Player Matchup

Anubis
Anubis
 
Anubis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Disarrayxo
Zeus
Level 81
God Stats
20W - 13L
1,591 SR
Queue Stats
99W - 83L
1,513 Elo+
Solo
Horus
Horus
I Medico I
Horus
Level 191
God Stats
2W - 1L
1,529 SR
Queue Stats
305W - 300L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Nallif
Baron Samedi
Level 68
God Stats
10W - 9L
1,551 SR
Queue Stats
343W - 360L
1,486 Elo+
Solo
Maui
Maui
buzhidai
Maui
Level 39
God Stats
19W - 16L
1,396 SR
Queue Stats
139W - 158L
1,424 Elo+
Solo
Team Averages
Level 102
1,513 SR
1,482 Elo+

VS

Team Averages
Level 97
1,547 SR
1,516 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BOTCHEDD
Kali
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 8L
1,642 Elo+
Solo
Nu Wa
Nu Wa
Vienna19737609
Nu Wa
Level 149
God Stats
141W - 134L
1,525 SR
Queue Stats
715W - 786L
1,528 Elo+
Solo
Chernobog
Chernobog
flameking1000
Chernobog
Level 49
God Stats
5W - 1L
1,720 SR
Queue Stats
302W - 335L
1,420 Elo+
Solo
Ah Puch
Ah Puch
xFullGrizzlEx
Ah Puch
Level 159
God Stats
29W - 30L
1,489 SR
Queue Stats
296W - 288L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 0 / 4
7,166
1,194
4,987
3,371
1,342
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 4
6,714
1,119
4,030
4,479
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
11
1 / 0 / 5
6,403
1,067
1,766
4,033
1,971
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Nallif
Baron Samedi
11
2 / 0 / 3
6,835
1,139
1,909
3,196
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
11
0 / 0 / 5
6,799
1,133
3,716
6,978
6,422
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

377

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 1 / 0
5,579
930
136
1,085
697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
11
0 / 2 / 0
5,961
994
3,419
6,578
2,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 2 / 0
6,277
1,046
6,475
4,698
1,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chernobog
flameking1000
Chernobog
11
0 / 1 / 0
6,004
1,001
4,129
3,699
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
12
0 / 1 / 1
6,564
1,094
5,325
2,866
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
7
Kills
1
1
Deaths
7
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
4
5
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Kali
0
2
0
0
W
1
1
4
3
W
Horus
1
0
5
3.5
W
Baron Samedi
Nallif
Baron Samedi
2
0
3
3.5
L
1
2
0
0.5
W
Maui
0
0
5
2.5
L
Chernobog
flameking1000
Chernobog
0
1
0
0
L
Ah Puch
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,408
Damage
19,484
22,057
Taken
18,926
12,357
Mitigated
6,105
7,541
Healing
1,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,987
266
0
566
3,371
1,342
0
2,214
1,050
27,367
117
L
Kuzenbo
 
Kuzenbo
136
105
0
0
1,085
697
0
645
366
953
0
L
Kali
3,419
1,219
93
1,087
6,578
2,368
0
4,056
2,214
0
9,604
W
4,030
53
0
549
4,479
1,435
0
2,314
2,114
15,278
0
W
Horus
1,766
655
1,633
1,982
4,033
1,971
0
1,521
2,349
0
4,381
W
Baron Samedi
Nallif
Baron Samedi
1,909
136
508
800
3,196
1,187
0
2,153
996
13,254
232
L
6,475
1,194
0
122
4,698
1,364
0
3,952
630
13,754
0
W
Maui
3,716
284
0
1,503
6,978
6,422
0
3,253
3,402
7,867
0
L
Chernobog
flameking1000
Chernobog
4,129
2,515
0
0
3,699
930
0
3,368
211
0
10,586
L
Ah Puch
5,325
32
0
276
2,866
746
0
1,917
869
25,257
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
30,385
147
Minions Killed
103
7
Camps Cleared
4
575,287
Distance Traveled
465,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,166
1,194
57
10
1
114,340
0
L
Kuzenbo
5,579
930
1
0
1
24,071
0
L
Kali
5,961
994
11
2
1
113,837
0
W
Zeus
6,714
1,119
35
6
5
110,257
0
W
Horus
6,403
1,067
4
1
0
120,054
0
W
Baron Samedi
6,835
1,139
45
8
1
111,294
0
L
Nu Wa
6,277
1,046
11
2
1
111,390
0
W
Maui
6,799
1,133
6
1
0
119,342
0
L
Chernobog
6,004
1,001
20
3
0
111,385
0
L
Ah Puch
6,564
1,094
60
10
1
104,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role