0
830
6,973
1,633
336
4,398
2,500
38,065
0
W
Danzaburou
cfih
Danzaburou
5,746
1,993
0
4,176
8,110
2,951
3,016
1,487
6,623
0
63,884
L
Cthulhu
6,933
419
0
2,631
13,239
11,647
0
2,170
10,149
48,409
630
L
5,463
671
429
2,505
13,548
7,866
0
5,783
7,668
29,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
33,309
461
Minions Killed
351
0
Camps Cleared
0
1,329,741
Distance Traveled
1,347,771
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,336
453
72
5
0
260,183
0
W
Surtr
7,132
509
85
6
0
292,828
0
W
Cu Chulainn
8,832
631
114
8
0
276,627
2
L
Nemesis
6,549
468
77
6
0
299,178
0
W
Jormungandr
6,890
492
39
3
0
268,613
3
W
Nu Wa
8,628
616
105
8
0
241,998
0
L
Vulcan
5,988
428
69
5
0
255,787
0
W
Danzaburou
8,026
573
118
8
0
249,675
0
L
Cthulhu
7,736
553
86
6
0
270,548
0
L
Eset
6,700
479
47
3
0
262,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role