Player Matchup

Charybdis
Charybdis
Ausantix
Charybdis
Level 85
God Stats
2W - 1L
1,509 SR
Queue Stats
49W - 29L
1,568 Elo+
Party 1
Nemesis
Nemesis
I_Never-Feed
Nemesis
Level 215
God Stats
4W - 3L
1,457 SR
Queue Stats
162W - 210L
1,524 Elo+
Solo
Janus
Janus
KStradaG
Janus
Level 149
God Stats
9W - 11L
1,611 SR
Queue Stats
108W - 123L
1,488 Elo+
Solo
Hercules
Hercules
iFrageon
Hercules
Level 183
God Stats
5W - 3L
1,484 SR
Queue Stats
355W - 340L
1,515 Elo+
Solo
Ix Chel
Ix Chel
slipperyChase
Ix Chel
Level 60
God Stats
2W - 2L
1,410 SR
Queue Stats
56W - 51L
1,510 Elo+
Party 1
Team Averages
Level 138
1,494 SR
1,521 Elo+

VS

Team Averages
Level 138
1,570 SR
1,505 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Noles1128
Agni
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 40L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
Rømans
Kuzenbo
Level 214
God Stats
1W - 5L
1,449 SR
Queue Stats
78W - 77L
1,490 Elo+
Solo
Ne Zha
Ne Zha
ShinyWasTaken
Ne Zha
Level 93
God Stats
4W - 1L
1,901 SR
Queue Stats
17W - 24L
1,530 Elo+
Party 2
Surtr
Surtr
TSCrimson
Surtr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ausantix
Charybdis
5
1 / 2 / 0
3,294
659
2,807
3,272
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
I_Never-Feed
Nemesis
5
0 / 2 / 1
3,163
633
2,288
3,349
1,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
KStradaG
Janus
5
0 / 2 / 0
3,331
666
1,015
3,421
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
iFrageon
Hercules
8
5 / 0 / 0
5,099
1,020
3,081
2,860
1,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ix Chel
7
0 / 0 / 0
3,897
779
874
2,129
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
6
1 / 1 / 3
3,590
718
2,761
3,973
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Agni
7
1 / 0 / 0
3,428
686
1,582
2,171
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
Rømans
Kuzenbo
6
3 / 0 / 1
4,015
803
2,063
3,683
3,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
0 / 2 / 0
3,169
634
954
4,001
1,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
TSCrimson
Surtr
4
0 / 3 / 0
3,163
633
1,328
3,769
1,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
6
Kills
5
6
Deaths
6
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
3
2.5
W
Charybdis
Ausantix
Charybdis
1
2
0
0.5
W
Nemesis
I_Never-Feed
Nemesis
0
2
1
0.25
W
Janus
KStradaG
Janus
0
2
0
0
L
Agni
1
0
0
1
L
Kuzenbo
Rømans
Kuzenbo
3
0
1
3.5
L
0
2
0
0
L
Surtr
TSCrimson
Surtr
0
3
0
0
W
Hercules
iFrageon
Hercules
5
0
0
5
W
Ix Chel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,065
Damage
8,688
15,031
Taken
17,597
4,664
Mitigated
6,951
6,445
Healing
5,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,761
914
0
877
3,973
841
0
36
3,937
0
18,883
W
Charybdis
Ausantix
Charybdis
2,807
1,364
0
1,257
3,272
734
0
879
2,393
0
15,337
W
Nemesis
I_Never-Feed
Nemesis
2,288
1,062
0
919
3,349
1,400
0
849
2,500
0
9,420
W
Janus
KStradaG
Janus
1,015
268
0
1,556
3,421
752
7
687
2,734
13,346
383
L
Agni
1,582
89
0
758
2,171
490
0
981
1,068
13,778
0
L
Kuzenbo
Rømans
Kuzenbo
2,063
658
0
1,796
3,683
3,173
0
303
3,380
5,732
0
L
954
305
0
958
4,001
1,097
0
342
3,594
0
13,000
L
Surtr
TSCrimson
Surtr
1,328
933
0
1,165
3,769
1,350
0
124
3,495
358
12,830
W
Hercules
iFrageon
Hercules
3,081
982
0
1,932
2,860
1,204
0
0
2,714
296
21,182
W
Ix Chel
874
132
33
748
2,129
574
0
1,230
899
16,836
1,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,784
Gold Earned
17,365
176
Minions Killed
116
0
Camps Cleared
0
524,156
Distance Traveled
561,706
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
3,590
718
34
7
0
116,130
0
W
Charybdis
3,294
659
36
7
0
103,820
2
W
Nemesis
3,163
633
12
2
0
100,731
0
W
Janus
3,331
666
31
6
0
108,908
0
L
Agni
3,428
686
23
5
0
118,067
0
L
Kuzenbo
4,015
803
10
2
0
127,496
3
L
Ne Zha
3,169
634
23
5
0
123,706
0
L
Surtr
3,163
633
26
5
0
76,307
0
W
Hercules
5,099
1,020
50
10
0
104,892
0
W
Ix Chel
3,897
779
47
9
0
105,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role