Player Matchup

Apollo
Apollo
 
Apollo
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
EL HASIEL
Ix Chel
Level 44
God Stats
1W - 5L
1,241 SR
Queue Stats
209W - 208L
1,364 Elo+
Solo
Geb
Geb
Masternygoure
Geb
Level 24
God Stats
18W - 8L
1,778 SR
Queue Stats
135W - 142L
1,368 Elo+
Party 3
Mulan
Mulan
T4H LrgFarva
Mulan
Level 85
God Stats
118W - 110L
1,492 SR
Queue Stats
361W - 364L
1,397 Elo+
Party 1
Fenrir
Fenrir
iSNIFTglew
Fenrir
Level 118
God Stats
2W - 3L
1,696 SR
Queue Stats
40W - 42L
1,379 Elo+
Party 1
Team Averages
Level 90
1,541 SR
1,402 Elo+

VS

Team Averages
Level 78
1,416 SR
1,455 Elo+
Arachne
Arachne
FarmerJohnJohn
Arachne
Level 77
God Stats
3W - 1L
1,329 SR
Queue Stats
114W - 102L
1,437 Elo+
Solo
Freya
Freya
KineticBean163
Freya
Level 92
God Stats
1W - 1L
1,278 SR
Queue Stats
49W - 46L
1,441 Elo+
Party 2
Chiron
Chiron
KudKama
Chiron
Level 124
God Stats
5W - 5L
1,350 SR
Queue Stats
206W - 195L
1,478 Elo+
Solo
Cerberus
Cerberus
SpheredStatue47
Cerberus
Level 30
God Stats
5W - 5L
1,433 SR
Queue Stats
53W - 47L
1,442 Elo+
Party 2
Chaac
Chaac
jackthy-ripper
Chaac
Level 67
God Stats
8W - 4L
1,691 SR
Queue Stats
242W - 257L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 5 / 1
6,465
497
6,211
9,692
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ix Chel
EL HASIEL
Ix Chel
12
0 / 4 / 1
6,673
513
4,807
7,953
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 3
6,098
469
5,116
11,257
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
5,233
403
2,968
6,778
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
iSNIFTglew
Fenrir
12
4 / 2 / 0
7,036
541
6,372
11,436
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
6,965
536
4,060
9,643
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 2 / 5
6,960
535
7,844
7,845
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
KudKama
Chiron
14
8 / 1 / 0
8,551
658
6,593
7,493
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
10
3 / 0 / 6
7,107
547
6,011
8,326
5,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
3 / 2 / 1
6,363
489
7,978
10,143
9,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
20
20
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
5
1
0.5
L
Ix Chel
EL HASIEL
Ix Chel
0
4
1
0.13
W
3
1
5
5.5
W
3
2
5
2.75
W
Chiron
KudKama
Chiron
8
1
0
8
L
0
5
3
0.3
W
Cerberus
3
0
6
6
L
0
4
0
0
L
Fenrir
iSNIFTglew
Fenrir
4
2
0
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,474
Damage
32,486
47,116
Taken
43,450
18,633
Mitigated
24,733
10,649
Healing
15,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,211
3,217
0
2,442
9,692
2,780
0
6,190
2,993
0
46,036
L
Ix Chel
EL HASIEL
Ix Chel
4,807
219
1,391
2,191
7,953
2,522
0
90
7,746
41,225
1,072
W
4,060
2,845
0
3,307
9,643
4,390
130
1,304
8,291
0
42,858
W
7,844
2,430
0
3,314
7,845
2,591
190
1,714
6,131
40,870
0
W
Chiron
KudKama
Chiron
6,593
2,161
89
2,640
7,493
2,477
32
2,608
4,562
0
59,170
L
5,116
704
0
1,783
11,257
6,655
0
6,069
4,717
17,179
0
W
Cerberus
6,011
375
0
2,595
8,326
5,973
84
2,889
5,437
26,838
0
L
2,968
789
0
1,174
6,778
2,160
40
171
6,250
0
19,366
L
Fenrir
iSNIFTglew
Fenrir
6,372
1,814
0
1,668
11,436
4,516
0
949
10,254
0
47,789
W
7,978
1,079
0
3,251
10,143
9,302
0
913
9,142
838
27,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,505
Gold Earned
35,946
307
Minions Killed
354
0
Camps Cleared
0
1,235,647
Distance Traveled
1,346,413
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,465
497
80
6
0
265,043
2
L
Ix Chel
6,673
513
99
8
0
241,243
0
W
Arachne
6,965
536
81
6
0
291,101
0
W
Freya
6,960
535
72
6
0
271,401
0
W
Chiron
8,551
658
113
9
0
254,153
2
L
Geb
6,098
469
15
1
0
270,869
1
W
Cerberus
7,107
547
48
4
0
248,769
0
L
Mulan
5,233
403
34
3
0
159,017
0
L
Fenrir
7,036
541
79
6
0
299,475
0
W
Chaac
6,363
489
40
3
0
280,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role