Player Matchup

Achilles
Achilles
JCamiloB04
Achilles
Level 125
God Stats
2W - 6L
1,465 SR
Queue Stats
88W - 91L
1,459 Elo+
Party 1
Izanami
Izanami
Petaquito
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,174 Elo+
Party 1
Eset
Eset
SharkeyS
Eset
Level 135
God Stats
2W - 1L
1,649 SR
Queue Stats
67W - 51L
1,624 Elo+
Party 3
Erlang Shen
Erlang Shen
Sopero
Erlang Shen
Level 177
God Stats
9W - 6L
1,740 SR
Queue Stats
492W - 524L
1,590 Elo+
Party 1
Sylvanus
Sylvanus
harm
Sylvanus
Level 155
God Stats
8W - 7L
1,551 SR
Queue Stats
70W - 55L
1,600 Elo+
Party 3
Team Averages
Level 124
1,581 SR
1,489 Elo+

VS

Team Averages
Level 124
1,551 SR
1,546 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Icy Vibes
King Arthur
Level 159
God Stats
2W - 2L
1,482 SR
Queue Stats
76W - 70L
1,562 Elo+
Solo
Charybdis
Charybdis
Spooky Krypt
Charybdis
Level 126
God Stats
8W - 8L
1,420 SR
Queue Stats
172W - 154L
1,574 Elo+
Solo
Scylla
Scylla
SteadyScopez-
Scylla
Level 99
God Stats
47W - 27L
1,651 SR
Queue Stats
249W - 223L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
bigboysteaks
Zhong Kui
Level 77
God Stats
95W - 64L
1,702 SR
Queue Stats
221W - 202L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JCamiloB04
Achilles
11
0 / 3 / 0
6,103
469
2,739
11,018
9,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Petaquito
Izanami
9
0 / 6 / 3
5,897
454
3,062
9,069
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
13
4 / 4 / 1
7,400
569
6,821
7,217
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Sopero
Erlang Shen
11
1 / 3 / 5
7,041
542
7,624
15,473
11,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Sylvanus
harm
Sylvanus
7
2 / 0 / 0
5,547
427
1,294
2,576
1,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 0 / 10
7,968
613
5,322
10,010
7,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
Icy Vibes
King Arthur
14
1 / 0 / 2
8,100
623
6,649
9,571
5,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Spooky Krypt
Charybdis
15
5 / 2 / 1
9,106
700
6,625
7,357
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 2
7,582
583
4,754
6,434
1,495
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
bigboysteaks
Zhong Kui
14
5 / 4 / 4
8,120
625
5,874
9,322
6,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
16
16
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
10
6
W
King Arthur
Icy Vibes
King Arthur
1
0
2
2
L
Achilles
JCamiloB04
Achilles
0
3
0
0
L
Izanami
Petaquito
Izanami
0
6
3
0.25
L
Eset
4
4
1
1.13
L
Erlang Shen
Sopero
Erlang Shen
1
3
5
1.17
W
Charybdis
Spooky Krypt
Charybdis
5
2
1
2.75
W
4
2
2
2.5
W
Zhong Kui
bigboysteaks
Zhong Kui
5
4
4
1.75
L
Sylvanus
harm
Sylvanus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
29,224
45,353
Taken
42,694
26,832
Mitigated
22,575
13,796
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,322
975
0
4,417
10,010
7,040
0
2,006
7,706
0
33,755
W
King Arthur
Icy Vibes
King Arthur
6,649
1,190
0
2,091
9,571
5,765
157
650
8,525
0
56,736
L
Achilles
JCamiloB04
Achilles
2,739
309
0
3,340
11,018
9,717
0
1,305
9,713
0
33,618
L
Izanami
Petaquito
Izanami
3,062
2,278
0
945
9,069
1,769
0
1,231
7,838
0
30,662
L
Eset
6,821
253
461
1,303
7,217
2,897
0
3,083
4,134
48,281
0
L
Erlang Shen
Sopero
Erlang Shen
7,624
4,096
0
6,235
15,473
11,413
0
4,435
11,038
0
42,591
W
Charybdis
Spooky Krypt
Charybdis
6,625
2,522
0
4,435
7,357
1,996
177
793
6,524
0
70,995
W
4,754
253
0
1,969
6,434
1,495
0
2,436
3,788
48,727
0
W
Zhong Kui
bigboysteaks
Zhong Kui
5,874
1,496
0
3,268
9,322
6,279
35
1,587
7,577
43,757
14,065
L
Sylvanus
harm
Sylvanus
1,294
310
90
1,422
2,576
1,036
0
322
2,254
11,666
6,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
40,876
315
Minions Killed
441
0
Camps Cleared
0
1,170,966
Distance Traveled
1,367,963
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,968
613
36
3
0
291,501
2
W
King Arthur
8,100
623
79
6
0
271,765
0
L
Achilles
6,103
469
61
5
0
249,369
2
L
Izanami
5,897
454
54
4
0
251,106
0
L
Eset
7,400
569
98
8
0
247,357
2
L
Erlang Shen
7,041
542
64
5
0
292,635
2
W
Charybdis
9,106
700
135
10
0
246,387
3
W
Scylla
7,582
583
89
7
0
282,110
0
W
Zhong Kui
8,120
625
102
8
0
276,200
0
L
Sylvanus
5,547
427
38
3
0
130,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role