Player Matchup

Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Galaxy-Rabia
Apollo
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 19L
1,569 Elo+
Solo
Hel
Hel
Jyinnx
Hel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,496 Elo+
Solo
Nu Wa
Nu Wa
boogzbaby45_ttv
Nu Wa
Level 129
God Stats
13W - 5L
1,366 SR
Queue Stats
584W - 550L
1,438 Elo+
Solo
Team Averages
Level 92
1,473 SR
1,501 Elo+

VS

Team Averages
Level 80
1,573 SR
1,429 Elo+
Merlin
Merlin
CastingDead
Merlin
Level 66
God Stats
4W - 2L
1,680 SR
Queue Stats
117W - 134L
1,395 Elo+
Solo
Nike
Nike
Gabriel_Kyosuke
Nike
Level 109
God Stats
5W - 9L
1,425 SR
Queue Stats
269W - 298L
1,470 Elo+
Solo
Surtr
Surtr
LeBagTooBig
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 73L
1,543 Elo+
Solo
Hades
Hades
MrBuckDeer27
Hades
Level 87
God Stats
1W - 1L
1,758 SR
Queue Stats
6W - 12L
1,378 Elo+
Solo
Yemoja
Yemoja
SaNinjaH
Yemoja
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 68L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 1 / 10
9,198
920
14,251
9,459
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
 
Vamana
15
5 / 3 / 7
9,114
911
11,146
13,501
13,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Apollo
15
3 / 3 / 12
8,916
892
9,924
9,406
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hel
Jyinnx
Hel
14
0 / 0 / 14
7,926
793
4,329
4,802
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 12
8,615
862
13,986
7,237
2,559
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 3 / 5
7,898
790
10,384
8,949
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 3 / 4
7,742
774
11,260
13,861
8,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 3 / 6
7,511
751
5,398
13,399
12,583
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 5 / 3
7,535
754
4,934
10,070
4,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
SaNinjaH
Yemoja
13
0 / 3 / 6
7,902
790
4,704
12,045
8,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
17
Kills
8
8
Deaths
17
55
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
10
10
W
Vamana
 
Vamana
5
3
7
2.83
L
Merlin
1
3
5
1.17
L
3
3
4
1.67
W
Apollo
3
3
12
3
W
Hel
Jyinnx
Hel
0
0
14
7
L
1
3
6
1.33
L
3
5
3
0.9
L
Yemoja
SaNinjaH
Yemoja
0
3
6
1
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,636
Damage
36,680
44,405
Taken
58,324
24,692
Mitigated
36,325
26,194
Healing
18,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,251
1,321
1,385
1,325
9,459
3,716
755
4,972
4,069
32,447
0
W
Vamana
 
Vamana
11,146
3,870
1,178
3,109
13,501
13,066
87
5,588
7,455
0
24,716
L
Merlin
10,384
100
281
1,627
8,949
2,955
0
4,969
3,806
30,912
467
L
11,260
595
769
1,242
13,861
8,499
0
7,900
5,740
2,398
26,297
W
Apollo
9,924
6,166
263
1,137
9,406
3,423
1,483
4,363
4,637
0
23,223
W
Hel
Jyinnx
Hel
4,329
151
12,882
3,919
4,802
1,928
90
2,009
2,609
11,873
0
L
5,398
1,289
606
1,593
13,399
12,583
0
7,294
5,881
280
9,405
L
4,934
771
1,184
2,590
10,070
4,164
0
5,050
4,902
10,619
0
L
Yemoja
SaNinjaH
Yemoja
4,704
515
6,137
2,433
12,045
8,124
0
7,271
4,605
14,184
0
W
13,986
4,123
319
677
7,237
2,559
821
3,008
3,991
19,632
148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
38,588
149
Minions Killed
118
0
Camps Cleared
0
1,070,897
Distance Traveled
959,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,198
920
59
6
0
195,248
0
W
Vamana
9,114
911
38
4
0
207,981
0
L
Merlin
7,898
790
57
6
0
189,435
0
L
Nike
7,742
774
28
3
0
195,337
0
W
Apollo
8,916
892
31
3
0
209,075
0
W
Hel
7,926
793
8
1
0
252,786
0
L
Surtr
7,511
751
12
1
0
222,838
0
L
Hades
7,535
754
7
1
0
184,853
0
L
Yemoja
7,902
790
14
1
0
166,872
0
W
Nu Wa
8,615
862
13
1
0
205,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role