Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BlaiseMckinley
Cu Chulainn
Level 64
God Stats
0W - 4L
1,433 SR
Queue Stats
35W - 32L
1,591 Elo+
Solo
Freya
Freya
DisableFlame
Freya
Level 112
God Stats
11W - 4L
1,778 SR
Queue Stats
77W - 63L
1,609 Elo+
Party 2
Nox
Nox
PutJesusInSmite1
Nox
Level 127
God Stats
0W - 2L
1,331 SR
Queue Stats
98W - 84L
1,594 Elo+
Solo
Scylla
Scylla
Shirtles Panda
Scylla
Level 125
God Stats
4W - 2L
1,722 SR
Queue Stats
73W - 57L
1,619 Elo+
Party 2
Team Averages
Level 117
1,553 SR
1,583 Elo+

VS

Team Averages
Level 164
1,866 SR
1,822 Elo+
The Morrigan
The Morrigan
DeltaRayquaza
The Morrigan
Level 157
God Stats
19W - 1L
2,057 SR
Queue Stats
702W - 50L
2,038 Elo+
Party 1
Danzaburou
Danzaburou
MinisterMallow
Danzaburou
Level 128
God Stats
604W - 69L
2,041 SR
Queue Stats
832W - 104L
1,912 Elo+
Party 1
Zhong Kui
Zhong Kui
NotQuiteNothing
Zhong Kui
Level 145
God Stats
18W - 19L
1,627 SR
Queue Stats
101W - 101L
1,581 Elo+
Solo
Cu Chulainn
Cu Chulainn
greensquall
Cu Chulainn
Level 161
God Stats
62W - 10L
1,989 SR
Queue Stats
1,148W - 138L
1,949 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Åndy
Kumbhakarna
Level 227
God Stats
2W - 0L
1,618 SR
Queue Stats
95W - 69L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 2 / 0
7,162
895
5,715
5,981
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
BlaiseMckinley
Cu Chulainn
13
3 / 2 / 1
7,817
977
7,282
10,689
11,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
3 / 3 / 3
7,314
914
5,979
5,705
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
0 / 6 / 5
7,166
896
4,163
8,853
4,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 5 / 5
6,969
871
4,769
7,142
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DeltaRayquaza
The Morrigan
16
5 / 0 / 5
8,902
1,113
9,264
4,632
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
MinisterMallow
Danzaburou
13
2 / 3 / 8
7,862
983
10,263
8,392
3,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
NotQuiteNothing
Zhong Kui
14
7 / 1 / 3
8,744
1,093
6,848
7,834
5,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
greensquall
Cu Chulainn
13
3 / 2 / 5
7,705
963
4,830
8,136
8,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
Åndy
Kumbhakarna
13
1 / 0 / 12
7,872
984
3,549
8,078
5,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
6
Kills
18
18
Deaths
6
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
0
0
L
Cu Chulainn
BlaiseMckinley
Cu Chulainn
3
2
1
1.75
W
The Morrigan
DeltaRayquaza
The Morrigan
5
0
5
7.5
L
3
3
3
1.5
W
Danzaburou
MinisterMallow
Danzaburou
2
3
8
2
W
Zhong Kui
NotQuiteNothing
Zhong Kui
7
1
3
8.5
L
0
6
5
0.42
L
0
5
5
0.5
W
Cu Chulainn
greensquall
Cu Chulainn
3
2
5
2.75
W
Kumbhakarna
Åndy
Kumbhakarna
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,908
Damage
34,754
38,370
Taken
37,072
21,263
Mitigated
24,684
5,220
Healing
7,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,715
2,202
0
1,555
5,981
1,848
0
2,707
3,274
0
25,582
L
Cu Chulainn
BlaiseMckinley
Cu Chulainn
7,282
789
0
1,001
10,689
11,095
0
4,393
6,296
0
20,778
W
The Morrigan
DeltaRayquaza
The Morrigan
9,264
1,431
0
420
4,632
1,698
40
833
3,799
36,836
328
L
5,979
1,951
0
718
5,705
1,681
0
3,225
2,480
18,639
1,697
W
Danzaburou
MinisterMallow
Danzaburou
10,263
2,376
0
1,892
8,392
3,199
1,122
3,245
5,147
0
24,175
W
Zhong Kui
NotQuiteNothing
Zhong Kui
6,848
1,068
0
2,029
7,834
5,994
756
3,332
4,502
20,143
1,477
L
4,163
371
0
1,946
8,853
4,474
0
3,793
5,060
10,563
0
L
4,769
507
0
0
7,142
2,165
0
5,444
1,698
16,995
463
W
Cu Chulainn
greensquall
Cu Chulainn
4,830
1,012
0
1,872
8,136
8,361
268
2,900
5,236
615
15,362
W
Kumbhakarna
Åndy
Kumbhakarna
3,549
175
0
884
8,078
5,432
0
3,978
4,100
8,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
41,085
169
Minions Killed
197
0
Camps Cleared
0
690,686
Distance Traveled
865,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,162
895
50
6
0
115,565
0
L
Cu Chulainn
7,817
977
34
4
0
169,416
0
W
The Morrigan
8,902
1,113
79
10
0
179,701
0
L
Freya
7,314
914
25
3
0
140,543
0
W
Danzaburou
7,862
983
39
5
0
166,641
0
W
Zhong Kui
8,744
1,093
44
6
0
159,208
0
L
Nox
7,166
896
23
3
0
145,904
0
L
Scylla
6,969
871
37
5
0
119,258
0
W
Cu Chulainn
7,705
963
26
3
0
170,496
0
W
Kumbhakarna
7,872
984
9
1
0
188,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role