Player Matchup

Hun Batz
Hun Batz
BrumakZ117
Hun Batz
Level 159
God Stats
3W - 1L
1,782 SR
Queue Stats
126W - 112L
1,569 Elo+
Solo
Ah Puch
Ah Puch
MdZMan
Ah Puch
Level 81
God Stats
6W - 4L
1,293 SR
Queue Stats
135W - 112L
1,559 Elo+
Solo
Medusa
Medusa
Skiplewhip84
Medusa
Level 87
God Stats
19W - 3L
1,695 SR
Queue Stats
131W - 120L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
StoniestFan668
Gilgamesh
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 136L
1,385 Elo+
Solo
Kuzenbo
Kuzenbo
x6Havoc9x
Kuzenbo
Level 140
God Stats
6W - 3L
1,594 SR
Queue Stats
94W - 78L
1,566 Elo+
Solo
Team Averages
Level 109
1,573 SR
1,530 Elo+

VS

Team Averages
Level 123
1,579 SR
1,431 Elo+
Thor
Thor
Christian3821z
Thor
Level 41
God Stats
8W - 9L
1,371 SR
Queue Stats
41W - 36L
1,467 Elo+
Solo
Anubis
Anubis
INuzika
Anubis
Level 127
God Stats
1W - 1L
1,852 SR
Queue Stats
4W - 8L
1,327 Elo+
Solo
Surtr
Surtr
KOMBIMAN-RJ
Surtr
Level 159
God Stats
2W - 2L
1,673 SR
Queue Stats
5W - 10L
1,363 Elo+
Solo
Nut
Nut
MAG_Origins
Nut
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Charon
Charon
TheWarrior3145
Charon
Level 173
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 50L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrumakZ117
Hun Batz
14
4 / 1 / 2
7,153
650
2,722
6,373
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
MdZMan
Ah Puch
11
1 / 3 / 2
6,178
562
6,829
5,894
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
4 / 0 / 2
6,840
622
6,745
5,493
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
StoniestFan668
Gilgamesh
11
1 / 1 / 2
6,304
573
5,422
9,887
8,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
x6Havoc9x
Kuzenbo
10
2 / 1 / 4
6,445
586
2,706
5,430
4,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,659
424
1,828
5,608
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
INuzika
Anubis
11
3 / 3 / 1
6,382
580
3,165
8,411
3,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 0
5,848
532
6,460
9,822
8,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 3 / 1
4,433
403
693
4,387
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 0
5,577
507
1,850
5,723
3,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
5
6
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BrumakZ117
Hun Batz
4
1
2
5
L
0
2
0
0
L
Anubis
INuzika
Anubis
3
3
1
1.17
L
1
3
0
0.33
L
0
3
1
0.17
W
Ah Puch
MdZMan
Ah Puch
1
3
2
0.67
W
Medusa
4
0
2
5
W
Gilgamesh
StoniestFan668
Gilgamesh
1
1
2
2
L
1
1
0
1
W
Kuzenbo
x6Havoc9x
Kuzenbo
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,424
Damage
13,996
33,077
Taken
33,951
18,198
Mitigated
17,851
9,097
Healing
11,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BrumakZ117
Hun Batz
2,722
219
0
587
6,373
2,427
0
341
5,993
0
69,965
L
1,828
556
0
2,355
5,608
1,521
0
1,071
4,537
0
21,423
L
Anubis
INuzika
Anubis
3,165
123
0
3,639
8,411
3,599
0
5,979
2,432
36,796
775
L
6,460
2,810
0
3,082
9,822
8,369
0
200
9,083
691
32,000
L
693
349
0
1,174
4,387
1,109
0
1,738
2,649
0
14,355
W
Ah Puch
MdZMan
Ah Puch
6,829
0
0
2,176
5,894
1,348
468
2,667
3,227
34,940
0
W
Medusa
6,745
2,794
0
2,631
5,493
1,682
749
1,115
4,378
0
52,134
W
Gilgamesh
StoniestFan668
Gilgamesh
5,422
1,931
0
2,040
9,887
8,247
0
196
8,875
0
31,549
L
1,850
248
0
1,510
5,723
3,253
0
547
5,176
15,446
995
W
Kuzenbo
x6Havoc9x
Kuzenbo
2,706
1,266
0
1,663
5,430
4,494
283
716
4,714
10,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
26,899
309
Minions Killed
251
0
Camps Cleared
0
1,089,412
Distance Traveled
902,246
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,153
650
117
11
0
248,780
0
L
Thor
4,659
424
47
4
0
183,280
0
L
Anubis
6,382
580
93
8
0
186,886
1
L
Surtr
5,848
532
64
6
0
196,308
1
L
Nut
4,433
403
27
2
0
134,521
1
W
Ah Puch
6,178
562
52
5
0
203,853
3
W
Medusa
6,840
622
66
6
0
210,467
0
W
Gilgamesh
6,304
573
60
5
0
189,475
0
L
Charon
5,577
507
20
2
0
201,251
3
W
Kuzenbo
6,445
586
14
1
0
236,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role