Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AetherrGod
Thanatos
Level 65
God Stats
6W - 5L
1,597 SR
Queue Stats
179W - 191L
1,449 Elo+
Solo
Ra
Ra
Pchan2812
Ra
Level 97
God Stats
8W - 14L
1,390 SR
Queue Stats
540W - 566L
1,461 Elo+
Party 2
Raijin
Raijin
totjava
Raijin
Level 100
God Stats
7W - 13L
1,522 SR
Queue Stats
546W - 563L
1,466 Elo+
Party 2
Medusa
Medusa
v0ptiqs
Medusa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 77L
1,527 Elo+
Solo
Team Averages
Level 92
1,502 SR
1,481 Elo+

VS

Team Averages
Level 115
1,484 SR
1,494 Elo+
Sol
Sol
AntonFree30
Sol
Level 132
God Stats
6W - 2L
1,712 SR
Queue Stats
112W - 107L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
Blakkmajic24
Cthulhu
Level 125
God Stats
77W - 76L
1,481 SR
Queue Stats
224W - 219L
1,402 Elo+
Party 3
Ne Zha
Ne Zha
LosChinosNoFian
Ne Zha
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
QuickButNeat
Nu Wa
Level 98
God Stats
38W - 25L
1,502 SR
Queue Stats
190W - 176L
1,453 Elo+
Party 3
King Arthur
King Arthur
lordfenitus
King Arthur
Level 125
God Stats
1W - 7L
1,225 SR
Queue Stats
386W - 352L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 1 / 0
3,223
645
384
3,070
1,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
AetherrGod
Thanatos
6
1 / 2 / 0
3,471
694
562
3,686
894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,570
714
1,711
3,295
1,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
totjava
Raijin
7
0 / 2 / 0
3,500
700
663
2,832
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
v0ptiqs
Medusa
1
0 / 0 / 0
2,499
500
0
135
23
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,227
845
1,848
1,126
255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Blakkmajic24
Cthulhu
6
0 / 0 / 3
3,952
790
1,121
1,709
543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
2 / 1 / 0
4,026
805
818
4,159
1,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 0 / 1
4,247
849
1,458
1,615
379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
lordfenitus
King Arthur
6
0 / 1 / 0
3,845
769
1,625
4,550
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
2
Kills
5
5
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Thanatos
AetherrGod
Thanatos
1
2
0
0.5
W
3
0
0
3
W
Cthulhu
Blakkmajic24
Cthulhu
0
0
3
1.5
W
2
1
0
2
L
1
0
0
1
W
0
0
1
0.5
W
King Arthur
lordfenitus
King Arthur
0
1
0
0
L
Raijin
totjava
Raijin
0
2
0
0
L
Medusa
v0ptiqs
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,320
Damage
6,870
13,018
Taken
13,159
4,786
Mitigated
3,733
6,009
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
384
27
0
990
3,070
1,913
0
1,614
1,312
9,064
0
L
Thanatos
AetherrGod
Thanatos
562
30
0
2,692
3,686
894
0
1,212
2,274
0
12,621
W
1,848
813
0
136
1,126
255
649
174
952
19,848
1,453
W
Cthulhu
Blakkmajic24
Cthulhu
1,121
88
654
621
1,709
543
240
210
1,499
10,161
0
W
818
459
0
2,694
4,159
1,044
0
356
3,803
0
15,597
L
1,711
156
0
1,992
3,295
1,362
0
82
3,173
14,740
0
W
1,458
153
0
830
1,615
379
0
307
1,308
20,525
440
W
King Arthur
lordfenitus
King Arthur
1,625
385
0
734
4,550
1,512
0
1,660
2,839
0
17,705
L
Raijin
totjava
Raijin
663
43
0
335
2,832
594
0
788
1,915
21,084
0
L
Medusa
v0ptiqs
Medusa
0
0
0
0
135
23
0
95
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,263
Gold Earned
20,297
99
Minions Killed
170
0
Camps Cleared
0
430,329
Distance Traveled
539,646
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,223
645
11
2
0
112,050
1
L
Thanatos
3,471
694
30
6
0
104,185
0
W
Sol
4,227
845
40
8
0
89,996
0
W
Cthulhu
3,952
790
9
2
0
95,017
0
W
Ne Zha
4,026
805
43
9
0
124,322
0
L
Ra
3,570
714
26
5
0
106,189
0
W
Nu Wa
4,247
849
48
10
0
116,596
0
W
King Arthur
3,845
769
30
6
0
113,715
0
L
Raijin
3,500
700
32
6
0
104,091
0
L
Medusa
2,499
500
0
0
0
3,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role