Player Matchup

Anubis
Anubis
Bronze III
Lord_Hazen
Anubis
Bronze III
Level 129
God Stats
2W - 0L
1,426 SR
Queue Stats
3W - 5L
1,386 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
NatersESP
Sun Wukong
Bronze III
Level 67
God Stats
2W - 0L
1,662 SR
Queue Stats
2W - 1L
1,468 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
RuthlessSensei
Cthulhu
Bronze III
Level 154
God Stats
2W - 0L
1,459 SR
Queue Stats
3W - 4L
1,393 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,516 SR
1,415 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,490 SR
1,190 MMR
Thor
Thor
Silver IV
ArT of FaCtz
Thor
Silver IV
Level 128
God Stats
15W - 24L
1,459 SR
Queue Stats
118W - 154L
980 MMR
Solo
Guan Yu
Guan Yu
Silver I
JoeyJeremiah
Guan Yu
Silver I
Level 156
God Stats
232W - 238L
1,468 SR
Queue Stats
531W - 544L
1,306 MMR
Solo
Cerberus
Cerberus
Gold IV
Sinista1
Cerberus
Gold IV
Level 49
God Stats
9W - 13L
1,543 SR
Queue Stats
81W - 93L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lord_Hazen
Anubis
14
2 / 0 / 2
8,159
816
5,027
4,230
1,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
NatersESP
Sun Wukong
14
1 / 0 / 4
7,881
788
9,337
5,838
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 2
7,930
793
8,174
4,750
1,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
YmirAchillesNoxVulcanHera

VS

Bans
MedusaAphroditeBaron SamediHelDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,315
732
3,092
7,088
1,822
Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
JoeyJeremiah
Guan Yu
13
0 / 1 / 0
7,072
707
2,301
9,213
8,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Sinista1
Cerberus
14
1 / 1 / 0
7,606
761
6,500
10,301
10,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
5
Kills
1
1
Deaths
5
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Guan Yu
JoeyJeremiah
Guan Yu
0
1
0
0
W
Anubis
Lord_Hazen
Anubis
2
0
2
3
W
Sun Wukong
NatersESP
Sun Wukong
1
0
4
3
W
2
1
2
3
L
Cerberus
Sinista1
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
11,893
14,818
Taken
26,602
8,152
Mitigated
20,703
4,086
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,092
175
0
715
7,088
1,822
0
2,880
3,912
51
15,469
L
Guan Yu
JoeyJeremiah
Guan Yu
2,301
83
933
4,069
9,213
8,234
0
4,525
4,320
0
20,418
W
Anubis
Lord_Hazen
Anubis
5,027
124
0
1,394
4,230
1,412
0
1,724
2,413
32,967
0
W
Sun Wukong
NatersESP
Sun Wukong
9,337
2,057
0
1,325
5,838
4,851
0
1,637
3,995
0
20,544
W
8,174
616
554
813
4,750
1,889
0
1,994
2,613
22,187
535
L
Cerberus
Sinista1
Cerberus
6,500
185
0
4,251
10,301
10,647
0
5,533
4,409
30,849
1,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,970
Gold Earned
21,993
125
Minions Killed
140
0
Camps Cleared
0
584,350
Distance Traveled
500,894
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,315
732
22
2
0
118,226
1
L
Guan Yu
7,072
707
43
4
0
206,677
0
W
Anubis
8,159
816
51
5
0
185,343
5
W
Sun Wukong
7,881
788
32
3
0
196,573
3
W
Cthulhu
7,930
793
42
4
0
202,434
4
L
Cerberus
7,606
761
75
8
0
175,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role