Player Matchup

Eset
Eset
GordRamsay
Eset
Level 108
God Stats
2W - 4L
1,201 SR
Queue Stats
125W - 124L
1,445 Elo+
Solo
Cthulhu
Cthulhu
XxP0STxEAZYxX
Cthulhu
Level 89
God Stats
8W - 2L
1,492 SR
Queue Stats
90W - 97L
1,482 Elo+
Party 3
Izanami
Izanami
bigc1993
Izanami
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 132L
1,404 Elo+
Party 3
Sol
Sol
leinad6263
Sol
Level 102
God Stats
0W - 2L
1,293 SR
Queue Stats
79W - 108L
1,404 Elo+
Party 3
Khepri
Khepri
ur_milkman72
Khepri
Level 120
God Stats
0W - 2L
1,284 SR
Queue Stats
69W - 63L
1,445 Elo+
Solo
Team Averages
Level 115
1,354 SR
1,436 Elo+

VS

Team Averages
Level 113
1,403 SR
1,413 Elo+
Geb
Geb
Budstache55
Geb
Level 124
God Stats
4W - 3L
1,329 SR
Queue Stats
277W - 260L
1,401 Elo+
Solo
Ymir
Ymir
D3S3RTGHOST1
Ymir
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 94L
1,367 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XiKash
Ah Muzen Cab
Level 114
God Stats
5W - 6L
1,498 SR
Queue Stats
310W - 340L
1,405 Elo+
Party 2
Hera
Hera
blazed knite
Hera
Level 144
God Stats
1W - 2L
1,188 SR
Queue Stats
44W - 54L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
hotdaddybbq
Baron Samedi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 94L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,335
734
10,449
9,703
3,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
14
4 / 7 / 4
8,861
886
10,855
16,970
16,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
bigc1993
Izanami
15
3 / 6 / 8
8,579
858
10,453
12,745
5,190
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 5
6,961
696
5,489
9,880
3,629
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
13
1 / 5 / 6
7,767
777
5,080
22,353
16,238
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 15
8,608
861
9,746
14,408
12,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 3 / 9
8,284
828
5,563
16,008
11,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
XiKash
Ah Muzen Cab
16
10 / 2 / 10
9,803
980
21,732
9,699
4,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 2 / 18
9,845
985
16,009
7,063
3,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
hotdaddybbq
Baron Samedi
15
8 / 2 / 16
9,313
931
13,979
8,052
3,566
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
95
10
Kills
27
27
Deaths
11
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
1
2
15
4.25
W
2
3
9
2.17
L
1
3
6
1.33
W
Ah Muzen Cab
XiKash
Ah Muzen Cab
10
2
10
7.5
L
Cthulhu
4
7
4
0.86
L
Izanami
bigc1993
Izanami
3
6
8
1.17
W
6
2
18
7.5
W
Baron Samedi
hotdaddybbq
Baron Samedi
8
2
16
8
L
1
6
5
0.58
L
Khepri
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,326
Damage
67,029
71,651
Taken
55,230
45,592
Mitigated
34,903
22,937
Healing
20,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,746
264
3,213
4,885
14,408
12,086
436
5,287
9,023
16,025
0
W
5,563
595
234
3,112
16,008
11,673
156
9,819
5,748
12,293
619
L
10,449
638
2,643
3,083
9,703
3,538
0
5,122
4,581
18,901
0
W
Ah Muzen Cab
XiKash
Ah Muzen Cab
21,732
8,686
379
1,730
9,699
4,480
1,753
5,474
4,091
0
38,329
L
Cthulhu
10,855
58
1,274
1,616
16,970
16,997
0
11,839
5,131
14,983
827
L
Izanami
bigc1993
Izanami
10,453
4,653
518
2,094
12,745
5,190
0
8,768
3,977
0
29,454
W
16,009
3,036
317
1,479
7,063
3,098
446
3,908
2,965
30,046
0
W
Baron Samedi
hotdaddybbq
Baron Samedi
13,979
1,434
2,920
2,495
8,052
3,566
754
5,321
2,431
17,719
649
L
5,489
983
543
1,880
9,880
3,629
0
6,225
3,655
8,206
352
L
Khepri
5,080
662
2,692
6,594
22,353
16,238
0
12,174
10,179
9,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
45,853
111
Minions Killed
106
0
Camps Cleared
0
807,147
Distance Traveled
887,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,608
861
9
1
0
200,531
0
W
Ymir
8,284
828
18
2
0
149,504
0
L
Eset
7,335
734
49
5
0
176,121
0
W
Ah Muzen Cab
9,803
980
39
4
0
191,541
0
L
Cthulhu
8,861
886
14
1
0
163,677
0
L
Izanami
8,579
858
28
3
0
155,343
0
W
Hera
9,845
985
35
4
0
187,471
0
W
Baron Samedi
9,313
931
5
1
0
158,906
0
L
Sol
6,961
696
12
1
0
167,322
0
L
Khepri
7,767
777
8
1
0
144,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role