Player Matchup

Baron Samedi
Baron Samedi
Agtoy
Baron Samedi
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 180L
1,537 Elo+
Party 3
Rama
Rama
Banouaee
Rama
Level 106
God Stats
9W - 6L
1,426 SR
Queue Stats
20W - 15L
1,499 Elo+
Party 2
Set
Set
MrDoom13
Set
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 76L
1,601 Elo+
Party 3
Terra
Terra
Zlaine
Terra
Level 159
God Stats
3W - 0L
1,897 SR
Queue Stats
224W - 186L
1,640 Elo+
Party 2
Hera
Hera
phoenixhjsl
Hera
Level 94
God Stats
7W - 4L
1,628 SR
Queue Stats
182W - 153L
1,576 Elo+
Solo
Team Averages
Level 137
1,590 SR
1,571 Elo+

VS

Team Averages
Level 167
1,635 SR
1,532 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Amzeri-29
Guan Yu
Level 300
God Stats
6W - 4L
1,706 SR
Queue Stats
709W - 779L
1,503 Elo+
Solo
Chronos
Chronos
BRXTON
Chronos
Level 69
God Stats
1W - 1L
1,758 SR
Queue Stats
16W - 16L
1,532 Elo+
Solo
Bastet
Bastet
oystein
Bastet
Level 154
God Stats
33W - 19L
1,709 SR
Queue Stats
212W - 212L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Agtoy
Baron Samedi
14
5 / 2 / 4
8,940
596
9,801
15,917
12,574
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
14
4 / 1 / 3
8,416
561
9,460
10,570
3,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
6 / 4 / 6
8,934
596
9,227
14,687
6,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Terra
Zlaine
Terra
13
2 / 1 / 9
8,235
549
7,963
14,125
14,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 6 / 6
8,315
554
7,634
7,757
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 4 / 5
7,776
518
6,605
12,470
11,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 5 / 2
7,579
505
10,333
11,923
3,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Amzeri-29
Guan Yu
12
0 / 4 / 3
6,782
452
5,601
11,959
8,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
BRXTON
Chronos
12
2 / 6 / 2
6,885
459
6,914
9,044
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
oystein
Bastet
15
8 / 2 / 3
8,154
544
11,518
12,587
4,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
21
Kills
14
14
Deaths
21
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
4
5
1.38
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
2
0.4
W
Baron Samedi
Agtoy
Baron Samedi
5
2
4
3.5
L
Guan Yu
Amzeri-29
Guan Yu
0
4
3
0.38
L
Chronos
BRXTON
Chronos
2
6
2
0.5
W
Rama
4
1
3
5.5
W
6
4
6
2.25
W
Terra
Zlaine
Terra
2
1
9
6.5
L
Bastet
oystein
Bastet
8
2
3
4.75
W
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,085
Damage
40,971
63,056
Taken
57,983
39,567
Mitigated
31,064
21,674
Healing
11,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,605
2,581
0
2,289
12,470
11,727
50
4,936
7,308
20,804
1,105
L
Ah Muzen Cab
 
Ah Muzen Cab
10,333
4,017
0
1,079
11,923
3,722
0
5,053
6,759
0
63,175
W
Baron Samedi
Agtoy
Baron Samedi
9,801
1,715
903
5,318
15,917
12,574
42
1,108
14,809
56,006
2,196
L
Guan Yu
Amzeri-29
Guan Yu
5,601
1,491
263
4,721
11,959
8,230
0
5,387
6,520
0
38,997
L
Chronos
BRXTON
Chronos
6,914
1,225
0
592
9,044
2,622
0
4,142
4,720
42,707
147
W
Rama
9,460
7,149
0
4,662
10,570
3,983
0
1,624
8,946
0
69,680
W
9,227
3,319
0
2,646
14,687
6,419
0
4,176
10,511
0
75,096
W
Terra
Zlaine
Terra
7,963
2,043
1,937
5,592
14,125
14,091
0
3,960
10,165
28,320
3,123
L
Bastet
oystein
Bastet
11,518
2,267
0
2,745
12,587
4,763
0
4,659
7,656
0
60,164
W
7,634
1,788
0
616
7,757
2,500
0
3,143
4,614
46,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,840
Gold Earned
37,176
468
Minions Killed
372
0
Camps Cleared
0
1,498,083
Distance Traveled
1,507,793
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,776
518
29
2
0
293,944
4
L
Ah Muzen Cab
7,579
505
109
7
0
270,933
0
W
Baron Samedi
8,940
596
88
6
0
272,169
3
L
Guan Yu
6,782
452
64
4
0
288,437
2
L
Chronos
6,885
459
88
6
0
291,731
2
W
Rama
8,416
561
123
8
0
239,102
0
W
Set
8,934
596
99
7
0
347,507
5
W
Terra
8,235
549
51
3
0
346,732
0
L
Bastet
8,154
544
82
5
0
362,748
3
W
Hera
8,315
554
107
7
0
292,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role