Player Matchup

Kuzenbo
Kuzenbo
Craftingpro
Kuzenbo
Level 125
God Stats
8W - 5L
1,679 SR
Queue Stats
107W - 104L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Etnik
Danzaburou
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,419 Elo+
Party 2
Achilles
Achilles
TCharp35
Achilles
Level 140
God Stats
7W - 2L
1,861 SR
Queue Stats
113W - 73L
1,650 Elo+
Solo
Kali
Kali
Veeegs
Kali
Level 115
God Stats
2W - 5L
1,299 SR
Queue Stats
142W - 132L
1,492 Elo+
Party 2
Nox
Nox
Xonjee
Nox
Level 126
God Stats
6W - 2L
1,707 SR
Queue Stats
165W - 145L
1,559 Elo+
Party 2
Team Averages
Level 113
1,609 SR
1,528 Elo+

VS

Team Averages
Level 145
1,507 SR
1,538 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
ShackMaster
Chang'e
Level 144
God Stats
2W - 2L
1,652 SR
Queue Stats
124W - 101L
1,538 Elo+
Party 1
Nemesis
Nemesis
stroker99
Nemesis
Level 124
God Stats
3W - 5L
1,382 SR
Queue Stats
74W - 60L
1,601 Elo+
Solo
Neith
Neith
theREALfatLoki
Neith
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 79L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Craftingpro
Kuzenbo
12
2 / 3 / 5
7,302
522
5,546
13,177
11,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Etnik
Danzaburou
11
0 / 3 / 5
7,044
503
5,756
8,504
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
TCharp35
Achilles
14
4 / 0 / 3
8,595
614
8,794
12,538
10,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kali
Veeegs
Kali
14
7 / 5 / 2
8,589
614
10,923
14,771
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nox
Xonjee
Nox
14
5 / 3 / 3
8,058
576
10,210
8,311
2,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 5
7,762
554
5,664
12,962
11,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
 
Poseidon
12
0 / 5 / 0
7,288
521
2,671
8,733
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chang'e
ShackMaster
Chang'e
12
4 / 4 / 4
7,758
554
7,908
10,606
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
stroker99
Nemesis
13
2 / 6 / 6
7,054
504
8,658
14,977
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 2 / 0
8,231
588
10,415
8,515
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
18
Kills
14
14
Deaths
18
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
5
3.5
L
Poseidon
 
Poseidon
0
5
0
0
W
Kuzenbo
Craftingpro
Kuzenbo
2
3
5
1.5
W
Danzaburou
Etnik
Danzaburou
0
3
5
0.83
L
Chang'e
ShackMaster
Chang'e
4
4
4
1.5
W
Achilles
TCharp35
Achilles
4
0
3
5.5
W
Kali
Veeegs
Kali
7
5
2
1.6
W
Nox
Xonjee
Nox
5
3
3
2.17
L
Nemesis
stroker99
Nemesis
2
6
6
0.83
L
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,229
Damage
35,316
57,301
Taken
55,793
33,699
Mitigated
25,028
16,546
Healing
17,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,664
873
0
3,176
12,962
11,289
0
2,726
10,236
18,496
2,730
L
Poseidon
 
Poseidon
2,671
318
0
3,148
8,733
2,224
0
712
8,021
45,168
0
W
Kuzenbo
Craftingpro
Kuzenbo
5,546
2,191
2,086
2,138
13,177
11,876
12
3,102
10,018
19,477
412
W
Danzaburou
Etnik
Danzaburou
5,756
2,116
0
1,566
8,504
2,818
528
2,427
6,049
0
45,242
L
Chang'e
ShackMaster
Chang'e
7,908
445
1,625
4,239
10,606
2,932
244
5,815
4,791
47,235
1,015
W
Achilles
TCharp35
Achilles
8,794
489
0
3,766
12,538
10,514
0
2,465
9,726
0
53,555
W
Kali
Veeegs
Kali
10,923
5,922
0
5,620
14,771
5,644
0
3,917
10,854
0
53,085
W
Nox
Xonjee
Nox
10,210
786
0
1,370
8,311
2,847
78
3,749
4,562
53,193
0
L
Nemesis
stroker99
Nemesis
8,658
4,721
0
1,552
14,977
5,478
0
3,782
11,195
0
59,080
L
10,415
4,414
0
4,152
8,515
3,105
574
2,519
5,996
0
70,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,588
Gold Earned
38,093
343
Minions Killed
454
0
Camps Cleared
0
1,394,758
Distance Traveled
1,366,518
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,762
554
16
1
0
277,658
6
L
Poseidon
7,288
521
122
9
0
276,977
2
W
Kuzenbo
7,302
522
17
1
0
272,224
0
W
Danzaburou
7,044
503
77
6
0
273,786
0
L
Chang'e
7,758
554
100
7
0
276,859
0
W
Achilles
8,595
614
71
5
0
268,969
0
W
Kali
8,589
614
89
6
0
300,360
1
W
Nox
8,058
576
89
6
0
279,419
0
L
Nemesis
7,054
504
90
6
0
280,669
0
L
Neith
8,231
588
126
9
0
254,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role