Player Matchup

Hun Batz
Hun Batz
Bronze III
Dbob2004
Hun Batz
Bronze III
Level 53
God Stats
0W - 1L
1,297 SR
Queue Stats
8W - 10L
1,264 MMR
Party 2
King Arthur
King Arthur
Silver III
Dr3aMzZ_MaGiiC_-
King Arthur
Silver III
Level 158
God Stats
1W - 1L
1,625 SR
Queue Stats
55W - 72L
1,111 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Freshavacado136
Baron Samedi
Bronze III
Level 74
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 6L
1,316 MMR
Party 2
Chiron
Chiron
Silver III
iTz_eLe-
Chiron
Silver III
Level 212
God Stats
2W - 1L
1,383 SR
Queue Stats
94W - 103L
1,236 MMR
Party 1
Ymir
Ymir
Silver III
timecofe
Ymir
Silver III
Level 86
God Stats
2W - 2L
1,728 SR
Queue Stats
90W - 107L
1,179 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,488 SR
1,221 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,500 SR
1,274 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
AzaapOndeFlux
Cu Chulainn
Silver I
Level 155
God Stats
90W - 65L
1,593 SR
Queue Stats
203W - 223L
1,255 MMR
Solo
Pele
Pele
Bronze III
GsizzleEU
Pele
Bronze III
Level 117
God Stats
1W - 1L
1,323 SR
Queue Stats
9W - 19L
1,171 MMR
Solo
Agni
Agni
Gold IV
slasherslash
Agni
Gold IV
Level 146
God Stats
103W - 91L
1,512 SR
Queue Stats
363W - 383L
1,243 MMR
Solo
Medusa
Medusa
Silver III
xImCrush
Medusa
Silver III
Level 125
God Stats
6W - 1L
1,572 SR
Queue Stats
122W - 132L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dbob2004
Hun Batz
12
3 / 4 / 0
6,344
488
4,417
9,625
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
12
0 / 5 / 0
6,284
483
4,053
13,193
8,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Freshavacado136
Baron Samedi
12
2 / 4 / 2
6,913
532
5,812
8,282
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
iTz_eLe-
Chiron
12
0 / 0 / 1
6,402
492
2,045
3,853
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 1 / 0
5,678
437
2,211
6,001
4,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ix ChelBake KujiraSerqetThanatos

VS

Bans
Ah PuchLancelotSusanoFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 0 / 9
6,490
499
4,918
7,142
5,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
AzaapOndeFlux
Cu Chulainn
14
5 / 0 / 3
8,855
681
8,497
8,649
6,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Pele
15
4 / 2 / 2
7,855
604
4,357
9,401
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 3 / 3
7,395
569
5,675
7,111
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
xImCrush
Medusa
14
3 / 0 / 0
7,805
600
4,065
4,095
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
14
14
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
9
4.5
W
Cu Chulainn
AzaapOndeFlux
Cu Chulainn
5
0
3
6.5
L
Hun Batz
Dbob2004
Hun Batz
3
4
0
0.75
L
King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
0
5
0
0
L
Baron Samedi
Freshavacado136
Baron Samedi
2
4
2
0.75
W
Pele
4
2
2
2.5
L
Chiron
iTz_eLe-
Chiron
0
0
1
0.5
W
2
3
3
1.17
L
Ymir
0
1
0
0
W
Medusa
xImCrush
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,538
Damage
27,512
40,954
Taken
36,398
20,581
Mitigated
19,940
11,481
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,918
792
0
1,924
7,142
5,738
71
811
6,331
20,297
987
W
Cu Chulainn
AzaapOndeFlux
Cu Chulainn
8,497
1,156
0
1,854
8,649
6,736
74
0
8,649
249
63,867
L
Hun Batz
Dbob2004
Hun Batz
4,417
1,531
0
3,794
9,625
3,257
0
2,098
7,329
0
42,492
L
King Arthur
Dr3aMzZ_MaGiiC_-
King Arthur
4,053
268
0
2,176
13,193
8,399
0
1,297
11,721
0
51,846
L
Baron Samedi
Freshavacado136
Baron Samedi
5,812
393
0
1,613
8,282
3,659
0
4,658
3,581
45,433
1,003
W
Pele
4,357
1,149
0
2,584
9,401
3,595
874
1,558
7,843
0
67,411
L
Chiron
iTz_eLe-
Chiron
2,045
562
207
1,472
3,853
1,175
0
253
3,584
0
49,725
W
5,675
190
0
1,326
7,111
2,382
324
4,667
2,444
47,818
308
L
Ymir
2,211
49
0
2,219
6,001
4,091
0
1,644
4,067
13,973
0
W
Medusa
xImCrush
Medusa
4,065
1,349
0
2,390
4,095
1,489
15
980
3,115
0
61,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
38,400
368
Minions Killed
476
0
Camps Cleared
0
1,178,186
Distance Traveled
1,404,675
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,490
499
33
3
0
279,465
2
W
Cu Chulainn
8,855
681
123
9
0
253,069
1
L
Hun Batz
6,344
488
81
6
0
261,162
0
L
King Arthur
6,284
483
87
7
0
214,475
0
L
Baron Samedi
6,913
532
81
6
0
227,797
0
W
Pele
7,855
604
105
8
0
320,451
0
L
Chiron
6,402
492
97
7
0
240,554
2
W
Agni
7,395
569
103
8
0
265,734
0
L
Ymir
5,678
437
22
2
0
234,198
2
W
Medusa
7,805
600
112
9
0
285,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role