Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
GodsSlayerofEvil
Hel
Level 38
God Stats
0W - 6L
1,221 SR
Queue Stats
284W - 326L
1,305 Elo+
Solo
Susano
Susano
InfinityDivided
Susano
Level 128
God Stats
0W - 3L
1,114 SR
Queue Stats
65W - 37L
1,622 Elo+
Party 1
Sol
Sol
ShumurdraStephh
Sol
Level 55
God Stats
3W - 6L
1,549 SR
Queue Stats
164W - 249L
1,445 Elo+
Solo
Jormungandr
Jormungandr
Slabeater
Jormungandr
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 31L
1,538 Elo+
Party 1
Team Averages
Level 94
1,377 SR
1,482 Elo+

VS

Team Averages
Level 114
1,539 SR
1,456 Elo+
Xbalanque
Xbalanque
ReptarOnIce87
Xbalanque
Level 144
God Stats
1W - 0L
1,813 SR
Queue Stats
42W - 46L
1,551 Elo+
Solo
Fenrir
Fenrir
SileNTDEath69666
Fenrir
Level 132
God Stats
178W - 201L
1,498 SR
Queue Stats
412W - 453L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Taybear
Sun Wukong
Level 66
God Stats
13W - 14L
1,407 SR
Queue Stats
62W - 75L
1,470 Elo+
Solo
Mulan
Mulan
dragonirc
Mulan
Level 101
God Stats
6W - 1L
1,477 SR
Queue Stats
76W - 63L
1,474 Elo+
Solo
Scylla
Scylla
xDoLLA BiLLxx
Scylla
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 46L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 3 / 1
5,971
1,194
3,766
6,510
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 5 / 0
5,528
1,106
1,069
5,091
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 0
5,910
1,182
4,999
6,347
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 0
5,138
1,028
0
542
101
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Slabeater
Jormungandr
10
0 / 4 / 1
5,706
1,141
4,893
9,797
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Team 1 Tickets

314

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ReptarOnIce87
Xbalanque
12
3 / 0 / 4
7,250
1,450
3,283
2,582
926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 0 / 4
6,840
1,368
5,509
4,207
1,801
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Taybear
Sun Wukong
12
1 / 0 / 10
6,656
1,331
5,921
5,271
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
dragonirc
Mulan
11
3 / 1 / 4
6,379
1,276
3,286
3,366
2,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 6
6,049
1,210
6,708
2,570
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
12
12
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
L
0
5
0
0
L
1
0
0
1
W
Xbalanque
ReptarOnIce87
Xbalanque
3
0
4
5
L
0
0
0
0
W
4
0
4
6
L
Jormungandr
Slabeater
Jormungandr
0
4
1
0.13
W
Sun Wukong
Taybear
Sun Wukong
1
0
10
6
W
Mulan
dragonirc
Mulan
3
1
4
5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,727
Damage
24,707
28,287
Taken
17,996
13,324
Mitigated
9,282
2,278
Healing
2,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,766
1,634
0
424
6,510
1,843
0
1,415
5,025
0
23,143
L
1,069
170
73
207
5,091
2,228
0
743
4,308
7,732
258
L
4,999
587
0
920
6,347
3,647
0
973
5,374
0
16,185
W
Xbalanque
ReptarOnIce87
Xbalanque
3,283
1,047
0
196
2,582
926
0
641
1,941
0
29,519
L
0
0
0
0
542
101
0
0
542
1,361
0
W
5,509
897
0
371
4,207
1,801
0
1,102
3,105
0
13,568
L
Jormungandr
Slabeater
Jormungandr
4,893
1,917
0
654
9,797
5,505
0
3,577
6,041
15,418
148
W
Sun Wukong
Taybear
Sun Wukong
5,921
1,120
0
1,224
5,271
3,324
0
1,945
3,326
0
13,536
W
Mulan
dragonirc
Mulan
3,286
237
0
389
3,366
2,470
0
1,603
1,763
0
7,885
W
6,708
551
0
0
2,570
761
0
574
1,996
12,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
33,174
106
Minions Killed
118
3
Camps Cleared
9
381,963
Distance Traveled
538,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,971
1,194
55
11
1
98,979
0
L
Hel
5,528
1,106
8
2
0
74,830
0
L
Susano
5,910
1,182
19
4
1
110,069
0
W
Xbalanque
7,250
1,450
61
12
3
107,186
0
L
Sol
5,138
1,028
3
1
0
5,885
0
W
Fenrir
6,840
1,368
22
4
3
119,766
0
L
Jormungandr
5,706
1,141
21
4
1
92,200
0
W
Sun Wukong
6,656
1,331
16
3
1
124,699
0
W
Mulan
6,379
1,276
10
2
2
87,546
0
W
Scylla
6,049
1,210
9
2
0
99,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role