Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Oopsyy Daisyy
Fafnir
Gold IV
Level 157
God Stats
2W - 3L
1,580 SR
Queue Stats
109W - 118L
1,523 MMR
Solo
Janus
Janus
Gold IV
TheKennyizDaddy
Janus
Gold IV
Level 136
God Stats
6W - 14L
1,284 SR
Queue Stats
371W - 383L
1,457 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,473 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,514 SR
1,485 MMR
Ares
Ares
Silver I
K1nhx
Ares
Silver I
Level 130
God Stats
2W - 1L
1,583 SR
Queue Stats
23W - 20L
1,450 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
MONTA_4_PRES
Cu Chulainn
Gold V
Level 125
God Stats
6W - 4L
1,533 SR
Queue Stats
57W - 54L
1,457 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Midnight-SShadow
Ix Chel
Gold IV
Level 143
God Stats
2W - 5L
1,211 SR
Queue Stats
240W - 262L
1,515 MMR
Solo
Fenrir
Fenrir
Gold IV
Niko1101
Fenrir
Gold IV
Level 126
God Stats
2W - 1L
1,646 SR
Queue Stats
16W - 12L
1,514 MMR
Solo
Neith
Neith
Gold II
stickboy45
Neith
Gold II
Level 122
God Stats
22W - 23L
1,597 SR
Queue Stats
190W - 193L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 0 / 0
3,201
640
1,151
5,098
2,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
 
Artemis
5
0 / 0 / 0
3,087
617
3,283
1,481
363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
 
Tsukuyomi
1
0 / 0 / 0
2,474
495
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,331
666
545
3,181
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 1
3,738
748
590
1,958
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eNu WaSurtrArtio

VS

Bans
ArachneKing ArthurMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
K1nhx
Ares
6
0 / 0 / 0
3,611
722
2,066
4,238
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
MONTA_4_PRES
Cu Chulainn
8
1 / 0 / 0
4,387
877
921
2,772
1,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 1
3,605
721
1,166
1,849
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Niko1101
Fenrir
6
1 / 1 / 0
3,490
698
381
3,797
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Neith
6
0 / 0 / 0
3,194
639
1,750
2,211
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
L
Artemis
 
Artemis
0
0
0
0
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
W
Ares
K1nhx
Ares
0
0
0
0
W
Cu Chulainn
MONTA_4_PRES
Cu Chulainn
1
0
0
1
W
0
1
1
0.5
W
Fenrir
Niko1101
Fenrir
1
1
0
1
L
0
1
0
0
L
1
1
1
1.5
W
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,569
Damage
6,284
11,718
Taken
14,867
4,757
Mitigated
5,147
4,297
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,151
252
0
2,077
5,098
2,058
0
1,091
4,007
0
8,084
L
Artemis
 
Artemis
3,283
1,115
0
551
1,481
363
0
675
806
0
17,144
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Ares
K1nhx
Ares
2,066
164
0
1,485
4,238
1,760
0
0
4,238
6,802
1,795
W
Cu Chulainn
MONTA_4_PRES
Cu Chulainn
921
141
0
1,236
2,772
1,148
0
535
2,237
0
24,116
W
1,166
128
100
701
1,849
405
0
550
1,259
15,338
0
W
Fenrir
Niko1101
Fenrir
381
60
0
766
3,797
1,276
0
0
3,797
0
19,838
L
545
18
0
1,359
3,181
1,863
0
0
3,181
13,713
679
L
590
46
0
310
1,958
473
0
1,000
792
13,621
0
W
Neith
1,750
848
0
852
2,211
558
0
0
2,211
0
21,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,831
Gold Earned
18,287
108
Minions Killed
174
0
Camps Cleared
0
403,048
Distance Traveled
502,301
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,201
640
13
3
0
104,649
0
L
Artemis
3,087
617
31
6
0
96,370
0
L
Tsukuyomi
2,474
495
0
0
0
6,522
0
W
Ares
3,611
722
20
4
0
112,385
0
W
Cu Chulainn
4,387
877
47
9
0
91,945
1
W
Ix Chel
3,605
721
30
6
0
84,268
0
W
Fenrir
3,490
698
49
10
0
120,152
0
L
Fafnir
3,331
666
27
5
0
77,271
0
L
Janus
3,738
748
37
7
0
118,236
0
W
Neith
3,194
639
28
6
0
93,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role