Player Matchup

Kuzenbo
Kuzenbo
ElTiranoRK
Kuzenbo
Level 67
God Stats
1W - 3L
1,654 SR
Queue Stats
100W - 105L
1,437 Elo+
Solo
Izanami
Izanami
Geckica
Izanami
Level 96
God Stats
10W - 10L
1,682 SR
Queue Stats
126W - 131L
1,365 Elo+
Party 1
Pele
Pele
JohnZoidberg484
Pele
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 120L
1,420 Elo+
Party 1
Hera
Hera
Malefica_Dea
Hera
Level 87
God Stats
16W - 6L
1,709 SR
Queue Stats
71W - 65L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
StanDCevel
Gilgamesh
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,358 Elo+
Party 1
Team Averages
Level 67
1,609 SR
1,399 Elo+

VS

Team Averages
Level 72
1,584 SR
1,452 Elo+
Yemoja
Yemoja
Chel25
Yemoja
Level 41
God Stats
4W - 1L
1,823 SR
Queue Stats
81W - 100L
1,374 Elo+
Solo
Tiamat
Tiamat
J0NNYLARG0
Tiamat
Level 144
God Stats
14W - 15L
1,515 SR
Queue Stats
236W - 223L
1,483 Elo+
Solo
Fenrir
Fenrir
ORIONMOSNTER
Fenrir
Level 68
God Stats
14W - 13L
1,406 SR
Queue Stats
250W - 261L
1,430 Elo+
Solo
Heimdallr
Heimdallr
Sameri_Blossom
Heimdallr
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 18L
1,499 Elo+
Solo
Vamana
Vamana
temp-48345137
Vamana
Level 67
God Stats
5W - 3L
1,677 SR
Queue Stats
217W - 231L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ElTiranoRK
Kuzenbo
10
1 / 3 / 1
7,024
468
7,328
11,515
9,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Geckica
Izanami
11
2 / 4 / 1
7,139
476
8,980
9,509
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 2
7,491
499
4,997
10,301
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 2 / 2
7,665
511
2,562
5,324
1,173
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
StanDCevel
Gilgamesh
14
2 / 3 / 0
8,803
587
6,668
15,099
11,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chel25
Yemoja
11
0 / 0 / 3
7,696
513
2,306
9,288
3,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
J0NNYLARG0
Tiamat
15
2 / 2 / 3
8,962
597
7,224
8,974
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
13
0 / 1 / 1
7,534
502
5,378
11,380
6,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Sameri_Blossom
Heimdallr
12
2 / 3 / 0
7,048
470
6,797
11,262
3,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 1 / 2
10,160
677
12,309
13,713
7,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
13
13
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Chel25
Yemoja
0
0
3
1.5
L
Kuzenbo
ElTiranoRK
Kuzenbo
1
3
1
0.5
L
Izanami
Geckica
Izanami
2
4
1
0.63
W
Tiamat
J0NNYLARG0
Tiamat
2
2
3
1.75
L
1
1
2
2
L
1
2
2
1
W
Fenrir
0
1
1
0.5
W
Heimdallr
Sameri_Blossom
Heimdallr
2
3
0
0.67
L
Gilgamesh
StanDCevel
Gilgamesh
2
3
0
0.67
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,535
Damage
34,014
51,748
Taken
54,617
28,642
Mitigated
25,249
10,830
Healing
18,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Chel25
Yemoja
2,306
732
3,787
3,699
9,288
3,907
251
2,708
6,580
20,104
0
L
Kuzenbo
ElTiranoRK
Kuzenbo
7,328
3,168
0
2,818
11,515
9,899
38
3,107
8,408
20,912
2,024
L
Izanami
Geckica
Izanami
8,980
5,575
0
1,979
9,509
2,527
0
1,246
8,263
0
46,632
W
Tiamat
J0NNYLARG0
Tiamat
7,224
795
0
2,166
8,974
3,834
133
2,758
6,182
70,082
1,558
L
4,997
1,729
0
2,078
10,301
3,742
0
1,320
8,981
0
58,026
L
2,562
442
97
970
5,324
1,173
485
2,811
2,513
46,871
0
W
Fenrir
5,378
694
0
4,662
11,380
6,681
160
397
10,416
0
44,510
W
Heimdallr
Sameri_Blossom
Heimdallr
6,797
3,178
0
1,772
11,262
3,425
923
1,951
9,311
0
51,056
L
Gilgamesh
StanDCevel
Gilgamesh
6,668
2,188
0
2,888
15,099
11,301
0
1,046
13,531
0
57,924
W
12,309
7,719
0
2,017
13,713
7,402
0
1,553
12,040
0
107,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,122
Gold Earned
41,400
352
Minions Killed
465
0
Camps Cleared
0
1,577,549
Distance Traveled
1,515,511
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,696
513
32
2
0
282,222
1
L
Kuzenbo
7,024
468
15
1
0
355,668
0
L
Izanami
7,139
476
67
4
0
341,736
2
W
Tiamat
8,962
597
121
8
0
311,974
2
L
Pele
7,491
499
94
6
0
280,528
0
L
Hera
7,665
511
74
5
0
316,247
1
W
Fenrir
7,534
502
71
5
0
298,654
0
W
Heimdallr
7,048
470
80
5
0
273,008
0
L
Gilgamesh
8,803
587
102
7
0
283,370
0
W
Vamana
10,160
677
161
11
0
349,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role