Player Matchup

Agni
Agni
Gabiiru
Agni
Level 156
God Stats
0W - 1L
1,448 SR
Queue Stats
21W - 17L
1,622 Elo+
Party 1
Da Ji
Da Ji
ebabado
Da Ji
Level 23
God Stats
0W - 1L
1,346 SR
Queue Stats
4W - 5L
1,548 Elo+
Party 1
Fenrir
Fenrir
nuvemsinistra7
Fenrir
Level 143
God Stats
0W - 1L
1,307 SR
Queue Stats
20W - 22L
1,558 Elo+
Party 1
Team Averages
Level 107
1,367 SR
1,576 Elo+

VS

Team Averages
Level 143
1,543 SR
1,683 Elo+
Erlang Shen
Erlang Shen
FAKINGAWESOME
Erlang Shen
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 152L
1,722 Elo+
Party 2
Merlin
Merlin
TheLordGrego
Merlin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,580 Elo+
Party 2
Medusa
Medusa
patodavis
Medusa
Level 148
God Stats
13W - 10L
1,630 SR
Queue Stats
260W - 146L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Gabiiru
Agni
16
2 / 3 / 1
9,310
846
7,984
9,928
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Da Ji
ebabado
Da Ji
13
1 / 5 / 1
7,767
706
3,237
8,228
3,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 3
7,846
713
4,324
11,479
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FAKINGAWESOME
Erlang Shen
16
2 / 1 / 9
10,041
913
7,833
8,524
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
15
0 / 2 / 10
9,271
843
5,658
5,611
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
patodavis
Medusa
18
10 / 0 / 2
11,742
1,067
11,255
7,654
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
FAKINGAWESOME
Erlang Shen
2
1
9
6.5
L
Agni
Gabiiru
Agni
2
3
1
0.83
W
Merlin
0
2
10
2.5
L
Da Ji
ebabado
Da Ji
1
5
1
0.3
L
0
4
3
0.38
W
Medusa
patodavis
Medusa
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,545
Damage
24,746
29,635
Taken
21,789
15,334
Mitigated
11,714
1,811
Healing
7,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
FAKINGAWESOME
Erlang Shen
7,833
3,095
0
3,959
8,524
6,771
461
2,402
5,819
0
31,859
L
Agni
Gabiiru
Agni
7,984
488
0
579
9,928
2,904
0
1,496
8,158
43,066
0
W
Merlin
5,658
111
0
1,430
5,611
2,116
930
2,346
3,179
25,659
0
L
Da Ji
ebabado
Da Ji
3,237
390
0
0
8,228
3,754
0
865
6,999
0
8,714
L
4,324
748
0
1,232
11,479
8,676
0
2,317
8,676
0
19,413
W
Medusa
patodavis
Medusa
11,255
3,856
0
2,411
7,654
2,827
1,636
3,265
4,352
0
52,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,923
Gold Earned
31,054
118
Minions Killed
188
0
Camps Cleared
0
632,333
Distance Traveled
743,422
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,041
913
38
3
0
260,417
0
L
Agni
9,310
846
75
7
0
225,864
0
W
Merlin
9,271
843
59
5
0
227,183
0
L
Da Ji
7,767
706
12
1
0
189,054
0
L
Fenrir
7,846
713
31
3
0
217,415
2
W
Medusa
11,742
1,067
91
8
0
255,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role