Player Matchup

Sun Wukong
Sun Wukong
ManaChargedBalls
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,543 Elo+
Party 2
Fenrir
Fenrir
Nazazel
Fenrir
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 169L
1,547 Elo+
Party 2
Thoth
Thoth
RekrerusGivus
Thoth
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 245L
1,569 Elo+
Party 2
Team Averages
Level 99
1,500 SR
1,553 Elo+

VS

Team Averages
Level 105
1,720 SR
1,567 Elo+
Ah Puch
Ah Puch
Darkdragondemon
Ah Puch
Level 29
God Stats
8W - 3L
1,970 SR
Queue Stats
137W - 124L
1,530 Elo+
Party 1
Cernunnos
Cernunnos
Marridor
Cernunnos
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,642 Elo+
Solo
Achilles
Achilles
xXdwyernationXx
Achilles
Level 139
God Stats
7W - 4L
1,689 SR
Queue Stats
145W - 138L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ManaChargedBalls
Sun Wukong
13
0 / 6 / 1
8,054
671
3,760
13,485
11,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Nazazel
Fenrir
13
1 / 5 / 1
8,658
722
6,144
16,487
12,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 1
10,214
851
13,270
7,353
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
10,168
847
7,858
7,003
2,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cernunnos
Marridor
Cernunnos
18
5 / 2 / 7
11,184
932
14,324
12,446
4,490
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
17
5 / 0 / 7
10,462
872
11,602
11,951
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
14
14
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Sun Wukong
ManaChargedBalls
Sun Wukong
0
6
1
0.08
W
Cernunnos
Marridor
Cernunnos
5
2
7
4.25
L
Fenrir
Nazazel
Fenrir
1
5
1
0.3
L
2
3
1
0.83
W
Achilles
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
33,784
37,325
Taken
31,400
25,935
Mitigated
15,888
2,793
Healing
8,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,858
84
0
1,385
7,003
2,062
150
2,485
3,884
30,111
0
L
Sun Wukong
ManaChargedBalls
Sun Wukong
3,760
688
0
1,240
13,485
11,112
0
3,240
9,852
0
12,443
W
Cernunnos
Marridor
Cernunnos
14,324
8,612
0
4,374
12,446
4,490
684
4,910
6,801
0
61,307
L
Fenrir
Nazazel
Fenrir
6,144
702
0
1,102
16,487
12,561
0
3,101
12,715
0
21,065
L
13,270
123
0
451
7,353
2,262
0
1,858
5,338
44,613
0
W
Achilles
11,602
2,967
0
2,322
11,951
9,336
328
4,463
6,280
301
22,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,926
Gold Earned
31,814
151
Minions Killed
170
0
Camps Cleared
0
717,595
Distance Traveled
716,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,168
847
50
4
0
241,831
0
L
Sun Wukong
8,054
671
26
2
0
221,519
0
W
Cernunnos
11,184
932
99
8
0
219,855
0
L
Fenrir
8,658
722
29
2
0
258,110
0
L
Thoth
10,214
851
96
8
0
237,966
0
W
Achilles
10,462
872
21
2
0
254,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role