Player Matchup

Anubis
Anubis
AYummyTeddyBear
Anubis
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 57L
1,531 Elo+
Party 1
Cabrakan
Cabrakan
CreditedHeart65
Cabrakan
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,462 Elo+
Party 1
Yemoja
Yemoja
Dragonheart753
Yemoja
Level 109
God Stats
7W - 2L
1,586 SR
Queue Stats
455W - 438L
1,551 Elo+
Solo
Neith
Neith
IchJude
Neith
Level 69
God Stats
2W - 0L
1,752 SR
Queue Stats
7W - 13L
1,322 Elo+
Solo
Lancelot
Lancelot
Uraeus13
Lancelot
Level 142
God Stats
2W - 2L
1,418 SR
Queue Stats
59W - 62L
1,492 Elo+
Party 1
Team Averages
Level 114
1,551 SR
1,471 Elo+

VS

Team Averages
Level 86
1,595 SR
1,533 Elo+
Hel
Hel
Blacksmith7
Hel
Level 68
God Stats
1W - 1L
1,694 SR
Queue Stats
43W - 36L
1,525 Elo+
Solo
Athena
Athena
ImTIZ3546
Athena
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,589 Elo+
Party 2
Ymir
Ymir
l ProToZ
Ymir
Level 108
God Stats
3W - 5L
1,407 SR
Queue Stats
180W - 186L
1,503 Elo+
Party 2
Cabrakan
Cabrakan
mxxxz13
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,589 Elo+
Party 2
Medusa
Medusa
xKPATOCx
Medusa
Level 125
God Stats
2W - 1L
1,875 SR
Queue Stats
350W - 321L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 15
10,134
845
21,673
11,176
8,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cabrakan
15
3 / 4 / 15
9,867
822
6,340
14,484
24,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 17
9,876
823
4,630
8,145
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
IchJude
Neith
18
6 / 1 / 13
11,094
925
19,675
7,653
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
Uraeus13
Lancelot
16
6 / 3 / 7
9,817
818
14,524
13,094
14,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 6
9,588
799
8,831
12,417
5,224
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
ImTIZ3546
Athena
13
0 / 4 / 10
8,573
714
3,417
18,165
16,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Ymir
16
2 / 3 / 9
8,640
720
11,657
18,632
20,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
mxxxz13
Cabrakan
12
1 / 6 / 7
7,700
642
5,349
14,136
12,333
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
xKPATOCx
Medusa
17
5 / 3 / 6
9,523
794
18,693
14,814
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
50
21
Kills
12
12
Deaths
21
67
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
3
15
4.17
L
4
5
6
1.4
W
Cabrakan
3
4
15
2.63
W
1
1
17
9.5
W
Neith
IchJude
Neith
6
1
13
12.5
L
Athena
ImTIZ3546
Athena
0
4
10
1.25
W
Lancelot
Uraeus13
Lancelot
6
3
7
3.17
L
Ymir
2
3
9
2.17
L
Cabrakan
mxxxz13
Cabrakan
1
6
7
0.75
L
Medusa
xKPATOCx
Medusa
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,842
Damage
47,947
54,552
Taken
78,164
59,563
Mitigated
61,020
27,540
Healing
32,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,673
920
2,104
2,540
11,176
8,011
437
7,303
3,618
38,180
0
L
8,831
678
12,300
4,801
12,417
5,224
106
5,282
7,135
24,218
1,273
W
Cabrakan
6,340
602
953
2,198
14,484
24,124
311
6,813
7,342
8,142
1,007
W
4,630
2,166
12,553
2,940
8,145
8,819
752
4,061
4,036
8,978
0
W
Neith
IchJude
Neith
19,675
5,035
465
2,523
7,653
4,464
1,594
3,828
3,697
0
49,735
L
Athena
ImTIZ3546
Athena
3,417
838
2,970
2,781
18,165
16,381
250
6,256
11,909
4,921
0
W
Lancelot
Uraeus13
Lancelot
14,524
2,304
427
837
13,094
14,145
0
5,005
7,885
0
24,269
L
Ymir
11,657
653
687
2,473
18,632
20,330
340
8,422
10,210
21,208
1,201
L
Cabrakan
mxxxz13
Cabrakan
5,349
557
830
581
14,136
12,333
0
5,882
8,254
10,136
0
L
Medusa
xKPATOCx
Medusa
18,693
7,520
1,459
3,321
14,814
6,752
1,203
5,819
8,995
0
39,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,788
Gold Earned
44,024
154
Minions Killed
121
0
Camps Cleared
0
1,027,469
Distance Traveled
1,097,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,134
845
40
3
0
188,023
0
L
Hel
9,588
799
26
2
0
244,638
0
W
Cabrakan
9,867
822
9
1
0
201,773
0
W
Yemoja
9,876
823
16
1
0
187,921
0
W
Neith
11,094
925
68
6
0
207,267
0
L
Athena
8,573
714
7
1
0
246,641
0
W
Lancelot
9,817
818
21
2
0
242,485
0
L
Ymir
8,640
720
24
2
0
200,463
0
L
Cabrakan
7,700
642
10
1
0
192,374
0
L
Medusa
9,523
794
54
5
0
213,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role