Player Matchup

Mercury
Mercury
Diamond II
JustRanga
Mercury
Diamond II
Level 88
God Stats
12W - 14L
1,523 SR
Queue Stats
305W - 281L
2,094 MMR
Solo
Thor
Thor
Diamond II
KillerRen
Thor
Diamond II
Level 129
God Stats
11W - 10L
1,625 SR
Queue Stats
248W - 216L
2,327 MMR
Party 2
Anhur
Anhur
Platinum III
LibeX5
Anhur
Platinum III
Level 146
God Stats
10W - 4L
1,905 SR
Queue Stats
23W - 14L
2,096 MMR
Party 2
Chang'e
Chang'e
Diamond IV
UniHunT
Chang'e
Diamond IV
Level 126
God Stats
10W - 3L
1,900 SR
Queue Stats
358W - 351L
2,106 MMR
Solo
Bacchus
Bacchus
Platinum I
Valmy
Bacchus
Platinum I
Level 175
God Stats
60W - 42L
1,649 SR
Queue Stats
266W - 247L
2,073 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,720 SR
2,139 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 174
1,446 SR
1,635 MMR
Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Zhong Kui
Zhong Kui
Diamond IV
 
Zhong Kui
Diamond IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
 
Hou Yi
Diamond III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Diamond IV
TheAronFreyr
Scylla
Diamond IV
Level 188
God Stats
3W - 3L
1,231 SR
Queue Stats
297W - 276L
2,173 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JustRanga
Mercury
10
5 / 0 / 1
5,263
752
3,355
3,741
1,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
9
0 / 2 / 2
4,140
591
3,632
6,234
2,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
LibeX5
Anhur
9
1 / 0 / 1
4,851
693
2,962
2,497
666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
UniHunT
Chang'e
9
2 / 0 / 1
4,672
667
2,577
3,431
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Valmy
Bacchus
8
0 / 0 / 4
4,652
665
3,116
4,504
3,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
FreyaKing ArthurKuzenboAwilix

VS

Bans
AgniAphroditeRatatoskrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 2 / 1
4,603
658
3,463
8,118
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
 
Zhong Kui
8
1 / 1 / 0
4,452
636
1,159
3,902
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
 
Hercules
8
0 / 1 / 0
3,827
547
1,568
6,202
2,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hou Yi
 
Hou Yi
5
0 / 1 / 0
3,361
480
2,060
3,226
589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
8
0 / 3 / 0
4,286
612
3,197
4,004
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
1
0.75
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Hercules
 
Hercules
0
1
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Mercury
JustRanga
Mercury
5
0
1
5.5
W
Thor
0
2
2
0.5
W
Anhur
LibeX5
Anhur
1
0
1
1.5
L
Scylla
0
3
0
0
W
Chang'e
UniHunT
Chang'e
2
0
1
2.5
W
Bacchus
Valmy
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,642
Damage
11,447
20,407
Taken
25,452
8,133
Mitigated
10,550
8,750
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,463
514
0
3,114
8,118
3,553
0
0
7,667
0
27,099
L
Zhong Kui
 
Zhong Kui
1,159
391
0
2,146
3,902
2,509
0
634
3,268
21,040
7,973
L
Hercules
 
Hercules
1,568
303
0
2,358
6,202
2,745
0
1,453
4,749
672
17,036
L
Hou Yi
 
Hou Yi
2,060
1,177
0
1,083
3,226
589
0
893
2,333
0
15,065
W
Mercury
JustRanga
Mercury
3,355
1,456
0
1,033
3,741
1,226
0
457
3,284
0
27,142
W
Thor
3,632
1,093
0
2,340
6,234
2,262
0
249
5,985
0
21,361
W
Anhur
LibeX5
Anhur
2,962
1,839
0
1,740
2,497
666
0
137
2,360
0
34,590
L
Scylla
3,197
668
0
981
4,004
1,154
0
2,504
1,500
28,145
0
W
Chang'e
UniHunT
Chang'e
2,577
280
354
1,587
3,431
790
0
1,931
1,500
30,410
0
W
Bacchus
Valmy
Bacchus
3,116
412
0
1,696
4,504
3,189
0
1,741
2,763
11,279
2,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,578
Gold Earned
20,529
231
Minions Killed
214
0
Camps Cleared
0
767,370
Distance Traveled
680,043
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,603
658
38
5
0
153,617
0
L
Zhong Kui
4,452
636
51
7
0
149,414
0
L
Hercules
3,827
547
33
5
0
147,834
0
L
Hou Yi
3,361
480
29
4
0
104,931
0
W
Mercury
5,263
752
51
7
0
182,744
0
W
Thor
4,140
591
34
5
0
142,349
0
W
Anhur
4,851
693
75
11
0
138,086
0
L
Scylla
4,286
612
63
9
0
124,247
0
W
Chang'e
4,672
667
51
7
0
148,399
2
W
Bacchus
4,652
665
20
3
0
155,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role