Player Matchup

Medusa
Medusa
Deso Dopp
Medusa
Level 121
God Stats
10W - 11L
1,656 SR
Queue Stats
145W - 188L
1,442 Elo+
Solo
Aphrodite
Aphrodite
SilverSouls888
Aphrodite
Level 64
God Stats
7W - 7L
1,628 SR
Queue Stats
199W - 236L
1,457 Elo+
Solo
Hera
Hera
TBNDRaFT
Hera
Level 85
God Stats
17W - 12L
1,638 SR
Queue Stats
271W - 292L
1,493 Elo+
Solo
Horus
Horus
ZeroDoesThingz
Horus
Level 147
God Stats
3W - 5L
1,388 SR
Queue Stats
371W - 378L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
xWolfeind
Erlang Shen
Level 103
God Stats
11W - 10L
1,498 SR
Queue Stats
96W - 88L
1,439 Elo+
Solo
Team Averages
Level 104
1,562 SR
1,465 Elo+

VS

Team Averages
Level 93
1,546 SR
1,438 Elo+
Chaac
Chaac
BeastModeDJR
Chaac
Level 63
God Stats
14W - 8L
1,613 SR
Queue Stats
139W - 159L
1,440 Elo+
Party 1
Chiron
Chiron
BlindBandit19
Chiron
Level 38
God Stats
2W - 1L
1,562 SR
Queue Stats
62W - 72L
1,468 Elo+
Solo
Khepri
Khepri
EternaI Fox
Khepri
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
414W - 423L
1,438 Elo+
Solo
Lancelot
Lancelot
KOM Mayham
Lancelot
Level 63
God Stats
11W - 15L
1,456 SR
Queue Stats
150W - 184L
1,397 Elo+
Party 1
Aphrodite
Aphrodite
baphomets-bae
Aphrodite
Level 155
God Stats
18W - 14L
1,601 SR
Queue Stats
198W - 195L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deso Dopp
Medusa
14
6 / 3 / 1
8,252
589
7,550
9,372
3,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
SilverSouls888
Aphrodite
11
1 / 3 / 5
6,505
465
3,855
10,745
7,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
12
1 / 3 / 3
6,901
493
4,757
4,424
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,189
442
4,488
13,623
9,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erlang Shen
xWolfeind
Erlang Shen
10
2 / 5 / 5
6,286
449
5,721
14,225
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,584
613
9,707
12,978
12,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 4 / 2
7,178
513
3,584
8,887
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Khepri
12
2 / 1 / 4
7,884
563
3,093
9,856
8,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
KOM Mayham
Lancelot
14
7 / 4 / 1
8,141
582
7,731
11,564
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
baphomets-bae
Aphrodite
14
3 / 1 / 4
8,266
590
7,462
8,577
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
11
Kills
17
18
Deaths
11
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
1
4
2
0.5
L
Medusa
Deso Dopp
Medusa
6
3
1
2.17
W
Khepri
2
1
4
4
W
Lancelot
KOM Mayham
Lancelot
7
4
1
1.88
L
Aphrodite
SilverSouls888
Aphrodite
1
3
5
1.17
L
Hera
1
3
3
0.83
L
1
4
1
0.38
W
Aphrodite
baphomets-bae
Aphrodite
3
1
4
5
L
Erlang Shen
xWolfeind
Erlang Shen
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
31,577
52,389
Taken
51,862
26,412
Mitigated
31,280
13,595
Healing
18,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,707
1,630
0
3,657
12,978
12,035
546
595
12,383
0
58,184
W
3,584
736
174
1,806
8,887
2,628
468
1,576
7,256
0
36,352
L
Medusa
Deso Dopp
Medusa
7,550
2,416
0
1,662
9,372
3,427
118
1,290
8,082
0
65,722
W
Khepri
3,093
341
0
1,359
9,856
8,831
364
1,671
8,076
21,701
952
W
Lancelot
KOM Mayham
Lancelot
7,731
1,784
0
4,450
11,564
4,209
273
1,223
10,213
0
49,994
L
Aphrodite
SilverSouls888
Aphrodite
3,855
857
1,175
4,817
10,745
7,002
359
3,203
7,542
28,862
1,925
L
Hera
4,757
344
0
840
4,424
1,410
0
1,865
2,559
38,691
713
L
4,488
2,567
392
2,470
13,623
9,256
0
2,163
11,460
233
29,624
W
Aphrodite
baphomets-bae
Aphrodite
7,462
960
1,940
5,519
8,577
3,577
879
2,735
5,525
60,174
1,169
L
Erlang Shen
xWolfeind
Erlang Shen
5,721
3,685
0
2,239
14,225
5,317
0
2,035
12,190
0
27,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,133
Gold Earned
40,053
325
Minions Killed
360
0
Camps Cleared
0
1,251,252
Distance Traveled
1,347,416
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,584
613
87
6
0
263,739
0
W
Chiron
7,178
513
69
5
0
206,377
0
L
Medusa
8,252
589
109
8
0
273,794
2
W
Khepri
7,884
563
27
2
0
281,933
0
W
Lancelot
8,141
582
76
5
0
334,803
0
L
Aphrodite
6,505
465
46
3
0
251,083
0
L
Hera
6,901
493
96
7
0
191,485
7
L
Horus
6,189
442
36
3
0
264,577
0
W
Aphrodite
8,266
590
101
7
0
260,564
6
L
Erlang Shen
6,286
449
38
3
0
270,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role