Player Matchup

Freya
Freya
 
Freya
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Asumâ
Medusa
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
215W - 212L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
Daegum
Kuzenbo
Level 104
God Stats
2W - 2L
1,639 SR
Queue Stats
186W - 184L
1,487 Elo+
Solo
Raijin
Raijin
Pirenea20
Raijin
Level 140
God Stats
8W - 6L
1,484 SR
Queue Stats
173W - 189L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
itsmevihko
Zhong Kui
Level 118
God Stats
2W - 2L
1,444 SR
Queue Stats
96W - 93L
1,482 Elo+
Solo
Team Averages
Level 122
1,513 SR
1,482 Elo+

VS

Team Averages
Level 104
1,496 SR
1,483 Elo+
Nox
Nox
Capucchino
Nox
Level 102
God Stats
9W - 6L
1,641 SR
Queue Stats
112W - 97L
1,581 Elo+
Party 1
Sobek
Sobek
KREYDOR
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,277 Elo+
Solo
Charybdis
Charybdis
Neormit
Charybdis
Level 144
God Stats
2W - 8L
1,338 SR
Queue Stats
124W - 107L
1,580 Elo+
Party 1
Freya
Freya
SlayernFF
Freya
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,502 Elo+
Party 2
Mulan
Mulan
Speelander
Mulan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 147L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
8 / 4 / 9
9,752
887
7,241
10,398
4,445
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
Asumâ
Medusa
16
6 / 1 / 16
10,252
932
11,851
7,629
3,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Daegum
Kuzenbo
15
2 / 3 / 18
9,708
883
7,759
16,585
16,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Pirenea20
Raijin
17
8 / 3 / 15
10,525
957
13,974
10,903
4,745
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
itsmevihko
Zhong Kui
16
6 / 5 / 16
10,126
921
11,267
11,826
13,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 11
7,437
676
6,539
8,122
2,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sobek
KREYDOR
Sobek
16
3 / 6 / 5
8,879
807
4,841
12,986
15,099
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Neormit
Charybdis
13
3 / 7 / 3
8,403
764
10,811
10,787
3,578
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Freya
SlayernFF
Freya
14
2 / 5 / 5
7,786
708
5,022
9,670
3,069
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
16
5 / 6 / 5
9,201
836
9,016
14,146
12,444
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
42
30
Kills
13
16
Deaths
30
74
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
8
4
9
3.13
W
Medusa
Asumâ
Medusa
6
1
16
14
L
0
6
11
0.92
W
Kuzenbo
Daegum
Kuzenbo
2
3
18
3.67
L
Sobek
KREYDOR
Sobek
3
6
5
0.92
L
Charybdis
Neormit
Charybdis
3
7
3
0.64
W
Raijin
Pirenea20
Raijin
8
3
15
5.17
L
Freya
SlayernFF
Freya
2
5
5
0.9
L
Mulan
5
6
5
1.25
W
Zhong Kui
itsmevihko
Zhong Kui
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,092
Damage
36,229
57,341
Taken
55,711
41,618
Mitigated
36,993
20,505
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,241
1,962
657
2,277
10,398
4,445
1,833
3,873
6,525
10,184
0
W
Medusa
Asumâ
Medusa
11,851
3,409
713
942
7,629
3,188
2,562
2,745
4,884
0
37,767
L
6,539
172
326
441
8,122
2,803
0
6,073
2,049
14,165
0
W
Kuzenbo
Daegum
Kuzenbo
7,759
2,783
3,145
4,908
16,585
16,187
654
3,530
13,055
9,686
782
L
Sobek
KREYDOR
Sobek
4,841
588
124
1,153
12,986
15,099
0
7,886
5,100
12,015
0
L
Charybdis
Neormit
Charybdis
10,811
4,916
808
1,269
10,787
3,578
0
8,879
1,908
0
20,014
W
Raijin
Pirenea20
Raijin
13,974
1,123
814
2,166
10,903
4,745
1,166
2,736
8,167
29,858
30
L
Freya
SlayernFF
Freya
5,022
1,369
120
1,654
9,670
3,069
0
8,421
1,249
17,287
0
L
Mulan
9,016
563
100
3,281
14,146
12,444
0
8,401
5,745
0
18,748
W
Zhong Kui
itsmevihko
Zhong Kui
11,267
530
2,056
2,827
11,826
13,053
659
3,518
8,308
18,369
1,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,363
Gold Earned
41,706
134
Minions Killed
98
0
Camps Cleared
0
996,512
Distance Traveled
825,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,752
887
6
1
0
189,197
0
W
Medusa
10,252
932
58
5
0
202,832
0
L
Nox
7,437
676
17
2
0
163,938
0
W
Kuzenbo
9,708
883
3
0
0
208,665
0
L
Sobek
8,879
807
14
1
0
165,892
0
L
Charybdis
8,403
764
26
2
0
159,697
0
W
Raijin
10,525
957
41
4
0
208,565
0
L
Freya
7,786
708
26
2
0
165,101
0
L
Mulan
9,201
836
15
1
0
170,646
0
W
Zhong Kui
10,126
921
26
2
0
187,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role