Player Matchup

Bacchus
Bacchus
ReggaeCarry
Bacchus
Level 126
God Stats
42W - 20L
1,670 SR
Queue Stats
113W - 84L
1,541 Elo+
Party 2
Arachne
Arachne
Sanguchitoo1
Arachne
Level 140
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 108L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
Thedemonred
Guan Yu
Level 147
God Stats
2W - 1L
1,820 SR
Queue Stats
229W - 202L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
abdeear
Nu Wa
Level 186
God Stats
75W - 44L
1,700 SR
Queue Stats
483W - 449L
1,575 Elo+
Solo
Medusa
Medusa
zeequi1996
Medusa
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 52L
1,479 Elo+
Party 1
Team Averages
Level 128
1,638 SR
1,525 Elo+

VS

Team Averages
Level 125
1,522 SR
1,483 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AlordlyDark
Susano
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 170L
1,543 Elo+
Solo
Agni
Agni
Gilb3rtAngel
Agni
Level 38
God Stats
0W - 2L
1,507 SR
Queue Stats
15W - 37L
1,331 Elo+
Solo
Chiron
Chiron
cherolayne
Chiron
Level 141
God Stats
0W - 2L
1,476 SR
Queue Stats
125W - 140L
1,550 Elo+
Solo
Terra
Terra
traceydenim
Terra
Level 155
God Stats
8W - 9L
1,625 SR
Queue Stats
209W - 189L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ReggaeCarry
Bacchus
10
0 / 1 / 3
6,568
469
4,716
9,027
9,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
Sanguchitoo1
Arachne
15
6 / 1 / 3
8,573
612
6,371
13,233
5,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Thedemonred
Guan Yu
14
4 / 0 / 1
8,443
603
7,332
11,155
9,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
abdeear
Nu Wa
13
2 / 3 / 1
7,858
561
10,339
5,537
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
zeequi1996
Medusa
12
1 / 4 / 5
7,211
515
7,979
8,423
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 3 / 0
5,515
394
3,484
8,498
5,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
13
3 / 3 / 1
7,164
512
6,558
11,246
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 1 / 3
7,732
552
3,702
7,673
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
cherolayne
Chiron
12
4 / 3 / 1
7,227
516
8,023
11,300
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 3 / 2
6,203
443
4,494
12,430
7,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
13
Kills
9
9
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
0
0
L
Susano
3
3
1
1.17
L
1
1
3
2.5
W
Bacchus
ReggaeCarry
Bacchus
0
1
3
1.5
W
Arachne
Sanguchitoo1
Arachne
6
1
3
7.5
W
Guan Yu
Thedemonred
Guan Yu
4
0
1
4.5
W
Nu Wa
abdeear
Nu Wa
2
3
1
0.83
L
Chiron
cherolayne
Chiron
4
3
1
1.5
L
1
3
2
0.67
W
Medusa
zeequi1996
Medusa
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,737
Damage
26,261
47,375
Taken
51,147
28,081
Mitigated
23,518
13,659
Healing
16,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,484
1,031
0
748
8,498
5,422
0
989
7,322
18,631
643
L
Susano
6,558
1,772
0
4,699
11,246
3,718
0
2,605
8,375
0
52,926
L
3,702
301
0
2,660
7,673
2,315
0
4,627
2,598
73,249
1,491
W
Bacchus
ReggaeCarry
Bacchus
4,716
943
0
2,237
9,027
9,786
0
2,477
6,550
22,231
0
W
Arachne
Sanguchitoo1
Arachne
6,371
4,466
0
4,824
13,233
5,215
0
1,410
11,793
0
61,454
W
Guan Yu
Thedemonred
Guan Yu
7,332
1,498
581
3,139
11,155
9,181
0
3,579
7,224
0
55,319
W
Nu Wa
abdeear
Nu Wa
10,339
1,770
0
1,534
5,537
1,498
326
2,542
2,995
54,097
327
L
Chiron
cherolayne
Chiron
8,023
3,508
172
3,525
11,300
4,434
0
1,807
9,304
0
43,557
L
4,494
1,072
1,993
2,604
12,430
7,629
0
3,746
8,482
26,521
0
W
Medusa
zeequi1996
Medusa
7,979
2,932
0
1,344
8,423
2,401
378
1,164
7,259
0
42,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,653
Gold Earned
33,841
400
Minions Killed
421
0
Camps Cleared
0
1,441,621
Distance Traveled
1,300,359
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,515
394
47
3
0
160,258
0
L
Susano
7,164
512
84
6
0
320,872
3
L
Agni
7,732
552
155
11
0
278,126
0
W
Bacchus
6,568
469
34
2
0
293,224
0
W
Arachne
8,573
612
91
7
0
332,155
0
W
Guan Yu
8,443
603
102
7
0
249,453
2
W
Nu Wa
7,858
561
98
7
0
268,068
7
L
Chiron
7,227
516
90
6
0
249,921
0
L
Terra
6,203
443
45
3
0
291,182
4
W
Medusa
7,211
515
75
5
0
298,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role