Player Matchup

Skadi
Skadi
Balfellia
Skadi
Level 167
God Stats
127W - 93L
1,641 SR
Queue Stats
236W - 187L
1,583 Elo+
Party 2
Ares
Ares
Foehz
Ares
Level 169
God Stats
17W - 7L
1,748 SR
Queue Stats
394W - 431L
1,532 Elo+
Party 2
Chaac
Chaac
ShadowsWoe
Chaac
Level 233
God Stats
2W - 6L
1,335 SR
Queue Stats
368W - 402L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
Thaon
Cthulhu
Level 154
God Stats
2W - 3L
1,572 SR
Queue Stats
75W - 79L
1,547 Elo+
Solo
Discordia
Discordia
Zikune
Discordia
Level 194
God Stats
4W - 4L
1,683 SR
Queue Stats
286W - 249L
1,601 Elo+
Solo
Team Averages
Level 183
1,596 SR
1,561 Elo+

VS

Team Averages
Level 157
1,535 SR
1,591 Elo+
Poseidon
Poseidon
 
Poseidon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Arkmans
Danzaburou
Level 199
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 30L
1,660 Elo+
Solo
Guan Yu
Guan Yu
Rxpidz dE
Guan Yu
Level 157
God Stats
1W - 3L
1,551 SR
Queue Stats
108W - 95L
1,613 Elo+
Party 1
Medusa
Medusa
ThiccLegendTahm
Medusa
Level 121
God Stats
359W - 271L
1,563 SR
Queue Stats
493W - 457L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
joseso10293847
Kuzenbo
Level 159
God Stats
2W - 1L
1,562 SR
Queue Stats
96W - 77L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Balfellia
Skadi
13
1 / 2 / 1
7,286
520
4,982
9,514
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
Foehz
Ares
11
0 / 5 / 2
6,338
453
6,213
13,373
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chaac
14
6 / 2 / 2
7,885
563
8,240
13,619
11,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Thaon
Cthulhu
11
1 / 3 / 1
6,984
499
8,344
10,349
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Zikune
Discordia
14
4 / 4 / 3
8,323
595
10,287
7,222
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
4 / 3 / 6
7,875
563
8,065
10,034
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Arkmans
Danzaburou
14
2 / 4 / 4
8,161
583
8,773
12,450
4,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Guan Yu
Rxpidz dE
Guan Yu
15
3 / 1 / 2
8,999
643
7,685
14,598
9,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 3
7,678
548
8,422
8,555
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 2 / 5
6,845
489
7,111
11,116
10,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
12
Kills
16
16
Deaths
13
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
3
6
2.33
W
Danzaburou
Arkmans
Danzaburou
2
4
4
1
L
Skadi
Balfellia
Skadi
1
2
1
0.75
L
Ares
Foehz
Ares
0
5
2
0.2
W
Guan Yu
Rxpidz dE
Guan Yu
3
1
2
4
L
Chaac
6
2
2
3.5
L
Cthulhu
Thaon
Cthulhu
1
3
1
0.5
W
2
3
3
1.17
L
Discordia
Zikune
Discordia
4
4
3
1.38
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
40,056
54,077
Taken
56,753
30,987
Mitigated
30,244
10,620
Healing
20,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,065
1,582
0
3,495
10,034
2,639
0
4,475
5,291
55,666
0
W
Danzaburou
Arkmans
Danzaburou
8,773
2,189
0
3,339
12,450
4,149
0
5,496
6,407
0
68,629
L
Skadi
Balfellia
Skadi
4,982
1,598
0
1,821
9,514
2,990
0
1,252
8,195
0
66,856
L
Ares
Foehz
Ares
6,213
742
0
1,582
13,373
10,300
0
5,016
8,057
19,901
0
W
Guan Yu
Rxpidz dE
Guan Yu
7,685
1,999
626
8,986
14,598
9,609
0
6,326
7,628
0
67,889
L
Chaac
8,240
1,060
0
2,619
13,619
11,649
0
3,773
9,567
0
59,050
L
Cthulhu
Thaon
Cthulhu
8,344
1,191
111
3,449
10,349
4,107
0
2,249
8,060
39,829
1,364
W
8,422
3,966
0
2,606
8,555
2,979
0
2,281
6,274
0
59,644
L
Discordia
Zikune
Discordia
10,287
512
0
1,038
7,222
1,941
0
1,595
5,439
58,335
949
W
7,111
2,628
0
1,650
11,116
10,868
24
3,945
6,885
17,343
1,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,816
Gold Earned
39,558
444
Minions Killed
463
0
Camps Cleared
0
1,441,665
Distance Traveled
1,469,388
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,875
563
76
5
0
303,022
0
W
Danzaburou
8,161
583
135
10
0
280,036
0
L
Skadi
7,286
520
107
8
0
285,729
6
L
Ares
6,338
453
37
3
0
278,487
2
W
Guan Yu
8,999
643
120
9
0
311,572
6
L
Chaac
7,885
563
88
6
0
337,052
0
L
Cthulhu
6,984
499
92
7
0
242,493
0
W
Medusa
7,678
548
106
8
0
276,531
4
L
Discordia
8,323
595
120
9
0
297,904
0
W
Kuzenbo
6,845
489
26
2
0
298,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role