Player Matchup

Set
Set
Diamond II
Caolan
Set
Diamond II
Level 103
God Stats
2W - 2L
1,610 SR
Queue Stats
99W - 78L
1,884 MMR
Party 2
Thanatos
Thanatos
Platinum I
GodTierBussy
Thanatos
Platinum I
Level 172
God Stats
3W - 0L
1,990 SR
Queue Stats
339W - 324L
1,865 MMR
Party 1
Ishtar
Ishtar
Diamond III
Nèbula
Ishtar
Diamond III
Level 186
God Stats
2W - 2L
1,387 SR
Queue Stats
158W - 147L
2,001 MMR
Party 2
Poseidon
Poseidon
Diamond IV
grandmasknees
Poseidon
Diamond IV
Level 152
God Stats
3W - 3L
1,687 SR
Queue Stats
154W - 132L
1,927 MMR
Solo
Cthulhu
Cthulhu
Platinum I
zietus
Cthulhu
Platinum I
Level 147
God Stats
27W - 18L
1,598 SR
Queue Stats
103W - 89L
1,921 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,655 SR
1,920 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,615 SR
1,750 MMR
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum III
LigmaToes
Chang'e
Platinum III
Level 104
God Stats
3W - 3L
1,715 SR
Queue Stats
90W - 72L
1,846 MMR
Party 3
Xbalanque
Xbalanque
Platinum III
Rhino2701
Xbalanque
Platinum III
Level 113
God Stats
87W - 74L
1,413 SR
Queue Stats
169W - 154L
1,892 MMR
Solo
Ymir
Ymir
Platinum I
Shmucket
Ymir
Platinum I
Level 128
God Stats
6W - 3L
1,948 SR
Queue Stats
250W - 234L
2,013 MMR
Party 3
Thor
Thor
Platinum II
Zhakiel
Thor
Platinum II
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Caolan
Set
11
5 / 3 / 6
6,997
700
7,929
11,213
6,078
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
GodTierBussy
Thanatos
11
3 / 0 / 2
5,932
593
3,096
7,175
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Nèbula
Ishtar
11
2 / 0 / 4
6,186
619
6,782
5,397
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
grandmasknees
Poseidon
12
2 / 4 / 4
6,698
670
5,693
6,034
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
zietus
Cthulhu
12
3 / 0 / 1
7,096
710
6,150
4,885
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
King ArthurArtioMauiFreya

VS

Bans
Morgan Le FayGebFafnirBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 4 / 0
5,531
553
1,051
9,157
4,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
LigmaToes
Chang'e
11
3 / 2 / 1
5,876
588
5,007
7,621
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Rhino2701
Xbalanque
10
0 / 1 / 2
5,292
529
2,114
3,998
993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 4 / 3
5,392
539
2,188
10,896
6,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thor
Zhakiel
Thor
11
3 / 4 / 0
5,595
560
4,028
9,235
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
15
Kills
7
7
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
W
Set
Caolan
Set
5
3
6
2.67
W
Thanatos
GodTierBussy
Thanatos
3
0
2
4
L
Chang'e
LigmaToes
Chang'e
3
2
1
1.75
W
Ishtar
Nèbula
Ishtar
2
0
4
4
L
Xbalanque
Rhino2701
Xbalanque
0
1
2
1
L
Ymir
1
4
3
0.63
L
Thor
Zhakiel
Thor
3
4
0
0.75
W
Poseidon
grandmasknees
Poseidon
2
4
4
1
W
Cthulhu
zietus
Cthulhu
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,650
Damage
14,388
34,704
Taken
40,907
14,308
Mitigated
16,978
15,949
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,051
204
0
2,594
9,157
4,770
0
3,636
4,976
0
34,695
W
Set
Caolan
Set
7,929
4,268
0
2,282
11,213
6,078
0
2,730
8,290
0
29,318
W
Thanatos
GodTierBussy
Thanatos
3,096
920
0
8,597
7,175
2,108
0
219
6,904
0
41,270
L
Chang'e
LigmaToes
Chang'e
5,007
141
548
2,197
7,621
2,341
0
540
7,043
39,125
1,038
W
Ishtar
Nèbula
Ishtar
6,782
4,186
0
2,873
5,397
1,425
41
1,961
3,252
0
43,994
L
Xbalanque
Rhino2701
Xbalanque
2,114
1,237
0
542
3,998
993
0
922
2,904
0
27,092
L
Ymir
2,188
582
1,574
2,086
10,896
6,251
0
2,494
8,072
14,142
0
L
Thor
Zhakiel
Thor
4,028
1,109
0
3,098
9,235
2,623
0
2,736
6,307
0
28,448
W
Poseidon
grandmasknees
Poseidon
5,693
1,407
0
1,242
6,034
1,567
0
1,602
4,417
42,651
0
W
Cthulhu
zietus
Cthulhu
6,150
552
0
955
4,885
3,130
0
110
4,775
39,242
1,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
27,686
349
Minions Killed
311
0
Camps Cleared
0
1,096,380
Distance Traveled
1,038,203
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,531
553
86
9
0
214,374
2
W
Set
6,997
700
35
4
0
212,191
0
W
Thanatos
5,932
593
76
8
0
257,683
0
L
Chang'e
5,876
588
90
9
0
220,547
0
W
Ishtar
6,186
619
67
7
0
211,301
0
L
Xbalanque
5,292
529
59
6
0
173,145
0
L
Ymir
5,392
539
23
2
0
202,332
1
L
Thor
5,595
560
53
5
0
227,805
0
W
Poseidon
6,698
670
91
9
0
207,818
2
W
Cthulhu
7,096
710
80
8
0
207,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role