Player Matchup

Anubis
Anubis
BROARCHANGELUS
Anubis
Level 152
God Stats
23W - 18L
1,590 SR
Queue Stats
58W - 56L
1,524 Elo+
Party 1
Medusa
Medusa
Konfetich
Medusa
Level 115
God Stats
49W - 57L
1,463 SR
Queue Stats
391W - 434L
1,511 Elo+
Party 1
Ra
Ra
crusaderSC2
Ra
Level 129
God Stats
67W - 59L
1,514 SR
Queue Stats
436W - 399L
1,526 Elo+
Solo
Sylvanus
Sylvanus
franshooten
Sylvanus
Level 123
God Stats
2W - 0L
1,677 SR
Queue Stats
11W - 10L
1,572 Elo+
Solo
Kali
Kali
toy_tantrum9
Kali
Level 35
God Stats
2W - 1L
1,488 SR
Queue Stats
57W - 69L
1,556 Elo+
Solo
Team Averages
Level 111
1,546 SR
1,538 Elo+

VS

Team Averages
Level 107
1,424 SR
1,492 Elo+
Achilles
Achilles
DrPhilsBaldhead
Achilles
Level 87
God Stats
0W - 2L
1,304 SR
Queue Stats
11W - 14L
1,496 Elo+
Solo
Athena
Athena
Mullcih1
Athena
Level 137
God Stats
8W - 15L
1,444 SR
Queue Stats
541W - 549L
1,527 Elo+
Solo
Nu Wa
Nu Wa
OutragedLime
Nu Wa
Level 157
God Stats
48W - 42L
1,466 SR
Queue Stats
105W - 116L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
guillechu
Erlang Shen
Level 104
God Stats
0W - 4L
1,254 SR
Queue Stats
196W - 197L
1,541 Elo+
Solo
Agni
Agni
skillz17
Agni
Level 51
God Stats
1W - 1L
1,654 SR
Queue Stats
20W - 26L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 0
6,184
773
7,364
5,487
2,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
Konfetich
Medusa
9
1 / 0 / 0
4,772
597
2,031
2,804
812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 0 / 1
6,076
760
5,590
5,193
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
franshooten
Sylvanus
7
0 / 2 / 3
4,435
554
2,797
6,809
3,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

8
1 / 2 / 2
4,489
561
1,608
6,794
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
7
1 / 5 / 1
4,499
562
2,478
10,175
3,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
Mullcih1
Athena
6
0 / 2 / 3
3,948
494
2,186
5,497
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 2
4,533
567
4,622
4,020
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Erlang Shen
guillechu
Erlang Shen
8
3 / 2 / 2
4,874
609
3,653
6,433
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
5
1 / 1 / 1
3,643
455
2,191
3,043
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
11
Kills
6
6
Deaths
11
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
L
Achilles
1
5
1
0.3
W
Medusa
Konfetich
Medusa
1
0
0
1
L
Athena
Mullcih1
Athena
0
2
3
0.75
L
1
1
2
2
W
4
0
1
4.5
W
Sylvanus
franshooten
Sylvanus
0
2
3
0.75
L
Erlang Shen
guillechu
Erlang Shen
3
2
2
2
L
Agni
1
1
1
1.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,390
Damage
15,130
27,087
Taken
29,168
10,415
Mitigated
11,063
12,558
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,364
1,154
0
3,444
5,487
2,118
0
175
5,312
45,405
656
L
Achilles
2,478
560
0
3,220
10,175
3,097
0
6,812
3,363
0
21,341
W
Medusa
Konfetich
Medusa
2,031
876
0
609
2,804
812
0
346
2,378
0
35,570
L
Athena
Mullcih1
Athena
2,186
781
0
2,428
5,497
3,912
0
2,677
2,658
6,617
1,524
L
4,622
804
0
154
4,020
1,063
0
2,211
1,613
27,919
0
W
5,590
716
647
2,879
5,193
1,751
0
2,214
2,889
42,415
640
W
Sylvanus
franshooten
Sylvanus
2,797
327
1,527
2,151
6,809
3,238
0
4,064
2,577
7,943
0
L
Erlang Shen
guillechu
Erlang Shen
3,653
2,023
0
2,395
6,433
2,432
0
2,729
3,522
0
24,700
L
Agni
2,191
465
0
1,460
3,043
559
0
492
2,551
11,042
0
W
1,608
471
0
1,301
6,794
2,496
0
1,706
5,088
0
25,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,956
Gold Earned
21,497
288
Minions Killed
171
0
Camps Cleared
0
782,638
Distance Traveled
774,543
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,184
773
82
10
0
131,293
4
L
Achilles
4,499
562
39
5
0
155,501
2
W
Medusa
4,772
597
49
6
0
144,500
0
L
Athena
3,948
494
18
2
0
169,758
1
L
Nu Wa
4,533
567
46
6
0
144,917
0
W
Ra
6,076
760
94
12
0
173,177
2
W
Sylvanus
4,435
554
15
2
0
157,828
1
L
Erlang Shen
4,874
609
46
6
0
194,142
0
L
Agni
3,643
455
22
3
0
110,225
0
W
Kali
4,489
561
48
6
0
175,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role