Player Matchup

Bacchus
Bacchus
Platinum III
DaeGearx
Bacchus
Platinum III
Level 176
God Stats
26W - 19L
1,645 SR
Queue Stats
394W - 438L
1,790 MMR
Solo
Medusa
Medusa
Silver I
LuWay-Kuro
Medusa
Silver I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,572 MMR
Party 1
Janus
Janus
Silver I
Vanatica
Janus
Silver I
Level 157
God Stats
1W - 0L
1,671 SR
Queue Stats
5W - 2L
1,572 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 164
1,606 SR
1,645 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,596 SR
1,686 MMR
Discordia
Discordia
Gold IV
Da04vid
Discordia
Gold IV
Level 109
God Stats
0W - 2L
1,574 SR
Queue Stats
189W - 164L
1,588 MMR
Solo
Cupid
Cupid
Gold II
Lil Fumble
Cupid
Gold II
Level 147
God Stats
1W - 4L
1,324 SR
Queue Stats
334W - 356L
1,547 MMR
Solo
Xing Tian
Xing Tian
Platinum II
TrapZeirosBr
Xing Tian
Platinum II
Level 166
God Stats
22W - 16L
1,889 SR
Queue Stats
171W - 202L
1,921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaeGearx
Bacchus
18
9 / 2 / 7
12,304
946
12,940
20,499
28,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
LuWay-Kuro
Medusa
18
3 / 4 / 12
11,872
913
12,812
11,737
4,623
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Vanatica
Janus
17
6 / 1 / 11
12,078
929
13,382
7,307
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesBastetNe ZhaMulanKuzenbo

VS

Bans
CthulhuOdinCu ChulainnShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Da04vid
Discordia
16
3 / 6 / 3
10,785
830
9,576
9,596
2,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
15
0 / 6 / 6
9,479
729
5,943
13,668
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
TrapZeirosBr
Xing Tian
16
4 / 6 / 2
11,222
863
8,973
20,975
14,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
18
Kills
7
7
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
Da04vid
Discordia
3
6
3
0.75
W
Bacchus
DaeGearx
Bacchus
9
2
7
6.25
L
Cupid
0
6
6
0.5
W
Medusa
LuWay-Kuro
Medusa
3
4
12
2.25
L
Xing Tian
TrapZeirosBr
Xing Tian
4
6
2
0.83
W
Janus
Vanatica
Janus
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,134
Damage
24,492
39,543
Taken
44,239
36,038
Mitigated
21,410
7,149
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Da04vid
Discordia
9,576
365
0
70
9,596
2,799
0
5,540
3,724
29,505
311
W
Bacchus
DaeGearx
Bacchus
12,940
1,316
0
5,264
20,499
28,505
446
7,897
12,144
27,535
609
L
Cupid
5,943
2,578
122
2,334
13,668
3,881
0
8,866
4,133
0
20,155
W
Medusa
LuWay-Kuro
Medusa
12,812
4,509
0
1,380
11,737
4,623
1,660
6,441
5,034
0
41,294
L
Xing Tian
TrapZeirosBr
Xing Tian
8,973
869
0
3,178
20,975
14,730
0
9,071
10,831
25,341
941
W
Janus
Vanatica
Janus
13,382
526
0
505
7,307
2,910
1,134
2,828
4,263
58,971
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
31,486
175
Minions Killed
113
0
Camps Cleared
0
796,945
Distance Traveled
695,982
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,785
830
50
4
0
239,786
1
W
Bacchus
12,304
946
21
2
0
255,842
0
L
Cupid
9,479
729
35
3
0
219,408
2
W
Medusa
11,872
913
54
4
0
259,347
0
L
Xing Tian
11,222
863
28
2
0
236,788
4
W
Janus
12,078
929
100
8
0
281,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role