Player Matchup

Medusa
Medusa
AxelR01
Medusa
Level 57
God Stats
11W - 7L
1,621 SR
Queue Stats
29W - 26L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
Boombaby4500
Kuzenbo
Level 156
God Stats
1W - 2L
1,368 SR
Queue Stats
82W - 82L
1,563 Elo+
Party 1
Chang'e
Chang'e
Fyredoom
Chang'e
Level 67
God Stats
6W - 3L
1,680 SR
Queue Stats
27W - 23L
1,556 Elo+
Party 1
Tyr
Tyr
SaftigGubbe
Tyr
Level 24
God Stats
0W - 1L
1,508 SR
Queue Stats
21W - 17L
1,587 Elo+
Party 1
Neith
Neith
TheCobSter
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,532 Elo+
Party 1
Team Averages
Level 68
1,535 SR
1,559 Elo+

VS

Team Averages
Level 144
1,485 SR
1,498 Elo+
Sol
Sol
Britlep
Sol
Level 120
God Stats
1W - 1L
1,352 SR
Queue Stats
99W - 95L
1,498 Elo+
Solo
Kukulkan
Kukulkan
Lord-_-Harry
Kukulkan
Level 158
God Stats
4W - 2L
1,454 SR
Queue Stats
160W - 197L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
MeechyDarko92
Sun Wukong
Level 106
God Stats
2W - 0L
1,707 SR
Queue Stats
47W - 45L
1,461 Elo+
Solo
Ra
Ra
Unnamedyuanti
Ra
Level 159
God Stats
5W - 6L
1,424 SR
Queue Stats
266W - 249L
1,528 Elo+
Party 2
Artio
Artio
patrogw
Artio
Level 178
God Stats
21W - 22L
1,486 SR
Queue Stats
64W - 77L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AxelR01
Medusa
14
1 / 3 / 1
7,430
531
6,942
11,146
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Boombaby4500
Kuzenbo
13
0 / 0 / 0
7,139
510
8,270
12,448
14,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Fyredoom
Chang'e
12
1 / 4 / 0
6,930
495
3,304
11,920
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 5 / 3
6,945
496
4,138
19,662
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Neith
12
1 / 3 / 2
6,487
463
5,031
11,382
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 1 / 4
7,955
568
9,005
7,950
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Lord-_-Harry
Kukulkan
15
3 / 0 / 5
8,947
639
12,873
2,759
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MeechyDarko92
Sun Wukong
14
0 / 0 / 0
8,208
586
6,924
13,057
10,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 2 / 5
8,416
601
8,935
9,661
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
patrogw
Artio
13
3 / 2 / 7
7,803
557
7,847
12,253
9,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
15
15
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
AxelR01
Medusa
1
3
1
0.5
L
Kuzenbo
Boombaby4500
Kuzenbo
0
0
0
0
W
Sol
2
1
4
4
L
Chang'e
Fyredoom
Chang'e
1
4
0
0.25
W
Kukulkan
Lord-_-Harry
Kukulkan
3
0
5
5.5
W
Sun Wukong
MeechyDarko92
Sun Wukong
0
0
0
0
L
2
5
3
0.7
L
Neith
1
3
2
0.67
W
7
2
5
4.75
W
Artio
patrogw
Artio
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,685
Damage
45,584
66,558
Taken
45,680
41,698
Mitigated
28,430
20,988
Healing
18,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AxelR01
Medusa
6,942
2,876
0
3,132
11,146
3,883
0
7,852
3,244
0
64,305
L
Kuzenbo
Boombaby4500
Kuzenbo
8,270
2,419
0
4,626
12,448
14,917
0
756
11,692
55,308
1,881
W
Sol
9,005
4,066
0
4,572
7,950
2,240
1,048
0
7,950
61,685
7,714
L
Chang'e
Fyredoom
Chang'e
3,304
368
294
5,004
11,920
3,155
0
8,367
3,553
40,976
0
W
Kukulkan
Lord-_-Harry
Kukulkan
12,873
1,784
0
250
2,759
1,120
0
670
2,089
79,324
988
W
Sun Wukong
MeechyDarko92
Sun Wukong
6,924
984
0
2,515
13,057
10,752
0
6,349
5,657
0
68,247
L
4,138
584
0
5,633
19,662
15,928
0
14,926
4,736
0
26,154
L
Neith
5,031
2,664
0
2,299
11,382
3,815
0
5,953
5,429
0
53,684
W
8,935
1,468
736
2,773
9,661
4,384
0
1,342
8,319
68,636
0
W
Artio
patrogw
Artio
7,847
750
1,698
6,132
12,253
9,934
0
2,001
10,212
15,974
344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
41,329
426
Minions Killed
523
0
Camps Cleared
0
1,379,722
Distance Traveled
1,478,751
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,430
531
112
8
0
286,798
0
L
Kuzenbo
7,139
510
105
8
0
279,630
0
W
Sol
7,955
568
130
9
0
275,441
2
L
Chang'e
6,930
495
95
7
0
262,796
0
W
Kukulkan
8,947
639
149
11
0
305,379
4
W
Sun Wukong
8,208
586
120
9
0
255,001
0
L
Tyr
6,945
496
31
2
0
288,581
2
L
Neith
6,487
463
83
6
0
261,917
0
W
Ra
8,416
601
111
8
0
342,305
2
W
Artio
7,803
557
13
1
0
300,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role