Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
Dimitras
Bacchus
Bronze III
Level 120
God Stats
1W - 0L
1,736 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
RAULINH0
Scylla
Platinum V
Level 65
God Stats
8W - 12L
1,355 SR
Queue Stats
88W - 92L
1,559 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,530 SR
1,520 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 57
1,475 SR
1,484 MMR
Serqet
Serqet
Gold V
Abdiziriel
Serqet
Gold V
Level 62
God Stats
2W - 1L
1,718 SR
Queue Stats
71W - 70L
1,652 MMR
Solo
Raijin
Raijin
Bronze III
Gamingpro270
Raijin
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Hercules
Hercules
Bronze III
oD4RKVIP3Ro
Hercules
Bronze III
Level 52
God Stats
0W - 1L
1,208 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
6 / 2 / 8
10,094
918
9,993
11,442
3,789
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Dimitras
Bacchus
16
1 / 1 / 14
9,419
856
6,693
10,407
14,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
RAULINH0
Scylla
17
9 / 2 / 6
10,733
976
8,424
6,160
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SobekAchillesKuzenboDiscordiaThoth

VS

Bans
Ao KuangYu HuangGilgameshChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Abdiziriel
Serqet
15
2 / 4 / 2
8,955
814
6,959
9,794
3,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
13
0 / 5 / 1
7,900
718
6,102
8,256
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
oD4RKVIP3Ro
Hercules
14
3 / 7 / 1
8,957
814
6,526
13,083
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
5
5
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
8
5
L
Serqet
Abdiziriel
Serqet
2
4
2
0.75
W
Bacchus
Dimitras
Bacchus
1
1
14
8
L
Raijin
0
5
1
0.1
W
Scylla
RAULINH0
Scylla
9
2
6
6
L
Hercules
oD4RKVIP3Ro
Hercules
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,110
Damage
19,587
28,009
Taken
31,133
20,292
Mitigated
10,270
6,985
Healing
2,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,993
5,555
0
2,938
11,442
3,789
2,397
2,823
8,588
0
34,032
L
Serqet
Abdiziriel
Serqet
6,959
551
0
629
9,794
3,477
0
3,641
6,153
0
24,386
W
Bacchus
Dimitras
Bacchus
6,693
212
0
2,091
10,407
14,143
352
2,700
7,692
16,287
1,500
L
Raijin
6,102
747
0
360
8,256
2,000
0
4,931
3,308
23,356
0
W
Scylla
RAULINH0
Scylla
8,424
690
0
1,956
6,160
2,360
383
1,102
5,028
40,412
0
L
Hercules
oD4RKVIP3Ro
Hercules
6,526
1,044
0
1,845
13,083
4,793
0
6,230
6,853
0
15,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
25,812
144
Minions Killed
95
0
Camps Cleared
0
616,538
Distance Traveled
568,342
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,094
918
35
3
0
180,545
0
L
Serqet
8,955
814
36
3
0
220,775
3
W
Bacchus
9,419
856
19
2
0
237,262
0
L
Raijin
7,900
718
42
4
0
173,820
0
W
Scylla
10,733
976
90
8
0
198,731
0
L
Hercules
8,957
814
17
2
0
173,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role