Player Matchup

Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
DeeGriizzley
Scylla
Gold I
Level 129
God Stats
1W - 5L
1,513 SR
Queue Stats
65W - 66L
1,598 MMR
Party 1
Surtr
Surtr
Platinum V
JuJu5175
Surtr
Platinum V
Level 147
God Stats
0W - 2L
1,559 SR
Queue Stats
67W - 63L
1,697 MMR
Party 1
Fenrir
Fenrir
Platinum II
Kidslymm
Fenrir
Platinum II
Level 145
God Stats
5W - 4L
1,613 SR
Queue Stats
93W - 75L
1,851 MMR
Solo
Cernunnos
Cernunnos
Platinum I
URTheBomb
Cernunnos
Platinum I
Level 129
God Stats
9W - 14L
1,482 SR
Queue Stats
109W - 104L
1,855 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,533 SR
1,700 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,638 SR
1,841 MMR
Chaac
Chaac
Gold V
AngelMuchoNacho
Chaac
Gold V
Level 154
God Stats
1W - 0L
1,820 SR
Queue Stats
18W - 11L
1,676 MMR
Party 2
Xbalanque
Xbalanque
Platinum IV
Papa tapatio
Xbalanque
Platinum IV
Level 164
God Stats
93W - 84L
1,649 SR
Queue Stats
140W - 125L
1,841 MMR
Solo
Chang'e
Chang'e
Diamond III
iKeffyi
Chang'e
Diamond III
Level 163
God Stats
11W - 8L
1,638 SR
Queue Stats
246W - 234L
2,198 MMR
Solo
Thanatos
Thanatos
Gold II
ll El Chanti ll
Thanatos
Gold II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,651 MMR
Party 2
Ymir
Ymir
Platinum I
xArrocha
Ymir
Platinum I
Level 155
God Stats
6W - 6L
1,583 SR
Queue Stats
97W - 88L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
4 / 2 / 1
6,997
583
5,403
7,789
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
11
1 / 4 / 1
6,057
505
2,370
6,344
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
JuJu5175
Surtr
10
1 / 7 / 2
5,885
490
5,099
11,374
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Kidslymm
Fenrir
8
1 / 2 / 4
5,552
463
1,560
7,667
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
URTheBomb
Cernunnos
10
0 / 3 / 1
6,125
510
5,682
7,746
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CthulhuRaijinMedusaThor

VS

Bans
AgniTyrFreyaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 3
8,047
671
5,980
9,161
6,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Papa tapatio
Xbalanque
12
3 / 1 / 1
7,615
635
4,520
7,538
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
iKeffyi
Chang'e
14
4 / 0 / 3
8,583
715
7,295
4,523
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
11
4 / 4 / 5
6,976
581
4,623
10,212
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ymir
11
0 / 0 / 7
6,393
533
4,995
8,460
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
18
18
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
2
1
2.25
W
7
2
3
4.25
L
Scylla
1
4
1
0.38
L
Surtr
JuJu5175
Surtr
1
7
2
0.29
L
Fenrir
Kidslymm
Fenrir
1
2
4
1.5
W
Xbalanque
Papa tapatio
Xbalanque
3
1
1
3.5
L
Cernunnos
URTheBomb
Cernunnos
0
3
1
0.17
W
Chang'e
iKeffyi
Chang'e
4
0
3
5.5
W
Thanatos
4
4
5
1.63
W
Ymir
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,114
Damage
27,413
40,920
Taken
39,894
15,518
Mitigated
20,140
9,349
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,403
897
0
2,748
7,789
2,826
35
908
6,731
0
54,134
W
5,980
651
0
3,846
9,161
6,902
285
738
8,423
0
43,609
L
Scylla
2,370
312
0
1,080
6,344
1,457
0
4,807
1,092
35,872
0
L
Surtr
JuJu5175
Surtr
5,099
1,613
0
1,850
11,374
5,202
0
1,675
9,063
615
27,997
L
Fenrir
Kidslymm
Fenrir
1,560
346
0
720
7,667
3,796
0
1,910
5,516
0
7,934
W
Xbalanque
Papa tapatio
Xbalanque
4,520
1,695
0
3,086
7,538
2,517
0
361
7,177
0
47,816
L
Cernunnos
URTheBomb
Cernunnos
5,682
2,687
0
2,951
7,746
2,237
204
1,683
5,849
0
47,575
W
Chang'e
iKeffyi
Chang'e
7,295
409
986
3,275
4,523
1,349
537
585
3,938
62,775
1,479
W
Thanatos
4,623
1,564
0
5,431
10,212
3,941
0
1,192
9,020
0
41,662
W
Ymir
4,995
1,206
0
1,906
8,460
5,431
124
223
8,237
20,792
1,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
37,614
306
Minions Killed
396
0
Camps Cleared
0
1,218,461
Distance Traveled
1,220,782
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,997
583
84
7
0
306,484
0
W
Chaac
8,047
671
72
6
0
219,696
0
L
Scylla
6,057
505
69
6
0
223,296
0
L
Surtr
5,885
490
50
4
0
203,586
0
L
Fenrir
5,552
463
20
2
0
274,916
6
W
Xbalanque
7,615
635
87
7
0
218,397
4
L
Cernunnos
6,125
510
83
7
0
210,179
2
W
Chang'e
8,583
715
127
11
0
282,977
1
W
Thanatos
6,976
581
70
6
0
258,436
1
W
Ymir
6,393
533
40
3
0
241,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role