Player Matchup

Ao Kuang
Ao Kuang
Deus Regem1705
Ao Kuang
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 220L
1,321 Elo+
Solo
Kuzenbo
Kuzenbo
JayTheSlayer008
Kuzenbo
Level 125
God Stats
3W - 3L
1,608 SR
Queue Stats
234W - 202L
1,531 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Makani01
Cu Chulainn
Level 111
God Stats
22W - 36L
1,470 SR
Queue Stats
548W - 490L
1,518 Elo+
Party 2
Neith
Neith
Sojiro_Kurokami
Neith
Level 149
God Stats
2W - 1L
1,729 SR
Queue Stats
314W - 273L
1,537 Elo+
Party 1
Sol
Sol
TravyDaddy420
Sol
Level 83
God Stats
42W - 38L
1,590 SR
Queue Stats
292W - 271L
1,475 Elo+
Party 2
Team Averages
Level 115
1,579 SR
1,476 Elo+

VS

Team Averages
Level 109
1,455 SR
1,471 Elo+
Achilles
Achilles
AnciientHunterr
Achilles
Level 142
God Stats
6W - 4L
1,304 SR
Queue Stats
150W - 135L
1,498 Elo+
Solo
Sol
Sol
Im1up
Sol
Level 127
God Stats
40W - 34L
1,537 SR
Queue Stats
761W - 734L
1,479 Elo+
Solo
Odin
Odin
Maxman1x2
Odin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 136L
1,447 Elo+
Solo
Janus
Janus
Quirós
Janus
Level 83
God Stats
27W - 34L
1,478 SR
Queue Stats
344W - 326L
1,462 Elo+
Solo
Freya
Freya
milesorourke
Freya
Level 128
God Stats
48W - 59L
1,458 SR
Queue Stats
143W - 139L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
2 / 2 / 1
7,013
468
3,076
10,182
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 3 / 3
7,135
476
5,222
15,156
15,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Makani01
Cu Chulainn
14
7 / 4 / 1
9,023
602
12,724
16,066
8,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 1 / 1
7,726
515
6,612
7,769
2,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 7 / 0
7,088
473
8,324
11,559
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 4 / 4
8,174
545
7,001
14,377
15,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Im1up
Sol
14
0 / 2 / 3
7,889
526
7,467
9,933
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
12
1 / 1 / 6
7,653
510
3,739
11,755
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Quirós
Janus
14
7 / 0 / 3
8,703
580
11,552
6,041
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 3 / 4
8,402
560
11,000
11,520
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
10
Kills
17
17
Deaths
10
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
4
4
1.5
L
Ao Kuang
2
2
1
1.25
W
Sol
Im1up
Sol
0
2
3
0.75
L
0
3
3
0.5
L
Cu Chulainn
Makani01
Cu Chulainn
7
4
1
1.88
W
Odin
1
1
6
4
W
Janus
Quirós
Janus
7
0
3
8.5
L
1
1
1
1.5
L
0
7
0
0
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
40,759
60,732
Taken
53,626
33,237
Mitigated
34,338
13,310
Healing
21,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,001
1,663
0
5,114
14,377
15,820
0
2,721
11,516
0
45,324
L
Ao Kuang
3,076
745
0
2,144
10,182
3,583
0
1,923
8,216
42,533
0
W
Sol
Im1up
Sol
7,467
3,271
418
4,980
9,933
2,937
2,754
2,147
7,750
67,832
1,055
L
5,222
1,313
0
2,885
15,156
15,900
0
9,819
5,295
24,434
1,843
L
Cu Chulainn
Makani01
Cu Chulainn
12,724
2,161
0
2,911
16,066
8,486
162
6,187
9,357
2,457
63,366
W
Odin
3,739
1,508
725
4,015
11,755
9,516
0
4,537
7,096
0
19,298
W
Janus
Quirós
Janus
11,552
540
0
2,405
6,041
2,021
0
4,130
1,673
59,866
0
L
6,612
2,632
0
3,262
7,769
2,779
0
3,758
3,966
0
63,581
L
8,324
1,915
0
2,108
11,559
2,489
0
8,154
3,319
51,787
1,050
W
11,000
3,386
0
3,688
11,520
4,044
0
3,295
8,171
52,713
1,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,985
Gold Earned
40,821
426
Minions Killed
413
0
Camps Cleared
0
1,457,707
Distance Traveled
1,445,430
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,174
545
64
4
0
273,685
2
L
Ao Kuang
7,013
468
69
5
0
304,932
0
W
Sol
7,889
526
131
9
0
277,017
3
L
Kuzenbo
7,135
476
23
2
0
310,003
5
L
Cu Chulainn
9,023
602
113
8
0
293,606
0
W
Odin
7,653
510
30
2
0
300,252
3
W
Janus
8,703
580
108
7
0
311,638
3
L
Neith
7,726
515
116
8
0
281,898
3
L
Sol
7,088
473
105
7
0
267,268
0
W
Freya
8,402
560
80
5
0
282,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role