Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Errorset_
Nike
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
167W - 152L
1,519 Elo+
Solo
Apollo
Apollo
ShadowDrack512
Apollo
Level 151
God Stats
12W - 12L
1,504 SR
Queue Stats
378W - 361L
1,461 Elo+
Party 1
Chronos
Chronos
x_knightkiller
Chronos
Level 126
God Stats
3W - 1L
1,715 SR
Queue Stats
177W - 173L
1,491 Elo+
Solo
Team Averages
Level 145
1,544 SR
1,494 Elo+

VS

Team Averages
Level 109
1,585 SR
1,511 Elo+
Bastet
Bastet
Mauroperu11
Bastet
Level 109
God Stats
0W - 3L
1,735 SR
Queue Stats
55W - 62L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
ReiBasil
Baron Samedi
Level 82
God Stats
130W - 115L
1,570 SR
Queue Stats
492W - 510L
1,476 Elo+
Solo
Khepri
Khepri
chuycanrod09
Khepri
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
drkcstle
Jormungandr
Level 115
God Stats
12W - 8L
1,661 SR
Queue Stats
117W - 132L
1,518 Elo+
Solo
Chernobog
Chernobog
imaprieto
Chernobog
Level 118
God Stats
2W - 6L
1,457 SR
Queue Stats
69W - 69L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 2 / 4
6,357
578
7,181
8,931
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sobek
 
Sobek
10
4 / 1 / 3
6,260
569
5,300
9,480
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
12
2 / 1 / 2
6,676
607
6,115
8,355
4,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 3
6,611
601
3,879
7,408
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 3
7,494
681
3,090
7,409
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 1 / 2
5,410
492
5,504
8,145
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ReiBasil
Baron Samedi
11
4 / 5 / 1
6,262
569
6,392
9,053
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
7
0 / 2 / 1
4,919
447
3,479
6,305
3,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
drkcstle
Jormungandr
9
0 / 2 / 0
5,364
488
3,733
7,756
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
imaprieto
Chernobog
8
2 / 3 / 0
5,223
475
4,704
5,966
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
7
7
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
2
4
2
W
Sobek
 
Sobek
4
1
3
5.5
W
Nike
2
1
2
3
L
Bastet
1
1
2
2
L
Baron Samedi
ReiBasil
Baron Samedi
4
5
1
0.9
W
2
1
3
3.5
L
Khepri
0
2
1
0.25
L
Jormungandr
drkcstle
Jormungandr
0
2
0
0
L
Chernobog
imaprieto
Chernobog
2
3
0
0.67
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,565
Damage
23,812
41,583
Taken
37,225
19,190
Mitigated
15,778
16,293
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,181
907
0
2,722
8,931
3,845
0
1,198
7,555
0
41,801
W
Sobek
 
Sobek
5,300
611
0
3,605
9,480
6,692
0
2,113
7,367
16,586
1,498
W
Nike
6,115
816
0
2,764
8,355
4,493
14
3,748
4,145
0
39,127
L
Bastet
5,504
1,528
0
2,158
8,145
2,194
0
1,443
6,494
0
26,206
L
Baron Samedi
ReiBasil
Baron Samedi
6,392
457
108
3,516
9,053
3,408
0
2,149
6,655
31,163
303
W
3,879
1,987
0
4,306
7,408
2,333
742
1,195
6,213
0
52,546
L
Khepri
3,479
521
0
1,421
6,305
3,197
0
1,145
5,160
16,397
0
L
Jormungandr
drkcstle
Jormungandr
3,733
1,350
0
1,496
7,756
5,239
0
0
7,243
28,251
1,367
L
Chernobog
imaprieto
Chernobog
4,704
3,155
0
1,450
5,966
1,740
0
2,899
3,067
0
25,498
W
3,090
528
0
2,896
7,409
1,827
705
4,020
2,900
41,221
157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,398
Gold Earned
27,178
355
Minions Killed
209
0
Camps Cleared
0
1,135,970
Distance Traveled
1,013,634
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,357
578
68
6
0
259,854
0
W
Sobek
6,260
569
21
2
0
227,882
2
W
Nike
6,676
607
82
7
0
214,079
2
L
Bastet
5,410
492
51
5
0
257,975
0
L
Baron Samedi
6,262
569
49
4
0
197,971
0
W
Apollo
6,611
601
87
8
0
203,160
0
L
Khepri
4,919
447
19
2
0
214,836
4
L
Jormungandr
5,364
488
57
5
0
156,684
0
L
Chernobog
5,223
475
33
3
0
186,168
1
W
Chronos
7,494
681
97
9
0
230,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role