Player Matchup

Bacchus
Bacchus
Diamond I
Sodenizer
Bacchus
Diamond I
Level 153
God Stats
55W - 10L
1,769 SR
Queue Stats
114W - 26L
2,329 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond II
Soduhn
Cu Chulainn
Diamond II
Level 157
God Stats
60W - 8L
1,722 SR
Queue Stats
103W - 24L
2,130 MMR
Party 1
Medusa
Medusa
Diamond I
ThatGuyRobbyy
Medusa
Diamond I
Level 168
God Stats
19W - 3L
1,883 SR
Queue Stats
100W - 23L
2,134 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,791 SR
2,198 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,559 SR
1,353 MMR
Cthulhu
Cthulhu
Platinum II
COCREAPER7
Cthulhu
Platinum II
Level 125
God Stats
19W - 31L
1,569 SR
Queue Stats
252W - 300L
1,866 MMR
Solo
Skadi
Skadi
Silver V
Mortem4165
Skadi
Silver V
Level 97
God Stats
2W - 4L
1,551 SR
Queue Stats
18W - 61L
957 MMR
Party 2
Hades
Hades
Silver III
whippet15
Hades
Silver III
Level 101
God Stats
2W - 9L
1,555 SR
Queue Stats
22W - 53L
1,235 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sodenizer
Bacchus
15
3 / 1 / 9
8,756
876
6,251
10,030
10,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Soduhn
Cu Chulainn
16
6 / 0 / 8
9,551
955
12,237
10,796
9,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 7
9,035
904
10,457
7,481
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ne ZhaSerqetAresAchilles

VS

Bans
KuzenboMulanOdinIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
COCREAPER7
Cthulhu
13
1 / 3 / 2
7,614
761
7,774
11,797
10,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
12
0 / 6 / 1
6,777
678
2,480
8,750
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hades
whippet15
Hades
13
2 / 5 / 1
8,414
841
7,660
11,092
5,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
14
Kills
3
3
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
COCREAPER7
Cthulhu
1
3
2
0.67
L
Skadi
0
6
1
0.08
W
Bacchus
Sodenizer
Bacchus
3
1
9
7.5
W
Cu Chulainn
Soduhn
Cu Chulainn
6
0
8
10
W
5
2
7
4.25
L
Hades
whippet15
Hades
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,945
Damage
17,914
28,307
Taken
31,639
22,667
Mitigated
18,963
6,641
Healing
4,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
COCREAPER7
Cthulhu
7,774
398
172
1,138
11,797
10,675
0
1,400
9,852
22,695
0
L
Skadi
2,480
772
0
678
8,750
2,926
0
2,122
6,167
0
15,272
W
Bacchus
Sodenizer
Bacchus
6,251
900
0
2,859
10,030
10,732
385
4,278
5,752
18,380
2,094
W
Cu Chulainn
Soduhn
Cu Chulainn
12,237
2,243
0
2,903
10,796
9,181
431
5,357
5,439
0
40,175
W
10,457
4,629
0
879
7,481
2,754
1,733
5,900
1,581
0
36,762
L
Hades
whippet15
Hades
7,660
588
36
2,409
11,092
5,362
0
1,494
9,030
22,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
22,805
131
Minions Killed
85
0
Camps Cleared
0
587,694
Distance Traveled
523,873
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,614
761
22
2
0
201,460
0
L
Skadi
6,777
678
26
3
0
154,425
2
W
Bacchus
8,756
876
31
3
0
195,224
0
W
Cu Chulainn
9,551
955
44
4
0
199,864
0
W
Medusa
9,035
904
56
6
0
192,606
0
L
Hades
8,414
841
37
4
0
167,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role