Player Matchup

King Arthur
King Arthur
BKeshav
King Arthur
Level 148
God Stats
8W - 5L
1,837 SR
Queue Stats
100W - 66L
1,507 Elo+
Solo
Fafnir
Fafnir
Dracolich16
Fafnir
Level 110
God Stats
2W - 0L
1,735 SR
Queue Stats
370W - 328L
1,574 Elo+
Party 2
Ishtar
Ishtar
Slothhawk9
Ishtar
Level 146
God Stats
9W - 11L
1,455 SR
Queue Stats
505W - 480L
1,561 Elo+
Party 1
Chang'e
Chang'e
efluim
Chang'e
Level 129
God Stats
1W - 0L
1,592 SR
Queue Stats
190W - 176L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
shashbear
Nu Wa
Level 86
God Stats
28W - 14L
1,626 SR
Queue Stats
309W - 283L
1,505 Elo+
Party 2
Team Averages
Level 124
1,649 SR
1,545 Elo+

VS

Team Averages
Level 126
1,562 SR
1,567 Elo+
Chang'e
Chang'e
Alagant_Soul
Chang'e
Level 123
God Stats
2W - 6L
1,265 SR
Queue Stats
93W - 88L
1,516 Elo+
Solo
Poseidon
Poseidon
Catlovefoodyaya
Poseidon
Level 113
God Stats
64W - 62L
1,579 SR
Queue Stats
997W - 909L
1,580 Elo+
Solo
Medusa
Medusa
MrShleemypants
Medusa
Level 229
God Stats
31W - 30L
1,518 SR
Queue Stats
702W - 714L
1,579 Elo+
Solo
Cthulhu
Cthulhu
SKUIIlY
Cthulhu
Level 46
God Stats
0W - 1L
1,946 SR
Queue Stats
228W - 212L
1,629 Elo+
Solo
Erlang Shen
Erlang Shen
V7 Drip
Erlang Shen
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 58L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BKeshav
King Arthur
16
2 / 0 / 2
9,510
594
9,722
16,745
10,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
11
0 / 2 / 6
7,428
464
5,887
14,256
13,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Slothhawk9
Ishtar
14
0 / 5 / 2
8,326
520
4,927
10,596
3,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
efluim
Chang'e
17
5 / 1 / 1
9,898
619
6,614
7,551
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
shashbear
Nu Wa
15
4 / 1 / 6
8,738
546
10,956
7,537
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alagant_Soul
Chang'e
14
0 / 2 / 0
7,173
448
9,379
13,407
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
15
1 / 3 / 0
8,779
549
4,630
8,333
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
8 / 2 / 0
9,388
587
8,236
8,469
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
SKUIIlY
Cthulhu
10
0 / 1 / 2
7,030
439
8,194
12,733
8,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
V7 Drip
Erlang Shen
11
0 / 3 / 1
6,313
395
4,076
12,337
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
9
9
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Alagant_Soul
Chang'e
0
2
0
0
W
King Arthur
BKeshav
King Arthur
2
0
2
3
L
Poseidon
1
3
0
0.33
W
Fafnir
0
2
6
1.5
L
8
2
0
4
L
Cthulhu
SKUIIlY
Cthulhu
0
1
2
1
W
Ishtar
Slothhawk9
Ishtar
0
5
2
0.2
L
Erlang Shen
V7 Drip
Erlang Shen
0
3
1
0.17
W
Chang'e
efluim
Chang'e
5
1
1
5.5
W
Nu Wa
shashbear
Nu Wa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,106
Damage
34,515
56,685
Taken
55,279
31,616
Mitigated
22,158
19,720
Healing
14,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Alagant_Soul
Chang'e
9,379
586
160
6,287
13,407
5,333
0
3,732
9,675
49,524
1,269
W
King Arthur
BKeshav
King Arthur
9,722
1,202
0
5,533
16,745
10,404
0
9,420
6,164
46
75,794
L
Poseidon
4,630
1,113
0
1,642
8,333
2,134
0
4,268
3,867
77,450
435
W
Fafnir
5,887
2,327
0
3,261
14,256
13,457
0
5,572
8,462
17,859
0
L
8,236
2,494
0
867
8,469
2,761
109
1,784
6,641
0
67,081
L
Cthulhu
SKUIIlY
Cthulhu
8,194
460
213
2,396
12,733
8,587
0
6,266
6,339
34,314
1,893
W
Ishtar
Slothhawk9
Ishtar
4,927
2,631
0
2,864
10,596
3,166
0
804
9,792
0
63,608
L
Erlang Shen
V7 Drip
Erlang Shen
4,076
1,297
0
3,288
12,337
3,343
416
6,834
5,254
0
37,543
W
Chang'e
efluim
Chang'e
6,614
267
1,130
3,519
7,551
2,414
0
2,351
5,038
79,324
2,427
W
Nu Wa
shashbear
Nu Wa
10,956
2,913
0
3,413
7,537
2,175
14
2,255
5,246
63,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,900
Gold Earned
38,683
540
Minions Killed
479
0
Camps Cleared
0
1,613,100
Distance Traveled
1,554,010
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,173
448
91
6
0
294,363
2
W
King Arthur
9,510
594
140
9
0
295,068
3
L
Poseidon
8,779
549
175
11
0
287,085
0
W
Fafnir
7,428
464
15
1
0
341,988
5
L
Medusa
9,388
587
115
7
0
319,817
3
L
Cthulhu
7,030
439
36
2
0
346,710
3
W
Ishtar
8,326
520
127
8
0
272,014
0
L
Erlang Shen
6,313
395
62
4
0
306,035
0
W
Chang'e
9,898
619
164
10
0
349,173
0
W
Nu Wa
8,738
546
94
6
0
354,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role