Player Matchup

Merlin
Merlin
Babayka24
Merlin
Level 65
God Stats
0W - 1L
1,323 SR
Queue Stats
7W - 10L
1,396 Elo+
Solo
Kali
Kali
Fdsag
Kali
Level 50
God Stats
1W - 1L
1,783 SR
Queue Stats
15W - 17L
1,455 Elo+
Solo
Chaac
Chaac
Vincfy
Chaac
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,501 Elo+
Party 1
Izanami
Izanami
linnorm
Izanami
Level 174
God Stats
7W - 6L
1,673 SR
Queue Stats
271W - 270L
1,481 Elo+
Solo
Terra
Terra
z_KissMyR2
Terra
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,514 Elo+
Party 1
Team Averages
Level 108
1,556 SR
1,469 Elo+

VS

Team Averages
Level 118
1,412 SR
1,461 Elo+
Nox
Nox
EGOR19
Nox
Level 57
God Stats
3W - 3L
1,311 SR
Queue Stats
8W - 8L
1,376 Elo+
Solo
Medusa
Medusa
Mapehe1
Medusa
Level 105
God Stats
3W - 3L
1,291 SR
Queue Stats
31W - 29L
1,483 Elo+
Solo
Ne Zha
Ne Zha
Orestovskyyy
Ne Zha
Level 127
God Stats
18W - 20L
1,415 SR
Queue Stats
353W - 326L
1,418 Elo+
Solo
Ra
Ra
krepin52
Ra
Level 145
God Stats
26W - 21L
1,540 SR
Queue Stats
749W - 750L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
llTAURUSl
Kuzenbo
Level 157
God Stats
6W - 4L
1,500 SR
Queue Stats
217W - 200L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Babayka24
Merlin
12
0 / 7 / 1
6,899
460
2,313
7,439
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Fdsag
Kali
12
2 / 5 / 1
7,548
503
4,861
11,743
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Vincfy
Chaac
12
1 / 5 / 0
7,097
473
9,731
16,887
8,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Izanami
linnorm
Izanami
16
6 / 2 / 2
9,416
628
8,403
6,078
2,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
12
2 / 1 / 4
7,960
531
3,772
9,563
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
EGOR19
Nox
12
4 / 2 / 1
7,369
491
2,855
5,106
2,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Mapehe1
Medusa
12
1 / 6 / 3
6,955
464
4,804
11,575
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
14
4 / 1 / 3
8,339
556
6,372
8,437
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 1 / 1
9,461
631
8,760
7,606
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
llTAURUSl
Kuzenbo
14
4 / 2 / 1
8,338
556
10,773
13,613
11,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
11
Kills
20
20
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Babayka24
Merlin
0
7
1
0.07
W
Nox
EGOR19
Nox
4
2
1
2.25
L
Kali
Fdsag
Kali
2
5
1
0.5
W
Medusa
Mapehe1
Medusa
1
6
3
0.42
W
Ne Zha
4
1
3
5.5
L
Chaac
Vincfy
Chaac
1
5
0
0.2
W
7
1
1
7.5
L
Izanami
linnorm
Izanami
6
2
2
3.5
W
Kuzenbo
llTAURUSl
Kuzenbo
4
2
1
2.25
L
Terra
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
33,564
51,710
Taken
46,337
24,317
Mitigated
22,544
13,581
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Babayka24
Merlin
2,313
0
0
320
7,439
1,802
0
4,277
2,714
43,510
641
W
Nox
EGOR19
Nox
2,855
393
0
1,302
5,106
2,068
124
847
4,259
21,730
0
L
Kali
Fdsag
Kali
4,861
1,919
0
2,650
11,743
4,147
130
3,700
7,849
0
45,471
W
Medusa
Mapehe1
Medusa
4,804
1,729
203
1,988
11,575
2,979
778
1,442
10,133
0
49,965
W
Ne Zha
6,372
2,284
0
1,886
8,437
3,910
0
151
8,286
0
60,630
L
Chaac
Vincfy
Chaac
9,731
2,016
0
4,321
16,887
8,259
0
8,604
7,515
0
48,291
W
8,760
186
141
2,398
7,606
2,533
0
3,113
4,493
71,911
485
L
Izanami
linnorm
Izanami
8,403
3,852
0
2,353
6,078
2,472
1,917
782
5,262
469
83,846
W
Kuzenbo
llTAURUSl
Kuzenbo
10,773
3,391
0
4,212
13,613
11,054
87
644
12,969
44,460
2,424
L
Terra
3,772
920
968
2,969
9,563
7,637
0
2,910
6,243
16,243
1,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,920
Gold Earned
40,462
435
Minions Killed
434
0
Camps Cleared
0
1,367,108
Distance Traveled
1,345,394
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,899
460
93
6
0
271,978
0
W
Nox
7,369
491
44
3
0
231,265
0
L
Kali
7,548
503
80
5
0
289,173
0
W
Medusa
6,955
464
83
6
0
288,065
0
W
Ne Zha
8,339
556
86
6
0
275,510
0
L
Chaac
7,097
473
84
6
0
249,972
4
W
Ra
9,461
631
138
9
0
275,766
4
L
Izanami
9,416
628
160
11
0
269,543
0
W
Kuzenbo
8,338
556
83
6
0
274,788
0
L
Terra
7,960
531
18
1
0
286,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role