Player Matchup

Danzaburou
Danzaburou
Silver I
BagsFire
Danzaburou
Silver I
Level 152
God Stats
3W - 2L
1,593 SR
Queue Stats
11W - 6L
1,642 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Ry00n
Kuzenbo
Gold III
Level 141
God Stats
9W - 2L
1,730 SR
Queue Stats
15W - 8L
1,748 MMR
Party 1
Mulan
Mulan
Silver III
StonedSeagull19
Mulan
Silver III
Level 85
God Stats
15W - 15L
1,687 SR
Queue Stats
22W - 21L
1,455 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,670 SR
1,615 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 85
1,644 SR
1,537 MMR
Scylla
Scylla
Silver III
SimeonTumbe
Scylla
Silver III
Level 106
God Stats
5W - 3L
1,593 SR
Queue Stats
6W - 9L
1,491 MMR
Party 2
Hades
Hades
Gold V
TimotejTumbe
Hades
Gold V
Level 103
God Stats
1W - 2L
1,676 SR
Queue Stats
13W - 13L
1,568 MMR
Party 2
Izanami
Izanami
Silver II
vande38
Izanami
Silver II
Level 47
God Stats
5W - 4L
1,664 SR
Queue Stats
5W - 5L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BagsFire
Danzaburou
17
10 / 0 / 4
12,377
952
16,708
4,567
2,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Ry00n
Kuzenbo
18
3 / 1 / 11
11,308
870
7,880
12,117
12,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

17
2 / 0 / 9
10,995
846
7,072
8,627
7,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
Hou YiMedusaPersephoneBacchusThoth

VS

Bans
AresHorusJanusCthulhuIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 5 / 1
9,258
712
4,053
7,759
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 5 / 0
8,963
689
3,790
15,333
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
vande38
Izanami
14
0 / 5 / 0
8,528
656
5,024
11,253
3,273
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
15
Kills
1
1
Deaths
15
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BagsFire
Danzaburou
10
0
4
12
W
Kuzenbo
Ry00n
Kuzenbo
3
1
11
8.5
L
Scylla
0
5
1
0.1
W
2
0
9
6.5
L
1
5
0
0.2
L
Izanami
vande38
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,660
Damage
12,867
25,311
Taken
34,345
22,098
Mitigated
15,422
8,814
Healing
5,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BagsFire
Danzaburou
16,708
8,543
0
3,132
4,567
2,305
2,426
478
4,044
0
61,162
W
Kuzenbo
Ry00n
Kuzenbo
7,880
1,719
0
3,317
12,117
12,580
460
4,319
7,396
23,620
1,836
L
Scylla
4,053
402
0
1,041
7,759
2,372
0
2,921
4,759
30,880
0
W
7,072
551
0
2,365
8,627
7,213
1,001
2,227
5,987
210
48,120
L
3,790
425
236
3,450
15,333
9,777
0
2,587
12,607
26,464
0
L
Izanami
vande38
Izanami
5,024
3,476
0
792
11,253
3,273
0
1,991
9,129
0
36,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,680
Gold Earned
26,749
196
Minions Killed
183
0
Camps Cleared
0
757,229
Distance Traveled
628,971
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,377
952
84
6
0
247,001
7
W
Kuzenbo
11,308
870
42
3
0
262,542
0
L
Scylla
9,258
712
81
6
0
214,748
0
W
Mulan
10,995
846
70
5
0
247,686
0
L
Hades
8,963
689
50
4
0
213,852
0
L
Izanami
8,528
656
52
4
0
200,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role