Player Matchup

Guan Yu
Guan Yu
AimbotTom
Guan Yu
Level 85
God Stats
1W - 1L
1,682 SR
Queue Stats
37W - 47L
1,476 Elo+
Party 2
Thor
Thor
Maqzifyyy
Thor
Level 145
God Stats
14W - 12L
1,581 SR
Queue Stats
57W - 67L
1,460 Elo+
Party 2
Tiamat
Tiamat
Moh0jo
Tiamat
Level 69
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 2L
1,706 Elo+
Party 2
Geb
Geb
rockhiphopx
Geb
Level 89
God Stats
12W - 12L
1,533 SR
Queue Stats
16W - 21L
1,449 Elo+
Party 2
Medusa
Medusa
speedster102
Medusa
Level 39
God Stats
6W - 12L
1,415 SR
Queue Stats
8W - 21L
1,312 Elo+
Party 2
Team Averages
Level 85
1,546 SR
1,481 Elo+

VS

Team Averages
Level 112
1,550 SR
1,493 Elo+
Ymir
Ymir
FireBarbecue
Ymir
Level 108
God Stats
1W - 1L
1,424 SR
Queue Stats
178W - 178L
1,531 Elo+
Party 1
Set
Set
Grimmmreaper820
Set
Level 109
God Stats
10W - 19L
1,290 SR
Queue Stats
126W - 124L
1,500 Elo+
Solo
Horus
Horus
LEOTOVANI_23
Horus
Level 117
God Stats
4W - 3L
1,544 SR
Queue Stats
206W - 220L
1,464 Elo+
Solo
Ah Puch
Ah Puch
Overkulery
Ah Puch
Level 84
God Stats
9W - 6L
1,591 SR
Queue Stats
362W - 436L
1,436 Elo+
Solo
Anhur
Anhur
dispencer44
Anhur
Level 142
God Stats
18W - 12L
1,902 SR
Queue Stats
488W - 463L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AimbotTom
Guan Yu
12
0 / 3 / 0
6,810
486
5,940
14,280
11,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
12
0 / 2 / 0
6,515
465
6,150
12,119
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Moh0jo
Tiamat
13
0 / 3 / 0
6,703
479
4,785
8,712
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 0
6,698
478
3,441
10,080
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
11
0 / 7 / 0
5,835
417
4,339
11,746
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
8,043
575
3,806
7,081
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 1 / 1
7,764
555
2,676
9,229
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 0 / 0
8,826
630
8,396
10,995
9,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Overkulery
Ah Puch
15
4 / 0 / 2
9,566
683
9,343
7,465
2,525
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
8 / 0 / 2
9,675
691
11,685
8,049
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
17
17
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AimbotTom
Guan Yu
0
3
0
0
W
2
0
6
5
W
1
1
1
1.5
W
2
0
0
2
L
Thor
0
2
0
0
L
Tiamat
Moh0jo
Tiamat
0
3
0
0
W
Ah Puch
Overkulery
Ah Puch
4
0
2
5
W
8
0
2
9
L
0
2
0
0
L
Medusa
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
35,906
56,937
Taken
42,819
29,182
Mitigated
24,312
16,626
Healing
21,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AimbotTom
Guan Yu
5,940
1,356
0
7,007
14,280
11,310
0
765
13,515
1,997
43,608
W
3,806
1,248
0
1,780
7,081
5,352
0
1,521
5,560
14,049
2,105
W
2,676
1,441
0
5,558
9,229
4,218
0
298
8,931
0
62,163
W
8,396
4,382
0
4,556
10,995
9,227
0
486
10,509
0
61,160
L
Thor
6,150
1,404
0
5,311
12,119
4,173
0
3,496
8,623
0
57,313
L
Tiamat
Moh0jo
Tiamat
4,785
454
0
1,613
8,712
4,359
0
5,963
2,749
54,482
1,064
W
Ah Puch
Overkulery
Ah Puch
9,343
763
0
3,991
7,465
2,525
0
4,354
3,111
81,888
790
W
11,685
6,424
0
5,795
8,049
2,990
2,760
1,920
6,129
0
83,302
L
3,441
214
0
1,999
10,080
6,645
0
1,441
8,639
35,804
0
L
Medusa
4,339
1,127
0
696
11,746
2,695
0
1,163
10,583
0
36,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,561
Gold Earned
43,874
408
Minions Killed
509
0
Camps Cleared
0
1,457,941
Distance Traveled
1,398,613
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,810
486
84
6
0
304,509
4
W
Ymir
8,043
575
18
1
0
291,815
2
W
Set
7,764
555
103
7
0
297,861
3
W
Horus
8,826
630
99
7
0
255,625
1
L
Thor
6,515
465
105
8
0
306,242
1
L
Tiamat
6,703
479
98
7
0
277,756
0
W
Ah Puch
9,566
683
148
11
0
288,456
2
W
Anhur
9,675
691
141
10
0
264,856
0
L
Geb
6,698
478
50
4
0
280,060
0
L
Medusa
5,835
417
71
5
0
289,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role