Player Matchup

Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Kàstaren
Loki
Level 68
God Stats
4W - 1L
1,670 SR
Queue Stats
50W - 45L
1,521 Elo+
Solo
Zeus
Zeus
Wunschpunsсh
Zeus
Level 139
God Stats
6W - 1L
1,749 SR
Queue Stats
156W - 156L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
smoyk2
Cthulhu
Level 127
God Stats
6W - 5L
1,490 SR
Queue Stats
364W - 354L
1,569 Elo+
Solo
Kuzenbo
Kuzenbo
tomdenemtom
Kuzenbo
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 128L
1,522 Elo+
Solo
Team Averages
Level 99
1,582 SR
1,527 Elo+

VS

Team Averages
Level 126
1,419 SR
1,541 Elo+
Nox
Nox
ADCarryed
Nox
Level 149
God Stats
0W - 1L
1,195 SR
Queue Stats
31W - 23L
1,576 Elo+
Party 2
Nu Wa
Nu Wa
Araujo01
Nu Wa
Level 147
God Stats
5W - 6L
1,588 SR
Queue Stats
370W - 368L
1,527 Elo+
Party 2
Cernunnos
Cernunnos
HnayR1
Cernunnos
Level 57
God Stats
1W - 1L
1,663 SR
Queue Stats
25W - 24L
1,571 Elo+
Solo
Tsukuyomi
Tsukuyomi
Siggi KKM
Tsukuyomi
Level 151
God Stats
2W - 5L
1,382 SR
Queue Stats
202W - 192L
1,526 Elo+
Solo
Ao Kuang
Ao Kuang
bo0star
Ao Kuang
Level 128
God Stats
4W - 5L
1,267 SR
Queue Stats
251W - 236L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
2 / 1 / 13
9,554
955
4,981
9,190
8,630
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
16
8 / 2 / 5
9,525
953
7,587
7,023
3,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 2 / 7
8,734
873
9,757
5,227
2,107
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
smoyk2
Cthulhu
14
3 / 2 / 7
8,565
857
4,683
8,302
5,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kuzenbo
tomdenemtom
Kuzenbo
15
2 / 3 / 14
9,604
960
7,361
17,651
23,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,570
757
5,826
5,929
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Araujo01
Nu Wa
13
0 / 5 / 5
6,973
697
10,050
8,031
2,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
HnayR1
Cernunnos
14
2 / 2 / 3
7,409
741
7,365
7,056
2,450
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Siggi KKM
Tsukuyomi
12
1 / 4 / 2
6,772
677
5,605
8,704
5,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
bo0star
Ao Kuang
13
4 / 4 / 3
7,734
773
4,394
7,570
3,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
18
Kills
8
10
Deaths
18
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
13
8.5
L
1
3
4
1
L
Nu Wa
Araujo01
Nu Wa
0
5
5
0.5
L
Cernunnos
HnayR1
Cernunnos
2
2
3
1.75
W
Loki
8
2
5
5.25
L
Tsukuyomi
Siggi KKM
Tsukuyomi
1
4
2
0.5
W
3
2
7
3.25
L
Ao Kuang
bo0star
Ao Kuang
4
4
3
1.38
W
Cthulhu
smoyk2
Cthulhu
3
2
7
3.25
W
Kuzenbo
tomdenemtom
Kuzenbo
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,369
Damage
33,240
47,393
Taken
37,290
42,151
Mitigated
16,077
18,477
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,981
166
1,932
2,268
9,190
8,630
1,306
4,265
4,633
15,763
0
L
5,826
62
448
178
5,929
2,115
0
4,087
1,842
19,369
0
L
Nu Wa
Araujo01
Nu Wa
10,050
1,010
0
732
8,031
2,539
0
5,906
2,125
20,683
0
L
Cernunnos
HnayR1
Cernunnos
7,365
2,656
779
2,258
7,056
2,450
0
5,378
1,678
0
18,797
W
Loki
7,587
233
870
693
7,023
3,008
944
3,673
3,116
0
28,981
L
Tsukuyomi
Siggi KKM
Tsukuyomi
5,605
725
0
773
8,704
5,123
0
6,313
2,391
0
13,069
W
9,757
28
0
690
5,227
2,107
829
2,577
2,459
22,893
402
L
Ao Kuang
bo0star
Ao Kuang
4,394
246
106
1,097
7,570
3,850
0
4,517
3,053
5,170
0
W
Cthulhu
smoyk2
Cthulhu
4,683
187
902
1,359
8,302
5,367
307
2,332
5,709
24,691
0
W
Kuzenbo
tomdenemtom
Kuzenbo
7,361
2,166
4,285
5,478
17,651
23,039
63
6,021
11,206
11,133
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,982
Gold Earned
36,458
158
Minions Killed
107
0
Camps Cleared
0
1,001,243
Distance Traveled
925,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,554
955
21
2
0
165,720
0
L
Nox
7,570
757
46
5
0
185,633
0
L
Nu Wa
6,973
697
12
1
0
185,316
0
L
Cernunnos
7,409
741
23
2
0
197,669
0
W
Loki
9,525
953
46
5
0
229,838
0
L
Tsukuyomi
6,772
677
22
2
0
187,669
0
W
Zeus
8,734
873
36
4
0
197,251
0
L
Ao Kuang
7,734
773
4
0
0
169,410
0
W
Cthulhu
8,565
857
40
4
0
191,692
0
W
Kuzenbo
9,604
960
15
2
0
216,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role