Player Matchup

Bacchus
Bacchus
Hozpul
Bacchus
Level 147
God Stats
5W - 6L
1,512 SR
Queue Stats
747W - 747L
1,463 Elo+
Solo
Ishtar
Ishtar
I_M1ss_Th3_Rag3
Ishtar
Level 128
God Stats
19W - 12L
1,588 SR
Queue Stats
1,331W - 1,215L
1,472 Elo+
Solo
Baron Samedi
Baron Samedi
cptin planet
Baron Samedi
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 270L
1,402 Elo+
Solo
Mercury
Mercury
efrenz1689
Mercury
Level 164
God Stats
5W - 2L
1,666 SR
Queue Stats
171W - 176L
1,498 Elo+
Solo
Sylvanus
Sylvanus
obamasdrone
Sylvanus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,658 Elo+
Solo
Team Averages
Level 136
1,553 SR
1,499 Elo+

VS

Team Averages
Level 85
1,510 SR
1,456 Elo+
Kali
Kali
Nick2007todd_dew
Kali
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 134L
1,558 Elo+
Party 1
Ymir
Ymir
Phoenixgamer2468
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 66L
1,380 Elo+
Party 1
Ah Puch
Ah Puch
Quirós
Ah Puch
Level 83
God Stats
18W - 7L
1,734 SR
Queue Stats
251W - 244L
1,486 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
critter1956
Ah Muzen Cab
Level 49
God Stats
2W - 4L
1,326 SR
Queue Stats
13W - 23L
1,393 Elo+
Party 1
Geb
Geb
itzMystic_OW
Geb
Level 88
God Stats
7W - 4L
1,488 SR
Queue Stats
93W - 115L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hozpul
Bacchus
14
1 / 2 / 1
8,171
481
6,824
13,518
13,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
5 / 2 / 2
9,520
560
10,091
12,605
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
cptin planet
Baron Samedi
11
1 / 6 / 0
6,926
407
3,269
8,189
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
efrenz1689
Mercury
15
3 / 4 / 3
8,881
522
5,113
17,865
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
obamasdrone
Sylvanus
12
1 / 2 / 5
7,322
431
6,598
13,127
9,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
9,105
536
7,149
15,829
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 3 / 3
8,445
497
4,332
14,853
11,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
Quirós
Ah Puch
17
12 / 0 / 1
11,112
654
13,058
6,652
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
critter1956
Ah Muzen Cab
14
1 / 5 / 3
8,491
499
5,565
10,179
3,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
0 / 2 / 6
9,604
565
12,512
11,858
9,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
16
16
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Hozpul
Bacchus
1
2
1
0.75
L
5
2
2
3
W
2
1
4
4
W
1
3
3
0.83
W
Ah Puch
Quirós
Ah Puch
12
0
1
12.5
L
Baron Samedi
cptin planet
Baron Samedi
1
6
0
0.17
W
Ah Muzen Cab
critter1956
Ah Muzen Cab
1
5
3
0.5
L
Mercury
efrenz1689
Mercury
3
4
3
1.13
W
0
2
6
1.5
L
Sylvanus
obamasdrone
Sylvanus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
42,616
65,304
Taken
59,371
36,649
Mitigated
34,501
18,098
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Hozpul
Bacchus
6,824
520
0
4,602
13,518
13,994
0
8,078
4,789
42,500
778
L
10,091
5,795
0
3,809
12,605
4,290
725
3,588
8,977
0
74,724
W
7,149
3,180
0
7,237
15,829
7,331
57
1,519
14,178
0
89,129
W
4,332
753
0
4,142
14,853
11,751
193
3,587
11,226
27,959
0
W
Ah Puch
Quirós
Ah Puch
13,058
632
0
2,409
6,652
2,342
110
2,855
3,797
67,959
952
L
Baron Samedi
cptin planet
Baron Samedi
3,269
88
197
1,138
8,189
2,703
0
3,399
4,768
30,340
0
W
Ah Muzen Cab
critter1956
Ah Muzen Cab
5,565
1,445
0
490
10,179
3,145
617
2,232
7,947
0
54,604
L
Mercury
efrenz1689
Mercury
5,113
2,382
0
5,321
17,865
6,114
0
7,081
10,516
0
81,373
W
12,512
903
0
1,782
11,858
9,932
0
4,779
6,477
63,630
2,713
L
Sylvanus
obamasdrone
Sylvanus
6,598
2,808
264
2,767
13,127
9,548
0
6,284
6,765
24,616
7,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,820
Gold Earned
46,757
451
Minions Killed
507
0
Camps Cleared
0
1,703,879
Distance Traveled
1,821,293
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,171
481
82
5
0
342,562
1
L
Ishtar
9,520
560
138
8
0
315,402
3
W
Kali
9,105
536
128
8
0
424,235
0
W
Ymir
8,445
497
33
2
0
338,920
7
W
Ah Puch
11,112
654
117
7
0
357,673
3
L
Baron Samedi
6,926
407
56
3
0
314,911
1
W
Ah Muzen Cab
8,491
499
110
6
0
330,998
0
L
Mercury
8,881
522
122
7
0
407,532
3
W
Geb
9,604
565
119
7
0
369,467
2
L
Sylvanus
7,322
431
53
3
0
323,472
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role