Player Matchup

Izanami
Izanami
FoS_GuNsOuNd
Izanami
Level 74
God Stats
196W - 239L
1,409 SR
Queue Stats
400W - 450L
1,352 Elo+
Party 1
Xing Tian
Xing Tian
The7thJackson
Xing Tian
Level 78
God Stats
75W - 63L
1,453 SR
Queue Stats
134W - 154L
1,341 Elo+
Party 1
Horus
Horus
xXDa_Oni_OneXx
Horus
Level 67
God Stats
5W - 8L
1,451 SR
Queue Stats
105W - 112L
1,428 Elo+
Party 1
Team Averages
Level 73
1,438 SR
1,374 Elo+

VS

Team Averages
Level 76
1,509 SR
1,420 Elo+
Jormungandr
Jormungandr
AquaThor94
Jormungandr
Level 81
God Stats
41W - 39L
1,461 SR
Queue Stats
526W - 527L
1,335 Elo+
Solo
Ares
Ares
ISR4 229
Ares
Level 57
God Stats
5W - 9L
1,463 SR
Queue Stats
311W - 305L
1,354 Elo+
Solo
Nemesis
Nemesis
Jeigor
Nemesis
Level 91
God Stats
9W - 4L
1,603 SR
Queue Stats
124W - 79L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FoS_GuNsOuNd
Izanami
17
3 / 3 / 3
12,256
817
10,633
8,635
2,796
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
The7thJackson
Xing Tian
16
4 / 0 / 3
11,283
752
6,124
16,184
12,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 2 / 5
10,169
678
5,228
9,608
6,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AquaThor94
Jormungandr
18
4 / 2 / 1
12,068
805
9,845
16,802
9,635
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
0 / 3 / 3
9,072
605
3,868
7,409
5,451
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
Jeigor
Nemesis
8
0 / 2 / 1
8,236
549
201
2,442
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
4
5
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AquaThor94
Jormungandr
4
2
1
2.25
W
Izanami
FoS_GuNsOuNd
Izanami
3
3
3
1.5
L
Ares
0
3
3
0.5
L
Nemesis
Jeigor
Nemesis
0
2
1
0.25
W
Xing Tian
The7thJackson
Xing Tian
4
0
3
5.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,985
Damage
13,914
34,427
Taken
26,653
22,230
Mitigated
15,897
4,630
Healing
877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AquaThor94
Jormungandr
9,845
1,632
0
774
16,802
9,635
0
3,797
12,166
40,846
0
W
Izanami
FoS_GuNsOuNd
Izanami
10,633
6,747
0
551
8,635
2,796
3,410
2,668
5,967
0
62,204
L
Ares
3,868
384
0
0
7,409
5,451
0
1,486
5,561
13,004
218
L
Nemesis
Jeigor
Nemesis
201
52
0
103
2,442
811
0
699
1,685
0
1,685
W
Xing Tian
The7thJackson
Xing Tian
6,124
735
0
925
16,184
12,862
60
5,167
9,656
13,471
0
W
5,228
1,647
480
2,674
9,608
6,572
333
6,033
2,723
724
15,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,708
Gold Earned
29,376
128
Minions Killed
84
0
Camps Cleared
0
734,069
Distance Traveled
406,860
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,068
805
60
4
0
285,749
0
W
Izanami
12,256
817
93
6
0
228,238
0
L
Ares
9,072
605
22
1
0
101,164
0
L
Nemesis
8,236
549
2
0
0
19,947
1
W
Xing Tian
11,283
752
15
1
0
259,319
0
W
Horus
10,169
678
20
1
0
246,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role