Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
HP_Okamii
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 115L
1,426 Elo+
Solo
Osiris
Osiris
NCxM4STERZz
Osiris
Level 8
God Stats
0W - 3L
1,230 SR
Queue Stats
0W - 5L
1,090 Elo+
Party 1
Anhur
Anhur
Unbound I
Anhur
Level 107
God Stats
10W - 17L
1,207 SR
Queue Stats
52W - 64L
1,345 Elo+
Solo
Cerberus
Cerberus
rizuun
Cerberus
Level 13
God Stats
3W - 6L
1,323 SR
Queue Stats
9W - 14L
1,353 Elo+
Party 1
Team Averages
Level 78
1,352 SR
1,343 Elo+

VS

Team Averages
Level 94
1,496 SR
1,435 Elo+
Cthulhu
Cthulhu
Adil1988
Cthulhu
Level 113
God Stats
35W - 28L
1,410 SR
Queue Stats
207W - 212L
1,388 Elo+
Solo
Chang'e
Chang'e
Boorzik_71
Chang'e
Level 109
God Stats
11W - 13L
1,418 SR
Queue Stats
483W - 480L
1,401 Elo+
Solo
Osiris
Osiris
Khoduan
Osiris
Level 99
God Stats
7W - 10L
1,587 SR
Queue Stats
487W - 488L
1,431 Elo+
Solo
Nut
Nut
MyBehindIsMagic
Nut
Level 87
God Stats
26W - 16L
1,520 SR
Queue Stats
125W - 123L
1,419 Elo+
Party 2
Atlas
Atlas
NoobCrowner
Atlas
Level 63
God Stats
37W - 24L
1,547 SR
Queue Stats
61W - 38L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
2 / 0 / 0
6,769
615
3,758
3,211
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
HP_Okamii
Nemesis
10
0 / 2 / 1
5,236
476
3,225
7,688
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
10
0 / 4 / 1
5,461
496
3,079
8,265
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Unbound I
Anhur
9
1 / 5 / 0
5,302
482
3,028
7,327
2,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
rizuun
Cerberus
9
1 / 2 / 2
5,453
496
3,958
8,553
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adil1988
Cthulhu
11
0 / 0 / 0
5,674
516
1,615
3,738
1,338
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Boorzik_71
Chang'e
11
1 / 1 / 2
6,080
553
2,674
6,886
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Khoduan
Osiris
11
4 / 0 / 1
6,928
630
5,243
4,706
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 3 / 3
6,368
579
7,068
7,327
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 0 / 5
6,560
596
5,102
9,236
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
13
13
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
0
0
2
W
Cthulhu
Adil1988
Cthulhu
0
0
0
0
W
Chang'e
Boorzik_71
Chang'e
1
1
2
2
L
Nemesis
HP_Okamii
Nemesis
0
2
1
0.25
W
Osiris
Khoduan
Osiris
4
0
1
4.5
W
5
3
3
2.17
L
Osiris
0
4
1
0.13
W
3
0
5
5.5
L
Anhur
Unbound I
Anhur
1
5
0
0.2
L
Cerberus
rizuun
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,048
Damage
21,702
35,044
Taken
31,893
17,380
Mitigated
15,071
8,563
Healing
11,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,758
556
0
1,250
3,211
1,081
0
2,108
1,103
49,597
189
W
Cthulhu
Adil1988
Cthulhu
1,615
0
0
0
3,738
1,338
266
1,252
2,486
35,434
913
W
Chang'e
Boorzik_71
Chang'e
2,674
244
328
4,695
6,886
2,166
0
924
5,962
37,017
2,138
L
Nemesis
HP_Okamii
Nemesis
3,225
1,068
0
1,085
7,688
3,102
0
1,428
6,184
0
43,209
W
Osiris
Khoduan
Osiris
5,243
538
0
1,189
4,706
4,246
0
102
4,604
0
33,386
W
7,068
4,730
0
2,659
7,327
1,696
572
1,802
5,525
0
35,786
L
Osiris
3,079
709
0
1,528
8,265
5,583
0
804
6,742
0
22,394
W
5,102
2,110
161
2,519
9,236
5,625
247
3,587
5,649
22,540
0
L
Anhur
Unbound I
Anhur
3,028
963
0
1,795
7,327
2,001
0
2,155
5,172
0
32,462
L
Cerberus
rizuun
Cerberus
3,958
289
0
2,905
8,553
5,613
0
2,820
5,733
20,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,221
Gold Earned
31,610
313
Minions Killed
270
0
Camps Cleared
0
1,048,314
Distance Traveled
1,054,318
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,769
615
98
9
0
220,811
3
W
Cthulhu
5,674
516
62
6
0
242,066
6
W
Chang'e
6,080
553
72
7
0
220,935
0
L
Nemesis
5,236
476
69
6
0
244,292
0
W
Osiris
6,928
630
55
5
0
166,926
0
W
Nut
6,368
579
61
6
0
179,621
4
L
Osiris
5,461
496
52
5
0
177,818
0
W
Atlas
6,560
596
20
2
0
244,770
2
L
Anhur
5,302
482
56
5
0
179,267
0
L
Cerberus
5,453
496
38
3
0
226,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role